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MARSHFIELD FOOTBALL

Jet Sweep. MARSHFIELD FOOTBALL. Jet Sweep. Signature play (with Rocket Toss) of our offense Run from almost any formation, with or without motion Threatens the flank on every play Forces defense to adjust. Advantages of Jet. Fast run play to the flank Minimal teaching and installation

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MARSHFIELD FOOTBALL

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  1. Jet Sweep MARSHFIELD FOOTBALL

  2. Jet Sweep • Signature play (with Rocket Toss) of our offense • Run from almost any formation, with or without motion • Threatens the flank on every play • Forces defense to adjust

  3. Advantages of Jet • Fast run play to the flank • Minimal teaching and installation • Multiple formations and advantages • Do not have to block – get in the way • Under center or gun

  4. Keys to success • Alignment • Numbering system • Footwork – QB, RB, OL, SE • Motion is full speed • Identify what defense is doing to take it away

  5. Alignment • Non-negotiable • Importance can not be over-stated • QB Under C – TB toes need to be at 3.5 yards • Gun – QB toes need to be at 3.5 yards • Wingbacks – 1 foot by 1 foot • SE (X), TE (Y) – formation, tag, etc. • Splits err on being too tight

  6. Numbering System • Allows us to identify who we need to block • Same system for Rocket and Jet (learn it ONCE) • Can apply to any defensive alignment • Quickly allows us to see if defense is outnumbering to the outside (counters)

  7. Numbering System • VS. 4-4 (EVEN)

  8. Numbering System • vs 4-3 (even) • *Note: the “B”, or strong backer INSIDE the TE, so he is not #2. The “W”, or Will, is out side the LT, hence, #2.

  9. Numbering System • Vs 4-3 (even) • Note: The “B” is now head up the tight end (“Y”), so he is now #2

  10. Numbering System • Vs 5 – 2 (odd)

  11. Numbering System • VS. 5 – 2 w/ reduced front backside (“Eagle”)

  12. Numbering System • Vs. 3 – 5 (30 stack) “ODD 30”

  13. Footwork • Key to our offense • Allows players to get in the right place consistently • Can not be emphasized too much • Little thing that makes big difference • Same terminology and message • Most of the bad rockets/jets in the past are poor footwork (OL, RB, QB, SE) /snap point/motion

  14. QB Footwork • QB footwork NEEDS to be crisp • Athletic position – either under C or in Gun • Under Center – • Put HB in motion and snap ball when he is over BSG’s outside leg. • Turn 180 degrees and work to get but in playside B gap and give ball to HB there (force it wide). • After the running back passes the quarterback he will bootleg away (waggle)

  15. QB Footwork • QB footwork NEEDS to be crisp • Athletic position – either under C or in Gun • From Shotgun • Put HB in motion and snap ball when he is over BSG’s outside leg. • Get snap and take shuffle steps with WB while handing off ball (force him wide) • After handoff QB will fake waggle-roll out-belly-counter-trap by game plan

  16. WB’s / SE’s and Nasty/Flexed TE’s • BLOCK WITH FEET • WB’s or “Nasty TE” take a 45 degree directional step EVERY TIME. Readjust path from there. Aim to a spot and adjust based on his reaction inside. • Beat the defender to the spot • Stretch – hook - wash • Use formations to put them in a different spot, especially in tough match ups (DE in 50) • SE’s block support, UNLESS another scheme is designated • Don’t let players cut until after the first week?

  17. Edge Blocks – Hook, Stretch, Wash (in order of preference) 1. Hook- quick reach step; with a correct outside angle, head outside, pin the defender 2. Stretch – defender beats initial block. Turn butt and feet to the inside and push him to the outside 3. Wash- very hard upfield thrust by defender to player’s outside. Must get your butt inside AND turned to the defense; and push him behind your offensive set **DOUBLE REACH DRILL = COMPETITION**

  18. Jet Motion • Leaves on QB’s foot. QB controls snap. • ALWAYS FULL SPEED • INTITIALLY Jet and Rocket Motion SHOULD LOOK THE SAME to the defense • Aiming point • Under C is ONE YARDbehind the QB • In Gun is ONE FOOT in front of QB

  19. Jet Blocking Rules to “Open” for Smalls and Mediums • SE: Stalk block block #3, or, easier to understand - first defender from sideline. • WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out • QB: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in playside B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away. • TB: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block backside LB to safety • HB: Leave on QB heel at full speed, never slow down. Receive the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the outside. • Always run hash, numbers, and sideline.

  20. Jet Blocking Rules to “Open” for BIGS • PST: Reach first L.O.S. man head up to outside. • PSG: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out. • C: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders • BSG: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders • BST: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders • TE: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

  21. Jet Blocking to “closed” for Smalls and Mediums • WB: Reach #2, keep fighting to get head outside. If #2 “runs” up field and outside, quickly make decision to kick out • SE: Three hard steps upfield at CB, then work across field at full speed trying to get IN FRONT of a defender. • QB: Put HB in motion and snap ball when he is over BSG’s outside leg. Turn 180 degrees and work to get but in playside B gap and give ball to HB there. After the running back passes the quarterback he will bootleg away.   • TB: Run slightly off mid-line, brushing skin with QB. Fake Trap and look to block backside LB to safety • HB: Leave on QB heel at full speed, never slow down. Aim about one yard deeper than the quarterback. Receive the ball at full speed and read the block of the wingback and the front side guard. - if the wing gets his head to the outside of the #2 defender the half back will bounce the play to the sidelines. If the wing turns out the #2 defender the halfback will cut inside then look to break back to the outside. • always run hash, numbers, and sideline.

  22. Jet Blocking Rules to “closed” for Bigs • TE (Y): Even front – combo with tackle to block #1 and ILB Odd Front – Reach #1 • PST: Even front – combo with TE to block #1 and ILB Odd Front – Reach man on head • PSG: Fast pull and find the WB – If he is kicking out, turn up inside his block. If he is reaching, work to get outside. Read inside out. • C: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders • BSG: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders • BST: Hard zone steps, Reach to second level, look to get down field and cover up chasing defenders

  23. ALTERATIONS to Jet Blocking • “BAT” Call: • Back and Tight End, or Tackle, SWITCH assignments. Used when the DE is playing too wide and cannot be reached by down lineman.

  24. ALTERATIONS to Jet Blocking • “LEAD” and “LEAD CHIP” • Usually used with an offset TB (+/-) in formation. The TB also becomes and alley player, aiming for the outside shoulder of the TB. On LEAD CHIP the TB will “chip” the man that the WB is reaching before working up field.

  25. ALTERATIONS to Jet Blocking • “CRACK” Call: • Can be used when a Safety is running the alley on motion, 2 Deep OR a CB is cheating inside hard on motion. The SE, or whoever is the widest man in the formation to side of the Jet/Rocket, will “CRACK” inside on the safety while the guard will be making a wide pull and kicking out the CB. Same rules with the WB, if he can reach, reach and the guard will go outside and kick. Tricky read if #2 sprints outside, guard has to quickly decide to turn inside or continue outside.

  26. ALTERATIONS to Jet Blocking • “CRACK STALK” (CS) • Can be used when a Safety is running the alley on motion, 2 deep, a CB is cheating inside hard on motion OR VERY GOOD when #2 is playing really wide and running outside. The SE, or widest man in the formation, and WB switch assignments. **Works best from compressed sets or cheating in SE to formation**

  27. ALTERATIONS to Jet Blocking • Double Crack or “DC” • Both the wideman (often the X or a “Nasty” Y) and the inside man, WB or Slot, will “Crack” inside on the two men aligned inside them and a guard will kick out. • If run from a trips set, often a compressed trips set, it essentially becomes a version of “Crack Stalk” , with the two outside men “cracking” on the two players and the inside man leading outside on the widest man.

  28. ALTERATIONS to Jet Blocking • “Push Crack” or “PC” • The SE (X), or widest man in formation to playside, works with the TB. The X has the option of blocking the CB or Cracking on the Safety. By his seventh step he must make a CLEAR and HARD decision on his choice and the TB will read. Good option on “Gun” Rockets

  29. ALTERATIONS to Jet Blocking • POST LEAD or “PL” • Used when in sets with a wide man and slot inside. The wide man and slot will double team #2, often the OLB while reading for the safety. If the safety tries to play over the top, the outside man will break off, if he plays underneath, the inside man will break off. The slot man protects against an inside fire will not having to worry about getting beat outside because the wide man is taking an angle to avoid getting beat outside.

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