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Dr. Deborah Lee Professor/Coordinator, Library Instructional Services Associate Director, Center for Teaching & Learning Mississippi State University. The 2011 Horizon Report: Challenges & Innovations in the Classroom and the Library. Today’s Session. 1. Introducing the Horizon Report.

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The 2011 horizon report challenges innovations in the classroom and the library

Dr. Deborah Lee Professor/Coordinator, Library Instructional ServicesAssociate Director, Center for Teaching & LearningMississippi State University

The 2011 Horizon Report: Challenges & Innovations in the Classroom and the Library


Today s session
Today’s Session

1. Introducing the Horizon Report

2. Emerging Technologies

3. Key Trends and Critical Challenges

Mississippi State University


What is the horizon report
What is the Horizon Report?

  • Produced by the New Media Consortium (NMC) in collaboration with partners such as the EDUCAUSE Learning Initiative (ELI).

  • NMC’s Horizon Project

    • Established in 2002

    • First Horizon Report produced in 2004

Mississippi State University


Purpose
Purpose

  • To highlight emerging technologies in higher education as they related to:

    • Teaching

    • Learning

    • Research and Creative Inquiry

  • Designed to promote dialogue and discussions.

    • Not a predictive tool!

Mississippi State University


  • Each report:

    • Identifies and discusses 6 emerging technologies over 3 time horizons;

      • Near Term (One Year or Less)

      • Two to Three Years

      • Four to Five Years

    • Identifies 4 key trends;

    • Identifies 4 critical challenges.

Mississippi State University



Join the conversation
Join the conversation!

  • Horizon Report Wiki

    • http://horizon.wiki.nmc.org/

Mississippi State University



Variations
Variations

  • Horizon Report (Higher Education Edition)

  • Australia-New Zealand Edition

  • Business & Economic Development Edition

  • Iberoamerican Edition

  • K-12 Edition

  • Museum Edition

Mississippi State University


Key trends 1
Key Trends (1)

The abundance of resources & relationships made easily available via the Internet is increasingly challenging us to visit our roles as educators in sense-making, coaching and credentialing.

Mississippi State University


Key trends 2
Key Trends (2)

People expect to be able to work, learn, and study whenever and wherever they want.

Mississippi State University


Key trends 3
Key Trends (3)

The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.

Mississippi State University


Key trends 4
Key Trends (4)

The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.

Mississippi State University


Critical challenges 1
Critical Challenges (1)

Digital media literacy continues its rise in importance as a key skill in every discipline and profession.

Mississippi State University


Critical challenges 2
Critical Challenges (2)

Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and research.

Mississippi State University


Critical challenges 3
Critical Challenges (3)

Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university.

Mississippi State University


Critical challenges 4
Critical Challenges (4)

Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike.

Mississippi State University


Electronic Books

(One Year or Less)

Mississippi State University


Issues
Issues

  • Consumer versus Academic Markets

  • Standards/Digital Rights Management (DRM)

  • eReaders

  • Pedagogical Challenges

Mississippi State University







Mobiles

(One Year or Less)

Mississippi State University


Issues1
Issues

  • Range of Devices

  • Consistent Access

  • Applications

  • Network Operations and Security

Mississippi State University






Going mobile
Going Mobile

MSU Libraries Mobile Website

http://library.msstate.edu/m/

Mississippi State University Libraries




Augmented Reality

(Two to Three Years)

Mississippi State University


Defined
Defined

“…refers to the addition of computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented.”

Mississippi State University




Game-Based Learning

(Two to Three Years)

Mississippi State University


Issues2
Issues

  • Definitions are difficult….gaming covers a lot of territory.

  • Key development: massively multiplayer online (MMO) games (MMOG)

    • World of Warcraft

Mississippi State University





Gesture-Based Computing

(Four to Five Years)

Mississippi State University


Issues3
Issues

  • Devices and applications

  • Early application to higher education

    • Significant consumer market applications

    • Wii, Kinect

  • Haptic systems

Mississippi State University




Learning Analytics

(Four to Five Years)

Mississippi State University


Definition
Definition

  • “…refers to the interpretation of a wide range of data produced by and gathered on behalf of students in order to assess academic progress, predict future performance, and spot potential issues.”

  • VERY early development; most work is at the conceptual stage.

Mississippi State University




And now
And now….?

  • How to Use the Horizon Report

    • Start a discussion…

    • Explore an application…

    • Develop a workshop…..

Mississippi State University


Citing the 2011 horizon report
Citing the 2011 Horizon Report

2011 Horizon Report Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.

Mississippi State University


Questions?

Mississippi State University Libraries


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