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This chapter in the book includes: 1.1 Introduction to Programming 1.2 Function and Class Names 1.3 The cout Object 1.4 Programming Style 1.5 Common Programming Errors 1.6 Chapter Summary. FIGURES FOR CHAPTER 1 GETTING STARTED. Click the mouse to move to the next page.

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FIGURES FOR CHAPTER 1 GETTING STARTED

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Figures for chapter 1 getting started

This chapter in the book includes:

1.1 Introduction to Programming

1.2 Function and Class Names

1.3 The cout Object

1.4 Programming Style

1.5 Common Programming Errors

1.6 Chapter Summary

FIGURES FORCHAPTER 1GETTING STARTED

Click the mouse to move to the next page.

Use the ESC key to exit this chapter.


Table 1 1 summary of instructions in several high level programming languages
Table 1-1: Summary of Instructions in Several High-Level Programming Languages


Figure 1 1 procedure oriented program operations
Figure 1-1: Procedure-Oriented Program Operations


Figure 1 2 summing the numbers from 1 through 100
Figure 1-2:Summing the Numbers from 1 through 100


Figure 1 3 flowchart symbols
Figure 1-3:Flowchart Symbols


Figure 1 4 flowchart for calculating the average of three numbers
Figure 1-4:Flowchart for Calculating the Average of Three Numbers


Figure 1 5 coding an algorithm
Figure 1-5: Coding an Algorithm


Figure 1 6 an object consists of data and methods
Figure 1-6: An Object Consists of Data and Methods


Figure 1 7 source programs must be translated
Figure 1-7: Source Programs Must Be Translated


Figure 1 8 a well designed program is built using modules
Figure 1-8: A Well-Designed Program is Built Using Modules


Figure 1 9 a multiplying function
Figure 1-9: A Multiplying Function


Table 1 2 c keywords
Table 1-2: C++ Keywords


Figure 1 10 the main function directs all other modules
Figure 1-10:The main function Directs All Other Modules


Figure 1 11 the structure of a main function
Figure 1-11: The Structure of a main () Function


Figure 1 12 passing a message to cout
Figure 1-12: Passing a Message to cout


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