Macromedia flash 5
1 / 31

Macromedia Flash 5 - PowerPoint PPT Presentation

  • Updated On :

Macromedia Flash 5. Intermediate Level Course. Animation Basics. In-Between Frames. Playhead. Keyframe. Frames. Current Frame Number. Current Time. Framerate. Previewing The Animation. Scrubbing. Playing. Testing. Onion Skin Tool. Start Onion Skin Marker. End Onion Skin Marker.

I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
Download Presentation

PowerPoint Slideshow about 'Macromedia Flash 5' - cameo

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.

- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Macromedia flash 5 l.jpg

Macromedia Flash 5

Intermediate Level Course

Animation basics l.jpg
Animation Basics












Previewing the animation l.jpg
Previewing The Animation




Onion skin tool l.jpg
Onion Skin Tool

Start Onion Skin


End Onion SkinMarker

Modify Onion Markers

Onion Skin

Onion Skin


Edit Multiple


Motion tween l.jpg
Motion Tween

  • Using the Frame Panel, you can create the Motion Tween animation

  • The successful Motion Tween is displayed by the solid arrow between two keyframes in the timeline

Position tween l.jpg
Position Tween

Object moves across the stage over time

Scale tween l.jpg
Scale Tween

Object moves and scales across the stage over time

Rotation tween l.jpg
Rotation Tween

Object moves and rotates across the stage over time

Motion tween modifiers l.jpg
Motion Tween Modifiers

Object moves across the stage over timestarting quickly and decelerating

Motion tween effects l.jpg
Motion Tween Effects

  • The Effects Panel contains different effects:

    • None

    • Brightness

    • Tint

    • Alpha

    • Advanced

Color tween l.jpg
Color Tween

Object moves and changes its color across the stage over time

Guide layers l.jpg
Guide Layers

  • Guide Layers will be invisible when you export the movie

  • Guides are used for registration purposes

  • Guides can be used for storing the visual content not visible to the end user

Motion guides l.jpg
Motion Guides

  • Motion Guides are regular Guide layers that have an adjacent layer below it, set to be Guided

  • The Motion Guide layer contains the drawn path that the instance will follow

  • Motion Guide Layers will be invisible when you export the movie

Shape tween l.jpg
Shape Tween

Object morphs from circle into square across the stage over time

Text tween l.jpg
Text Tween

Text morphs into different text or shape on the stage over time

Shape tween modifiers l.jpg
Shape Tween Modifiers

Object morphs from circle into square across the stage over timestarting quickly and decelerating

Shape hints l.jpg
Shape Hints

  • Shape Hints are used with shape tweening to give a higher degree of control in the morphing process

  • They are especially useful when morphing complex objects, like text

Masks l.jpg

  • Masks allow you a way of selectively showing and hiding content in a movie, based on the position of the mask

  • With Masks you need at least two layers: one for the Mask and one that gets Masked (similar to the Guide and Guided layers)

Animating masks l.jpg
Animating Masks

  • Besides using static background layers, you can animate the content in the Masked layer

Masking multiple layers l.jpg
Masking Multiple Layers

  • One Mask layer can be applied to multiple Masked layers

  • Each Masked layer has to be positioned under the Mask layer

Text masks l.jpg
Text Masks

  • One of the easiest ways to create Masks is to use the Text tool

Bitmap masks l.jpg
Bitmap Masks

  • Flash can internally create a kind of vector mask to cut out the background of the imported bitmap images, thus making the bitmaps behave as vector images

Importing sound l.jpg
Importing Sound

  • Flash supports four sound file types:

    • MP3

    • WAV

    • AIFF

    • AU

Using sound l.jpg
Using Sound

  • Using the Sound Panel, you control what sounds play and when they play

  • The Sound Panel lists all imported sounds stored in the Library

Sound effects settings l.jpg
Sound Effects Settings


Left Channel

Time In

Right Channel

Envelope Handles







Sound sync settings l.jpg
Sound Sync Settings

  • The Sound Panel contains different sync options:

    • Event

    • Start

    • Stop

    • Stream

Sound loops settings l.jpg
Sound Loops Settings

  • The Loops sound setting in the Sound Panel controls how many times a whole sound will play

  • Default setting is 0

  • To make sound play continuously, type a high number into the Loops option field

Fundamentals of interaction l.jpg
Fundamentals of Interaction

  • In order for interaction to take place you need to have an Event and an Event Handler

You are sitting in your office

This is an Event

The phone on your desk rings

This is an Event Handler

You pick up the receiver and start talking

Making a button l.jpg
Making a Button

  • The button symbol’s timeline contains the four button states:

    • Up - original

    • Over - rollover

    • Down - clicked

    • Hit – button area

Animating a button l.jpg
Animating a Button

  • To create an animated button, put an animated Movie Clip symbol in the appropriate button state

  • To create a button with a sound effect, put a sound in the appropriate button state

Invisible buttons l.jpg
Invisible Buttons

  • To create an invisible button, draw any shape in the Hit button state only, leaving all other button states blank