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Object Oriented Database and UML

Object Oriented Database and UML. MIS 304 Winter 2006. And now for Something Completely Different…. Class Objective. Understand the basic concepts of Object Orientation. Understand how the OO approach differs from the Relational approach. Apply the concepts of OO to Database management.

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Object Oriented Database and UML

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  1. Object Oriented Database and UML MIS 304 Winter 2006

  2. And now for Something Completely Different…

  3. Class Objective • Understand the basic concepts of Object Orientation. • Understand how the OO approach differs from the Relational approach. • Apply the concepts of OO to Database management. • Understand the UML Modeling Language and how it applies to databases

  4. Object Orientation and Its Benefits • Object orientation is a modeling and development methodology based on object-oriented (OO) concepts. • Definition of Object Orientation:A set of design and development principles based on conceptually autonomous computer structures known as objects. Each object represents a real-world entity with the ability to interact with itself and with other objects. • Think of objects as “Nouns” with the “Verbs” already attached to them.

  5. The History of Object Orientation Video

  6. Additional Information on PARC • Dealers of Lightning: Xerox PARC and the Dawn of the Computer Age , Michael Hiltzik, Texere, 2001, ISBN 1842030000 • Triumph of the Nerds, Robert Cringley, PBS, 1995.

  7. The Evolution of OO Concepts • From traditional to object-oriented programming (OOP) • Before OOP, data and procedures were isolated from each other. Data were treated as the passivecomponent, while procedures manipulated the data as the active component. • Procedural languages (e.g., COBOL) encouraged the rigid distinction between data and procedure. • In an OOP environment, the programmer asks Objects to perform operations on themselves. • OO concepts first appeared in some programming languages and set the stage for more refined OO concepts.

  8. The Evolution of OO Concepts • Main Objectives of Object-Oriented Programming Languages (OOPL) • To provide an easy-to-use software development environment. • To provide a powerful software modeling tool for applications prototyping. • To decrease development time by reducing the amount of code. • To improve programmer productivity by making that code reusable.

  9. The Evolution of OO Concepts • Important Attributes of OO Environment • The data set is no longer passive. • Data and procedures are bound together, creating an object. • The object has an innate ability to act on itself.

  10. Object-Oriented Concepts • Overview • Objects: Components and Characteristics • Object Identity • Attributes (Instance Variables) • Object State • Messages and Methods • Classes • Protocol • Superclasses, Subclasses, and Inheritance • Methods Overriding and Polymorphism • Abstract Data Types • Object Classification

  11. Object-Oriented Concepts • Objects: Components and Characteristics An object is an abstract representation of a real-world entity that has a unique identity, embedded properties, and the ability to interact with other objects and itself.

  12. Object-Oriented Concepts • Object Identity • The object’s identity is represented by an object ID (OID), which is unique to that object. • The OID is assigned by the system at the moment of the object’s creation and cannot be changed under any circumstance. • The OID can be deleted only if the object is deleted, and that OID can never be reused.

  13. Object Identity • Based on an Object Identifier (OID) • Must be guaranteed to be unique in the space in which the object exists. • Syntax options • Dotted 1.2.3.4.5.6.7 • GUID Semi-Random number {}

  14. Object-Oriented Concepts • Attributes (Instance Variables) • Objects are described by their attributes, known as instance variables. (See Table 11.2) • Attributes have a domain. The domain logically groups and describes the set of all possible values that an attribute can have. • An attribute can be single valued or multivalued. • Attributes may reference one or more other objects.

  15. Object Attributes

  16. Object-Oriented Concepts • Object State • The object stateis the set of values that the object’s attributes have at a given time. • If we change the object’s state, we must change the values of the object attributes. • To change the object’s attribute values, we must send a message to the object. • This message invokes a method.

  17. Object-Oriented Concepts • Messages and Methods • Every operation performed on an object must be implemented by a method. • Methods represent real-world actions and are equivalent to procedures in traditional programming languages. • Every method is identified by a name and has a body. • The body is composed of computer instructions written in some programming language to represent a real-world action.

  18. Object-Oriented Concepts • Messages and Methods • To invoke a method you send amessage to the object. • A message is sent by specifying a receiver object, the name of the method, and any required parameters. • The internal structure of the object cannot be accessed directly by the message sender. The ability to hide the object’s internal details (attributes and methods) is known as encapsulation. • An object may send messages to change or interrogate another object’s state. (See Figure 11.3)

  19. Objects Send Messages To Each Other

  20. Object-Oriented Concepts • Classes • Objects that share common characteristics are grouped into classes. A class is a collection of similar objects with shared structure (attributes) and behavior (methods). • Each object in a class is known as a class instance or object instance. (See Figure 11.4) • Classes are general and extensible • Example: STUDENT class (See Figure 11.5)

  21. Class Illustration Animal Living Vertebrates Living Backbone

  22. Representation Of The Class Student

  23. Object-Oriented Concepts • Protocol • The class’s collection of messages, each identified by a message name, constitutes the object or class protocol. • The protocol represents an object’s public aspect; i.e., it is known by other objects as well as end users. • The implementation of the object’s structure and methods constitutes the object’s private aspect. • A message can be sent to an object instance or the class. When the receiver object is a class, the message will invoke a class method.

  24. Public and Private Aspects Of An Object

  25. Flashlights Demo • Example of basic OO concepts

  26. OO Summary: Object Characteristics

  27. Object-Oriented Concepts • Superclasses, Subclasses, and Inheritance • Classes are organized into a class hierarchy. • Example: Musical instrument class hierarchy (Figure 11.8) • Piano, Violin, and Guitar are a subclass of Stringed instruments, which is, in turn, a subclass of Musical instruments. • Musical instruments defines the superclass of Stringed instruments, which is, in turn, the superclass of the Piano, Violin, and Guitar classes. • Inheritance is the ability of an object within the hierarchy to inherit the data structure and behavior (methods) of the classes above it.

  28. Musical Instruments Class Hierarchy

  29. Object-Oriented Concepts • Two variants of inheritance: • Single inheritance exists when a class has only one immediate superclass above it. • Most of the current OO systems support single inheritance. • When the system sends a message to an object instance, the entire hierarchy is searched for the matching method in the following sequence: • Scan the class to which the object belongs. • If the method is not found, scan the superclass. • The scanning process is repeated until either one of the following occurs: • The method is found. • The top of the class hierarchy is reached without finding the message.

  30. Single Inheritance

  31. Object-Oriented Concepts • Two variants of inheritance: • Multiple inheritance allow a class to be derived from several parent superclasses located above that class. • Single inheritance exists when a class has only one immediate (parent) superclass above it.

  32. Motor Vehicle And Bicycle Instance Variables

  33. Object-Oriented Concepts • Method Overriding and Polymorphism • We may override a superclass’ method definition by redefining the method at the subclass level. (See Figure 11.12) • Polymorphism allows different objects to respond to the same message in different ways. (See Figure 11.13)

  34. Employee Class Hierarchy Method Override

  35. Employee Class Hierarchy Polymorphism

  36. Object-Oriented Concepts • Object Classification • A simple object contains only single-valued attributes and none of its attributes refer to another object. • A composite object contains at least one multivalued attribute and none of its attributes refer to another object. • A compound object contains at least one attribute that references another object. • A hybrid object contains a repeating group of attributes, and at least one of the repeating attributes refers to another object. • An associative object is used to represent a relationship between two or more objects.

  37. Characteristics of an OO Data Model • An Object-Oriented Data Model Must: • Support the representation of complex objects. • Be extensible; i.e., it must be capable of defining new data types as well as the operations to be performed on them. • Support encapsulation; i.e., the data representation and the method’s implementation must be hidden from external entities. • Exhibit inheritance; an object must be able to inherit the properties (data and methods) of other objects. • Support the notion of object identity (OID).

  38. How do you apply these concepts to Databases?

  39. OO And E-R Model Components

  40. OODM and Previous Data Models • Object, Entity, and Tuple • An OODM object has additional characteristics such as behavior, inheritance, and encapsulation. • Such characteristics make OO modeling much more natural than E-R and relational modeling.

  41. An Invoice Representation But remember the object has “methods” attached to it too.

  42. OODM and Previous Data Models • Class, Entity Set, and Table • Class is a more powerful concept that allows not only the description of the data structure but also the description of the behavior. • A class allows both the concept and the implementation of abstract data types. • Encapsulation and Inheritance • An object belonging to a class inherits all the properties of its superclasses. • Encapsulation hides the data representation and the method’s implementation from other objects and the user.

  43. OODM and Previous Data Models • Object ID • Object ID is not supported in either the E-R model or the relational model. • The hierarchical and the CODASYL models support some form of ID. • Relationships • Relationships in an OODM can be of two types: interclass references or class hierarchy inheritance. • E-R and relational models use a value-based relationship approach.

  44. OODM and Previous Data Models • Access • E-R and relational models use an ad hoc, set-oriented query language. • OODM is suited to support both navigational and set-oriented access.

  45. Object-Oriented DBMS

  46. The Thirteen OODBMS Rules

  47. How OO Affects Database Design • OO database design approach provides both the data identification and the procedures or data manipulation to be performed. • OO database design forces us to think of data and procedures as a self-contained entity. • OO design is iterative and incremental in nature. • DBA’s role is likely to change with more programming responsibilities. • Lack of standards affects OO database design.

  48. OODBMS: Advantages and Disadvantages • Advantages • More semantic information. • Support for complex objects. • Extensibility of data types. • Improved performance with efficient caching. • Versioning. • Faster development and easy maintenance through inheritance and reusability. • Technology-driven product for next generation DBMS. • Potential to integrate DBMSs into a single environment.

  49. OODBMS: Advantages and Disadvantages • Disadvantages • Strong opposition from the established players. • Lack of theoretical foundation. • Retrogressive to the old pointer systems. • Lack of standard ad hoc query language. • Lack of business data design and management tools. • Steep learning curve. • Lack of resources.

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