slide1
Download
Skip this Video
Download Presentation
Battletech

Loading in 2 Seconds...

play fullscreen
1 / 17

Battletech - PowerPoint PPT Presentation


  • 88 Views
  • Uploaded on

Battletech. Goal To recreate the table top game environment in Java Practice and develop my skill set with both Java and NetBeans. Why This is a game I have always enjoyed To see put my knowledge to the test. Data. All components in the battlemech were built as separate objects.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Battletech' - carl


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
battletech
Battletech
  • Goal
    • To recreate the table top game environment in Java
    • Practice and develop my skill set with both Java and NetBeans
  • Why
    • This is a game I have always enjoyed
    • To see put my knowledge to the test
slide3
Data
  • All components in the battlemech were built as separate objects.
  • Game rules are coded into the objects where necessary.
  • Game engine actions are based on the current game phase.
  • Game play is with two six-sided dice, and this is represented with a random generator.
slide4
Data
  • Record keeping is accomplished within the instantiated objects.
  • This abstracts the game record sheet into a different form, minimizing the level of player overhead for details such as, heat level, movement and firing modifiers.
  • Access is through get and set methods.
accomplishments
Accomplishments
  • As of today, I have a rough GUI that will display data about a given battlemech.
  • I have implemented a canvas that draws the hex game board, and one battlemech.
  • The parts that build up a battlemech have all been built, and have appropriate accessor methods.
  • At this point I consider this an Alpha implementation of the program.
slide9

Current System Design

Mouse Events

Game Window

UI

Update

Player\'s

Battlemech

Dice Roll

Generator

Mech

Body

Game Phase

Engine

Mech

Components

challenges
Challenges
  • In getting to this point, I had determined that I wanted to implement all the pieces and parts of the game as objects.
  • This allowed me to define a few generic objects that I could extend into the remaining parts.
  • By building generic parts, I could define the methods for all the parts, and hopefully minimize the type checking later.
part definition
Part Definition
  • Part object extends into
    • Engine, Gyro, Cockpit, Arm and Leg Actuators, Heat Sinks, and Weapons
  • Weapons object extends into
    • Lasers (Large, Medium, Small)
    • Missiles (Long Range and Short Range)
    • Ballistics (Autocannons and Machine guns)
battlemech
Battlemech
  • The MechBody object itself is made up of more objects. I have an inner structure object that maintains overall access to all the parts objects.
  • The MechBody is also where we maintain armor and heat levels.
  • In essence I am recreating the physical record as a collection of objects.
conclusions
Conclusions
  • I feel like I am going the right direction to represent the game as a computer program.
  • I neglected to keep track of my time, so I can\'t give an accurate count of the hours spent.
  • For the program to be useable, I need to make progress on the game engine. Up to this point I have been more focused on the battlemech itself, setting up the objects and their methods.
  • I had some personal challenges that ate up time that I needed to dedicate to this project.
conclusions1
Conclusions
  • I have found that my knowledge with the GUI construction is very limited, and this has been an excellent project to push that knowledge forward.
  • This is a project that I plan on working with for quite a while, and now I have a reasonable start on it.
ad