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BFA DT Thesis Fall 2012 WEEK 2

BFA DT Thesis Fall 2012 WEEK 2. Anezka Sebek September 4, 2012. What is Thesis?. Iterative production of artifacts becomes argumentation. What is the nature of the artifact? (ontology) How do we know what we know?(epistemology) What values are embedded?(axiological)

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BFA DT Thesis Fall 2012 WEEK 2

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  1. BFA DT Thesis Fall 2012WEEK 2 Anezka Sebek September 4, 2012

  2. What is Thesis? Iterative production of artifacts becomes argumentation. What is the nature of the artifact? (ontology) How do we know what we know?(epistemology) What values are embedded?(axiological) What is the language?(rhetorical) What is the methodology?(methodological)

  3. What Do Prototypes Prototype? Stephanie Houde and Charles Hill: • For Artists or Designers, interaction with artifacts is critical. This is why this article is important to your thesis(albeit outdated) • The authors propose mainly to change the way we define and talk (language) about prototypes especially as it pertains to the PROCESS of making projects.

  4. What Do Prototypes Prototype? Stephanie Houde and Charles Hill:

  5. What Do Prototypes Prototype? Stephanie Houde and Charles Hill:

  6. What Do Prototypes Prototype? Stephanie Houde and Charles Hill:

  7. What Do Prototypes Prototype? Stephanie Houde and Charles Hill: 3. Prototypes provide a means to • Examine design problems • Select the focus of a prototype to answer design questions: what it does and does not explore • Evaluate whether the prototype works or not

  8. What Do Prototypes Prototype? Stephanie Houde and Charles Hill: 4. PRESENTATION: look and feel—this is often what we get stuck on. We need to clarify what will end up in the final product and what won’t is often a problem when presenting to audiences outside the design process.

  9. What Do Prototypes Prototype? Stephanie Houde and Charles Hill: the take-away Artifact –what is its form? Prototype- what is the form meant to prove: Look and feel (concrete experience of the project)? Role it will have in the user’s life? Product production and implementation? Artist/Designer-as communicator and planner

  10. Craft of ResearchFrom Topics to Questions Research: we do it to find our context in the specific realm of knowledge we are engaging in and what remains to be an open question where we can contribute our voice in the form of a project or answer to a problem or problematic.

  11. Craft of ResearchFrom Topics to Questions Research Questions help save time and needless searching. This is the same for designers/artists researchers everywhere: I am researching X Because I want to find out who/how/what/why In order to understand X

  12. As you explore as with the grid of nine for next week: Be on the lookout for similarities, form, likeness that will help expand your research/thesis question.In the end, you are making models, metaphors, and analogies that become the foundation of your thesis. Review: paper requirement

  13. Julie Mehretu Map-like Diagrammatic Paint No Story-”feel the mark” + “read the mark” Epic, spatial, collaborative Erasing, loss, destruction, “poltergeist,” momentary, political, sad, historical, global, hopeful gesture Google earth, line, replication, layering, shapes, in sequence, Original Teamwork Process of trust in time Early Silk Road to Markets and Capitalism Painting is slow—make a painting

  14. John Baldessari What can I do to make it art? Being tasteful—giving up painting Systematic use of the color wheel Methodist Church-reading King James Moral Obligation Art didn’t heal bones or help people find shelter Teaching/Art is communicating-see the light Ways of seeing-look between-prioritizing Words/Symbols in the same basket Irreverence to Mies Van Der Rohe Stills from movies=cheap pictures-databank of images rearranged Celebrities,dignitaries,photo-op…attraction/repulsion people making decisions for me. No faces, no power, replaceable power Corralearound your idea-limited movement leads to creativity Noses, ears, foreheads, with furrows and eyebrows

  15. Kimsooja Nature, will and desire abandoned Performance—transcendence of self for artist and audience Walking and standing still System is rooted to practice of sewing—needle woman Using pedestrians in passing moments/weaving through her body No identity Camera lens is eyes/sees back/in turn sees the other people coming toward her Work is always in transition and process Bottari-bundle in spatial relations. The formalistic aspects. Bottari-realistic as a socio-cultural related object. Cities on the Move Bottari Truck Family history, nomadic life Laundry woman installation/Tibetan monk chant/audience as needle weaving through Newly married couple wishes in embroidery Site specific installation/sound/chants Tibet, Gregorian, Islamic—merging Buddhist Lotus lamps. Site specific Crystal Palace through light/breathing sound/weaving/sewing Bottari of light, sound, reflection—transcendent moment-reach comprehensive totality

  16. Allan McCollum Draw Show someone else how to do art Templates Interest in heraldry-representation of “family,” feeling of belonging System to produce a shape for everyone on the planet The brutality of categories of war Factories, industrial kitchens Quantity, with singularity and uniqueness Resolution between unique and mass production Nightmare or abundance? Thousands of things—would it be awe inspiring? Sci-Fi Something that takes over and grows Story driven—the exotic, “far away place:” Maine. Artists in their homes. Antithesis to people working in their homes. Web: Maine/craft/home/ Team work –rubber stamps, ornaments, cookie cutters, wood shapes Combinatorial projects Vocabulary of parts to make something else. Computer-like shapes drawn by hand, combined on the computer, body parts (necks)

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