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Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM

Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM Friday, January 15, 2010 D. Michael Ploor. Facebook: Mike Ploor. www.fldoe.org > Educators > Course Descriptions > Career and Technical Education > Information Technology.

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Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM

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  1. Video Game Design for High School and Middle School Business Technology 10:35 AM - 11:30 AM Friday, January 15, 2010 D. Michael Ploor

  2. Facebook: Mike Ploor

  3. www.fldoe.org > Educators > Course Descriptions > Career and Technical Education > Information Technology Mr. Ploor has been contacted by the Florida Department of Education to construct the Frameworks Standards for Game, Simulation, Animation Advanced Applications (8208400) Course. ThreeCareer Academytracks that use 2 foundation courses and 2 specialty courses.

  4. High Powered Skills The computer technology of the PS3 is the most advanced piece of consumer technology available. Capable of executing over 1.8 trillion floating point calculations per second. Skills used to make video games are the same for other computer programming, digital design, web design, and other high demand technical skills.

  5. Video Game Medical Training www.laparoscopyhospital.com/game.htmhttp://blogs.pcworld.com/gameon/archives/007214.html The Real Deal The Wii-L Deal

  6. AutoCad 2010 Wii http://labs.blogs.com/its_alive_in_the_lab/2007/12/a-wii-bit-of-fu.html You can control Autodesk Inventor, Autodesk Design Review, AutoCAD, Revit, Alias, Maya, Project Freewheel, etc. all with a Wii! Carl Kenner wrote a programmable input emulator (PIE) which enables customizing any input device to control Windows

  7. Facebook: Mike Ploor

  8. Animation Basics • Pivot Software • Free download • Let’s Play (Pivot demonstration) • Active animation student example 1 • Active animation student example 2 • Student example with depth

  9. Pivot Soccer Student Project

  10. Pivot Soccer Overhead

  11. Pivot Perspective Student Project

  12. Integrating Office Technology • PowerPoint Games (Quiz show and Maze) • Microsoft Word Asset construction (2D and 3D) • Microsoft Excel Games (Crossword and Tic-Tac-Toe) • Microsoft Paint or Open Office Draw • Microsoft Clip Art • Microsoft Sound Editor or Audacity • Create Presentations, Brochures, Letters, Charts using Office products for marketing

  13. Chapter 3 Maze Game Activity 3-4:Physical Dexterity Puzzle Objective: Students will be able to construct a simple puzzle game. Students willdemonstrate hyperlink and mouse over game features. Students will use a variety of tools to build games. Students will understand the benefits of a physicaldexterity training game. Situation: The Really, Really Cool Game Company needs to create a few puzzle games to teach users how to correctly use a stylus (digital pen) on a handheld organizer. Your team will create a sample puzzle to test the concept of a hand-eye coordination training game.Each team member will create a different maze concept. Play the Game on the next slide

  14. START Click START to begin. Follow the maze to get the cheese. Avoid touching the red or the cats.

  15. START

  16. Please Try Again Restart Quit

  17. Winner ! Restart Quit

  18. The Games Factory 2 • Object oriented programming • Foundation for Visual Basic or C++ • Simple interface • Step by step directions • Builds as an executable file • Post to your school website

  19. Use to recruit students

  20. Download and Play games from your school’s website

  21. We need your help • The United States Department of Labor Statistics estimates the need for 364,000 new Software Engineers by 2016. • Current USA post-secondary education graduates about 10,000 a year. • Where will the other 300,000 high paying jobs go???? • Outsourcing, insourcing work visas, etc. • Other tech careers related to Video Game Design standards are in equally high demand

  22. The Answer • High school career academy with 4 years of training in high tech STEM careers. • Quality textbooks with reading and learning strategies integrated. • Hands-on team and technology activities aligned to Learning Objectives and Real World situations. • Provide interest and skills for careers in demand 5 to 10 years from now.

  23. Turn-Key Curriculum • Textbook with integrated STEM activities • Workbook with all activities aligned to State standards, perfected directions, bellwork, pre and post reading strategies • Industry Case Studies on how to launch Online games and iPhone Apps included. • PowerPoint presentations for each chapter • All Software included – student take home license also included. • Test Bank for paper or network proctoring • Cooperative Capstone project to demonstrate mastery in simulated Design Studio setting. • So easy a Cave Student could do it! • Teacher and batteries not included

  24. Integrated STEM

  25. BEST Practices Daily Bellwork to give students daily reading review and application of concepts/terms

  26. Integrated Reading Strategies Think About It Activities to apply reading Anticipation Guides to give Purpose for Reading

  27. Step by Step Perfected Directions

  28. Integrated Cooperative Strategies Directions Understanding Structure Team Roles

  29. Learning Objective Defined

  30. Educational Objectives with “Real World” Situations Free Help Card Real Job Roles

  31. Florida Dept of Education Alignment

  32. Demonstration of The Games Factory 2 Software • Logic statement implementation • Create New Object (Launching/shooting) • Create New Object (Explosions) • Build as executable file • Creating sprites • Frame construction • Sprite movement • Object oriented event programming

  33. www.g-wlearning.com/videogametechnology

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