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Chapter 1 Topics

Chapter 1 Topics. Chapter 1: Using Technology 12-2015 Computer literacy Computers and careers Future technologies Challenges of a digital society. What Is Computer Literacy?. To be computer literate you must: Understand a computer’s capabilities and limitations and anticipate its future

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Chapter 1 Topics

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  1. Chapter 1 Topics Chapter 1: Using Technology 12-2015 • Computer literacy • Computers and careers • Future technologies • Challenges of a digital society

  2. What Is Computer Literacy? • To be computer literate you must: • Understand a computer’s capabilities and limitations and anticipate its future • Know how to use a computer • Improve resume • Make you more active in our society, more aware – “get with it”. • (Computer literacy is not to program a computer, nor to build one.)

  3. Being a Savvy Computer User and Consumer • Avoid hackers and viruses - chap 3, 7, 9 • Protect your privacy - chap 3, 7, 9 • Understand the real risks - chap 3, 9 • Use the Internet wisely - chap 3 • Avoid online annoyances - chap 3, 9 • Maintain your computer – many chapters • Make good purchase decisions -chap 2, 6 • Integrate the latest technology - many

  4. Technology and Society • Crisis mapping software to map Kenyan election related events and violence to regions of a map • Politicians use Social media

  5. Technology and Society • Healthcare – biomedical chip for “cures” to diseases of the retina, macular degeneration and retinitis pigmentosa

  6. Digital divide • The divide between those affording digital devices and Internet access and those who cannot for economic reasons or because they live in remote locations. • Does do private citizens and governments have solutions?

  7. Computers in Your Career? • Information Technology (IT) involves: • Information handling • Information retrieval • Computers • Telecommunications • Seven fastest-growing occupations are computer related

  8. Computers in Your Career? • Computer careers in: • Business • Retail +Shipping • Arts • Education • Medicine • Law Enforcement • Legal System • Sciences

  9. Computers in Business, Retail, and Shipping • Data mining • Personal Shopper Systems • Package tracking

  10. Computers in the Arts • Web site galleries • Virtual dance • Computer-generated art • Anne Burns, LIU

  11. Computers in the Arts • Computers in the classroom • Distance education • Course management systems (Blackboard, WebCT and Moodle) • Computerized research • The Internet for resources and research

  12. Art • Museums of art offer visitors PDA-guided tours • Moma (Museum of Modern Art) Visitors may download multimedia tour presentation files from the wifi to their mobile devices and smartphones

  13. Digital Home: Components for TV – omit this slide • Media computer with: • TV tuner • Radio tuner • Media software • Blu-ray, DVD, and/or CD • Network adapter • Other: network (including TV), OLED or newer TV, digital media adapter which allows transfer media files from PC to TV

  14. Computers in Law Enforcement • Search databases • Predict criminal activity • Employ computer forensics – use of computer to gather evidence • Training (microexpressions)

  15. Computers in the Legal System • Surveillance cameras capture crimes • Forensic animations based on evidence • High-tech courtrooms • Handheld wireless devices used to display evidence

  16. Computers in Medicine • Patient simulators and surgical robots • Digital modeling of human anatomy

  17. Biomedical Implants • Technological solutions to physical problems • Identity chips

  18. Simulations & supercomputers • Supercomputers used to create simulations in Archeology, Astronomy, Meteorology, healthcare • supercomputer located at the Center for Excellence, in the Computational Research Center (Roswell Park campus ) has a processor of speed 2.4 Tera-hz = 2,400 giga-hz = 2,400,000,000,000 hz. Hertz (hz) is cycles per sec.

  19. Nanotechnology • Nano: Prefix stands for one-billionth • Nanoscience: Study of molecules and nanostructures • Nanostructures: Range in size from 1 to 100 nanometers • Nanotechnology: Science of the use of nanostructures

  20. Computers in Psychology • Affective computing - relates to emotion or tries to influence emotion • Emotional prosthesis device (MACH) Biped (two-legged) robots

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