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Android Application Development Tutorial. Accessing Sensors and the Network Acknowledgement: Deepa Shinde and Cindy Atherton. Topics. Background Introduction to Android Overview of Sensors Programming Tutorial 1: Tracking location with GPS and Google Maps Overview of Networking

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Android application development tutorial

Android Application Development Tutorial

Accessing Sensors and the Network

Acknowledgement: Deepa Shinde and Cindy Atherton


Topics
Topics

  • Background

  • Introduction to Android

  • Overview of Sensors

  • Programming Tutorial 1: Tracking location with GPS and Google Maps

  • Overview of Networking

  • Programming Tutorial 2: Downloading from the Internet

  • Programming Tutorial 3: Sending/Receiving SMS Messages

  • Questions/Comments

  • Resources


Introduction to android

A brief guide to the Android Application Development Environment

Introduction to Android


Background
Background Environment

  • Software platform from Google and the Open Handset Alliance

  • July 2005, Google acquired Android, Inc.

  • November 2007, Open Handset Alliance formed to develop open standards for mobile devices

  • October 2008, Android available as open source

  • December 2008, 14 new members joined Android project


Update history
Update History Environment

  • April 30, 2009: Official 1.5 Cupcake release

  • September 15, 2009: 1.6 SDK Donut release

  • October 26, 2009: 2.0 SDK Éclair release

    • Updates to the Éclair release:

      • 2.0.1 on December 3, 2009

      • 2.1 on January 12, 2010


Platform versions
Platform Versions Environment


Android and the hardware
Android and the Hardware Environment

  • Built-in Apps ≡ Apps created in SDK

  • Leverage Linux kernel to interface with hardware

  • Open source platform promotes development from global community


Android features
Android Features Environment

  • Reuse and replacement of components

  • Dalvik virtual machine

  • Integrated browser

  • Optimized graphics

  • SQLite

  • Media support

  • GSM Telephony

  • Bluetooth, EDGE, 3G, and WiFi

  • Camera, GPS, compass, and accelerometer

  • Rich development environment



Application fundamentals
Application Fundamentals Environment

  • Apps are written in Java

  • Bundled by Android Asset Packaging Tool

  • Every App runs its own Linux process

  • Each process has it’s own Java Virtual Machine

  • Each App is assigned a unique Linux user ID

  • Apps can share the same user ID to see each other’s files


Application components
Application Components Environment

  • Activity

    • Present a visual user interface for one focused endeavor the user can undertake

    • Example: a list of menu items users can choose from

  • Services

    • Run in the background for an indefinite period of time

    • Example: calculate and provide the result to activities that need it

  • Broadcast Receivers

    • Receive and react to broadcast announcements

    • Example: announcements that the time zone has changed

  • Content Providers

    • Store and retrieve data and make it accessible to all applications

    • Example: Android ships with a number of content providers for common data types (e.g., audio, video, images, personal contact information, etc.)

  • Intents

    • Hold the content of a message

    • Example: convey a request for an activity to present an image to the user or let the user edit some text


Installation
Installation Environment

  • http://developer.android.com/sdk/installing.html

  • Preparing your system and system requirements

  • Downloading and Installing the SDK

  • Installing ADT plug-in for Eclipse

  • Adding Platforms and Components

  • Exploring the SDK

  • Completing tutorials

  • Troubleshooting


Overview of sensors

The Android Sensor Platform and how to use it Environment

Overview of Sensors


Open source platform
Open Source Platform Environment

  • Developer’s are able to access “goodies”

  • Hardware capabilities made available



Sensor and sensormanager
Sensor and EnvironmentSensorManager

  • Sensor type (Sensor class)

    • Orientation, accelerometer, light, magnetic field, proximity, temperature, etc.

  • Sampling rate

    • Fastest, game, normal, user interface.

    • When an application requests a specific sampling rate, it is really only a hint, or suggestion, to the sensor subsystem. There is no guarantee of a particular rate being available.

  • Accuracy

    • High, low, medium, unreliable.


Simulating an android application that accesses positioning sensors programming tutorial
Simulating an Android application that accesses positioning Environmentsensors -- Programming Tutorial


Preparing for the tutorial
Preparing for the Tutorial Environment

  • Must have Eclipse IDE installed

  • Must have Android SDK installed

  • Must have knowledge of Java

  • Must have the external Google Maps library installed in your SDK environment. The Maps library is included with the Google APIs add-on, which you can install using the Android SDK and AVD Manager.


Get a google maps api key
Get a Google Maps API Key Environment

  • A Google Maps API key is required to integrate Google Maps into your Android application.

  • To apply for a key:

    • Locate the SDK debug certificate in the default folder of "C:\Documents and Settings\<username>\Local Settings\Application Data\Android". The filename of the debug keystore is debug.keystore.

    • Copy the debug.keystore file to a folder named C:\Android\.

    • Open the command window and navigate to C:\Program Files\Java\<JDK_version_number>\bin to locate the Keytool.exe.

    • Execute the following to extract the MD5 fingerprint:

      keytool.exe -list -alias androiddebugkey -keystore "C:\Android\debug.keystore" -storepass android -keypass android

    • Copy the MD5 certificate fingerprint and navigate your web browser to: http://code.google.com/android/maps-api-signup.html.

    • Follow the instructions on the page to complete the application and obtain the Google Maps key.

      For more information on using Google Maps in Android application development:

      http://mobiforge.com/developing/story/using-google-maps-android


Create an android virtual device avd
Create an Android Virtual Device (AVD) Environment

  • Defines the system image and device settings used by the Emulator

  • To create an AVD in Eclipse:

    • Select Window > Android SDK and AVD Manager.

      The Android SDK and AVD Manager displays.

    • Make sure the entry for Virtual Devices is selected and click New.

      The Create new AVD window displays.

    • Enter a Name for the AVD.

    • Select Google APIs (API level 3) as the Target.

    • Click Create AVD.

    • Close the Android SDK and AVD Manager.


Create the android project
Create the Android Project Environment

  • To create the project in Eclipse:

    • Select File > New > Project.

    • Select Android Project in the Android folder and click Next.

    • Enter GPSSimulator as the Project Name.

    • Select Google APIs (Platform 1.5) as the Build Target.

    • Enter GPSSimulator as the Application name.

    • Enter com.android.gpssimulator as the Package name.

    • Enter GPSSimulator as the Activity name.

    • Click Finish.



Modify the androidmanifest xml file
Modify the AndroidManifest.xml File Environment

  • Add permissions for GPS

  • To modify the AndroidManifest.xml file:

    • Click on the res folder in the GPSSimulator project.

    • Double-click AndroidManifest.xml to display the GPSSimulator Manifest.

    • Enter the following lines before the application tag.

      <uses-permission android:name=“android.permission.ACCESS_FINE_LOCATION” />

    • Save the changes to the file.


Add locationmanager to get updates
Add EnvironmentLocationManager to get Updates

public class GPSSimulator extends Activity

{

private LocationManager lm;

private LocationListener locationListener;

// Called when the activity is first created.

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

// use the LocationManager class to obtain GPS locations

lm = (LocationManager)

getSystemService(Context.LOCATION_SERVICE);

locationListener = new MyLocationListener();

lm.requestLocationUpdates(

LocationManager.GPS_PROVIDER, 0, 0, locationListener);

}

}


Add mylocationlistener
Add EnvironmentMyLocationListener

private class MyLocationListener implements LocationListener {

@Override

public void onLocationChanged(Location loc) {

if (loc != null) {

Toast.makeText(getBaseContext(),

"Location changed : Lat: " + loc.getLatitude() +

" Lng: " + loc.getLongitude(),

Toast.LENGTH_SHORT).show();

}

}

@Override

public void onProviderDisabled(String provider) {

// TODO Auto-generated method stub

}

@Override

public void onProviderEnabled(String provider) {

// TODO Auto-generated method stub

}

@Override

public void onStatusChanged(String provider, int status, Bundle extras) {

// TODO Auto-generated method stub

}

}


Test the gpssimulator
Test the EnvironmentGPSSimulator

  • To test in Eclipse:

    • Switch to DDMS view.

    • Find the Location Controls in the Emulator Control tab.

    • Click the GPX tab and click Load GPX.

    • Locate and select the GPX file.

    • Click Play to begin sending coordinates to the Emulator.


Add ability to use google maps
Add ability to use Google Maps Environment

  • Update the Manifest with two lines.

    <?xml version="1.0" encoding="utf-8"?>

    <manifest xmlns:android="http://schemas.android.com/apk/res/android"

    package="com.android.GPSSimulator">

    <uses-permission

    android:name="android.permission.INTERNET" />

    <uses-permission

    android:name="android.permission.ACCESS_FINE_LOCATION" />

    <application android:icon="@drawable/icon"

    android:label="@string/app_name">

    <uses-library android:name="com.google.android.maps" />

    <activity android:name=".GPS" android:label="@string/app_name">

    <intent-filter>

    <action android:name="android.intent.action.MAIN" />

    <category android:name="android.intent.category.LAUNCHER" />

    </intent-filter>

    </activity>

    </application>

    </manifest>


Add mapview to main xml
Add EnvironmentMapView to main.xml

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"

android:orientation="vertical"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

>

<com.google.android.maps.MapView

android:id="@+id/mapview1"

android:layout_width="fill_parent"

android:layout_height="fill_parent"

android:enabled="true"

android:clickable="true"

android:apiKey=“Your API Key Here" />

</LinearLayout>


Modify gpssimulator to use google maps
Modify EnvironmentGPSSimulator to use Google Maps

public class GPSSimulator extends MapActivity {

private LocationManager lm;

private LocationListenerlocationListener;

private MapViewmapView;

private MapController mc;

// Called when the activity is first created.

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

// use the LocationManager class to obtain GPS locations

lm = (LocationManager)

getSystemService(Context.LOCATION_SERVICE);

locationListener = new MyLocationListener();

lm.requestLocationUpdates(

LocationManager.GPS_PROVIDER, 0, 0, locationListener);

mapView = (MapView) findViewById(R.id.mapview1);

mc = mapView.getController();

}

@Override

protected booleanisRouteDisplayed() {

return false;

}

private class MyLocationListener implements LocationListener {

@Override

public void onLocationChanged(Location loc) {

if (loc != null) {

Toast.makeText(getBaseContext(),

"Location changed : Lat: " + loc.getLatitude() +

" Lng: " + loc.getLongitude(),

Toast.LENGTH_SHORT).show();

GeoPoint p = new GeoPoint(

(int) (loc.getLatitude() * 1E6),

(int) (loc.getLongitude() * 1E6));

mc.animateTo(p);

mc.setZoom(16);

mapView.invalidate();

}

}

@Override

public void onProviderDisabled(String provider) {

}

@Override

public void onProviderEnabled(String provider) {

}

@Override

public void onStatusChanged(String provider, int status, Bundle extras) {

}

}

}



Internet layers
Internet Layers Environment

  • The Internet, is based on a layered architecture called the TCP/IP stack.

  • Link Layer

    • Protocols: ARP and RARP

  • Internet Layer

    • Protocols: IP, ping, etc.

  • Transport

    • Protocols: TCP and UDP

  • Application Layer

    • Protocols: HTTP, FTP, DNS, etc.


Client server communication
Client-Server Communication Environment

  • A server machine is identified on the Internet by some IP address

  • Daemons are the processes running in the background which are listening all the time for connection requests from clients on a particular port number.

  • Once a connection request comes into the server on a given port, the corresponding daemon can choose to accept it, and if so, a connection is established.

  • Then the application layer protocol is typically used for the client to get or send data to the server.


Accessing a website from the android emulator programming tutorial 2
Accessing a website from the Android EnvironmentEmulator --Programming Tutorial 2


Required packages
Required Packages Environment


Layout
Layout Environment


Link activity and view
Link Activity and View Environment

  • View object may have an integer ID associated with it

    android:id="@+id/my_button“

  • To get the reference of the view object in activity

    Button myButton = (Button)findViewById(R.id.my_button);


Adding event to view object
Adding Event to View Object Environment

  • View.OnClickListener()

    • Interface definition for a callback to be invoked when a view is clicked. 

  • onClick(View v)

    • Called when a view has been clicked. Inside this function you can specify what actions to perform on a click.


Strings xml
Strings.xml Environment


Androidmanifest xml
AndroidManifest.xml Environment


Network settings
Network Settings Environment

  • If you are using the emulator then there are limitations. Each instance of the emulator runs behind a virtual router/firewall service that isolates it from your development machine's network interfaces and settings and from the internet.

  • Communication with the emulated device may be blocked by a firewall program running on your machine.

  • Reference


Behind proxy server
Behind Proxy Server Environment


Behind proxy server1
Behind Proxy Server Environment


Behind proxy server2
Behind Proxy Server Environment


Behind proxy server3
Behind Proxy Server Environment


Behind proxy server4
Behind Proxy Server Environment


Behind proxy server5
Behind Proxy Server Environment


App to download jpg file
App to Download jpg file Environment

  • Step1 Add permissions to AndroidManifest.xml

    <uses-permission android:name="android.permission.INTERNET" />

  • Step 2 Import files

    import java.io.IOException;

    import java.io.InputStream;

    import java.io.InputStreamReader;

    import java.net.HttpURLConnection;

    import java.net.URL;

    import java.net.URLConnection;

    import android.app.Activity;

    import android.graphics.Bitmap;

    import android.graphics.BitmapFactory;

    import android.os.Bundle;

    import android.widget.ImageView;

    import android.widget.TextView;

    import android.widget.Toast;


App to download jpg file1
App to Download jpg file Environment

  • Step 3 Writing OpenHttpConnection()

    • To open a connection to a HTTP server using OpenHttpConnection()

    • We first create an instance of the URL class and initialize it with the URL of the server

    • When the connection is established, you pass this connection to an URLConnection object. To check if the connection established is using a HTTP protocol.

    • The URLConnection object is then cast into an HttpURLConnection object and you set the various properties of the HTTP connection.

    • Next, you connect to the HTTP server and get a response from the server. If the response code is HTTP_OK, you then get the InputStream object from the connection so that you can begin to read incoming data from the server

    • The function then returns the InputStream object obtained.


App to download jpg file2
App to Download jpg file Environment

public class HttpDownload extends Activity {

/** Called when the activity is first created.*/

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.main);

}

private InputStream OpenHttpConnection(String urlString) throws IOException {

InputStream in = null;

int response = -1;

URL url = new URL(urlString);

URLConnection conn = url.openConnection();

if (!(conn instanceof HttpURLConnection))

throw new IOException("Not an HTTP connection");

try{

HttpURLConnectionhttpConn = (HttpURLConnection) conn;

httpConn.setAllowUserInteraction(false);

httpConn.setInstanceFollowRedirects(true);

httpConn.setRequestMethod("GET");

httpConn.connect();

response = httpConn.getResponseCode();

if (response == HttpURLConnection.HTTP_OK) {

in = httpConn.getInputStream();

}

} catch (Exception ex) {

throw new IOException("Error connecting");

}

return in;

}

}


App to download jpg file3
App to Download jpg file Environment

  • Step 4 Modify the Main.xml code

    <?xml version="1.0" encoding="utf-8"?>

    <LinearLayoutxmlns:android="http://schemas.android.com/apk/res/android"

    android:orientation="vertical"

    android:layout_width="fill_parent"

    android:layout_height="fill_parent"

    >

    <ImageView

    android:id="@+id/img"

    android:layout_width="wrap_content"

    android:layout_height="wrap_content"

    android:layout_gravity="center"

    />

    <TextView

    android:id="@+id/text"

    android:textStyle="bold"

    android:layout_width="wrap_content"

    android:layout_height="wrap_content"

    />

    </LinearLayout>


App to download jpg file4
App to Download jpg file Environment

  • Step 5 writing DownloadImage()

    • The DownloadImage() function takes in a string containing the URL of the image to download.

    • It then calls the OpenHttpConnection() function to obtain an InputStream object for reading the image data.

    • The InputStream object is sent to the decodeStream() method of the BitmapFactory class.

    • The decodeStream() method decodes an InputStream object into a bitmap.

    • The decoded bitmap is then returned by the DownloadImage() function.

private Bitmap DownloadImage(String URL) {

Bitmap bitmap = null;

InputStream in = null;

try {

in = OpenHttpConnection(URL);

bitmap = BitmapFactory.decodeStream(in);

in.close();

} catch (IOException e1) {

e1.printStackTrace();

}

return bitmap;

}


  • Step 6 T Environmentest the DownloadImage() function, modify the onCreate() event as follows

    @Override

    public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);

    setContentView(R.layout.main);

    Bitmap bitmap = DownloadImage(

    "http://www.streetcar.org/mim/cable/images/cable-01.jpg");

    img = (ImageView) findViewById(R.id.img);

    img.setImageBitmap(bitmap);

    }


App to download jpg file5
App to Download jpg file Environment

  • Step 7:Output


Transmitting sms messages across the network programming tutorial 3
Transmitting SMS messages across the Environmentnetwork --Programming Tutorial 3


Intent and intentfilter
Intent and EnvironmentIntentFilter

  • Intents request for an action to be performed and supports interaction among the Android components.

    • For an activity it conveys a request to present an image to the user

    • For broadcast receivers, the Intent object names the action being announced.

  • Intent Filter Registers Activities, Services and Broadcast Receivers(as being capable of performing an action on a set of data).


Sms sending
SMS Sending Environment

  • STEP 1

    • In the AndroidManifest.xml file, add the two permissions - SEND_SMS and RECEIVE_SMS.

  • STEP 2

    • In the main.xml, add Text view to display "Enter the phone number of recipient“ and "Message"

    • EditText with id txtPhoneNo and txtMessage

    • Add the button ID "Send SMS“


Sms sending1
SMS Sending Environment

  • Step 3 Import Classes and Interfaces

  • import android.app.Activity;

  • import android.app.PendingIntent;

  • import android.content.Intent;

  • import android.os.Bundle;

  • import android.telephony.SmsManager;

  • import android.view.View;

  • import android.widget.Button;

  • import android.widget.EditText;

  • import android.widget.Toast;


Sms sending2
SMS Sending Environment

  • Step 4 Write the SMS class

    public class SMS extends Activity {

    Button btnSendSMS;

    EditTexttxtPhoneNo;

    EditTexttxtMessage;

    /** Called when the activity is first created. */

    @Override

    public void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);

    setContentView(R.layout.main);

    btnSendSMS = (Button) findViewById(R.id.btnSendSMS);

    txtPhoneNo = (EditText) findViewById(R.id.txtPhoneNo);

    txtMessage = (EditText) findViewById(R.id.txtMessage);

    btnSendSMS.setOnClickListener(new View.OnClickListener() {

    public void onClick(View v) {

    String phoneNo = txtPhoneNo.getText().toString();

    String message = txtMessage.getText().toString();

    if (phoneNo.length()>0 && message.length()>0)

    sendSMS(phoneNo, message);

    else

    Toast.makeText(getBaseContext(),

    "Please enter both phone number and message.",

    Toast.LENGTH_SHORT).show();

    }

    });

    }

    }

Input from the user (i.e., the phone no, text message and sendSMS is implemented).


Sms sending3
SMS Sending Environment

  • Step 5

    • To send an SMS message, you use the SmsManager class. And to instantiate this class call getDefault() static method.

    • The sendTextMessage() method sends the SMS message with a PendingIntent.

    • The PendingIntent object is used to identify a target to invoke at a later time.

      private void sendSMS(String phoneNumber, String message) {

      PendingIntent pi = PendingIntent.getActivity(this, 0,

      new Intent(this, SMS.class), 0);

      SmsManagersms = SmsManager.getDefault();

      sms.sendTextMessage(phoneNumber, null, message, pi, null);

      }


Sms sending4
SMS Sending Environment


Receiving sms
Receiving SMS Environment

  • Step 1


Receiving sms1
Receiving SMS Environment

  • Step 2

    • In the AndroidManifest.xml file add the <receiver> element so that incoming SMS messages can be intercepted by the SmsReceiver class.

      <receiver android:name=".SmsReceiver">

      <intent-filter>

      <action android:name=

      "android.provider.Telephony.SMS_RECEIVED" />

      </intent-filter>

      </receiver>


Receiving sms2
Receiving SMS Environment

  • Step 3

    import android.content.BroadcastReceiver;

    import android.content.Context;

    import android.content.Intent;

    import android.telephony.SmsMessage;

    import android.widget.Toast;


Receiving sms3
Receiving SMS Environment

In the SmsReceiver class, extend the BroadcastReceiver class and override the onReceive() method. The message is attached to the Intent

  • Step 4

    public class SmsReceiver extends BroadcastReceiver {

    @Override

    public void onReceive(Context context, Intent intent) {

    //---get the SMS message passed in---

    Bundle bundle = intent.getExtras();

    SmsMessage[] msgs = null;

    String str = "";

    if (bundle != null){

    //---retrieve the SMS message received---

    Object[] pdus = (Object[]) bundle.get("pdus");

    msgs = new SmsMessage[pdus.length];

    for (int i=0; i<msgs.length; i++) {

    msgs[i] = SmsMessage.createFromPdu((byte[])pdus[i]);

    str += "SMS from " + msgs[i].getOriginatingAddress();

    str += " :";

    str += msgs[i].getMessageBody().toString();

    str += "\n";

    }

    //---display the new SMS message---

    Toast.makeText(context, str, Toast.LENGTH_SHORT).show();

    }

    }

    }

The messages are stored in a object array PDU format. To extract each message, you use the static createFromPdu() method from the SmsMessage class. The SMS message is then displayed using the Toast class


Receiving sms4
Receiving SMS Environment


Conclusions
Conclusions Environment

  • What is Android?

  • What are the sensor and networking capabilities in Android?

  • How to use location data and Google maps in Android?

  • How to access websites?

  • How to send SMS messages across the network?

  • Questions/Comments?


Resources
Resources Environment

  • Ableson, Frank. “Tapping into Android’s sensors.” www.ibm.com. January 30, 2010. http://www.ibm.com/developerworks/opensource/library/os-android-sensor/index.html

  • Ableson, Frank; Collins, Charlie; Sen, Robi. Unlocking Android, A Developer’s Guide. Greenwich: Manning Publications Co. 2009.

  • Android Development Guide. January 30, 2010. http://developer.android.com/guide/index.html

  • Lee, Wei-Meng. “Using Google Maps in Android.” mobiforge.com. January 30, 2010. http://mobiforge.com/developing/story/using-google-maps-android

  • Lee, Wei-Meng. “You Are Here: Using GPS and Google Maps in Android.” www.devx.com. January 30, 2010. http://www.devx.com/wireless/Article/39239/1954

  • Lee, Wei-Meng “SMS Messaging in Android” mobiforge.com. January 30, 2010

  • http://mobiforge.com/developing/story/sms-messaging-android

  • Lee, Wei-Meng “Connecting to the Web: I/O Programming in Android” November 5, 2008   Android”http://www.devx.com/wireless/Article/39810

  • Open Handset Alliance, http://www.openhandsetalliance.com/

  • Patterson, Don. “Android Development Guide.” getsatisfaction.com. January 30, 2010. http://getsatisfaction.com/luci/topics/android_development_guide

  • www.androidcompetencycenter.com. January 30, 2010. http://www.androidcompetencycenter.com/2009/06/accessing-device-sensors

  • XianhuaShu; Zhenjun Du; Rong Chen, "Research on Mobile Location Service Design Based on Android," Wireless Communications, Networking and Mobile Computing, 2009. WiCom '09. 5th International Conference on , vol., no., pp.1-4, 24-26 Sept. 2009http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=5302615&isnumber=5300799


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