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Mechanism Design and Auctions

Mechanism Design and Auctions. Jun Shu EECS228a, Fall 2002 UC Berkeley. Class Objectives. To introduce you to the basic concepts of mechanism design To interest you in using mechanism design as a tool in networking research To give you a list of references for further study. Outline.

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Mechanism Design and Auctions

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  1. Mechanism Design and Auctions Jun Shu EECS228a, Fall 2002 UC Berkeley

  2. Class Objectives • To introduce you to the basic concepts of mechanism design • To interest you in using mechanism design as a tool in networking research • To give you a list of references for further study Mechanism Design for Networks

  3. Outline • Mechanism Design Basics • VCG Mechanism • Sample Applications • Auctions • Recommended Papers Mechanism Design for Networks

  4. Presentation Style • Intuition • Math • Example Mechanism Design for Networks

  5. MD in a Nutshell • Given • A set of choices • A group of people (agents) with individual preference over the choices • A group preference based on individual preference according to some rule • Ask • A planner (principal) must make a decision over the choices without knowing the individual’s preferences • Approach • Design a game for the individuals to play so that the stable outcomes (equilibriums) of the game is the decision the principal would have made had she known individual’s preferences. Mechanism Design for Networks

  6. Questions in MD • What kinds of “individual preferences” are possible? • What kinds of “group preferences” are possible (according to “some rules”)? • Why would an individual (the agents and the principal) want to participate in a game? • Why would an agent reveal his/her true preference to the principal? • What kinds of “stable outcomes”? Mechanism Design for Networks

  7. Relevance to Networks • A live network is the result of combined actions of its users and components, all of which are autonomous. • MD and Network Mapping • Agents: end-users, applications, devices, etc. • Principals: network designer, network provider, government, etc. • Outcomes: network load, network performance, network behavior • Think outside the box. • A Very New Approach. Mechanism Design for Networks

  8. Social Choice Theory • Preference Relation (individual) Suppose there are n agents and a set of social choices C={c1, …, cm}. The preference relation >>i over C is defined as the ordering of set C according to the preference of agent i. • Social Welfare Functional (group) A function >> that assigns a rational social preference relation, >>(>>1, …, >>n), to any profile of individual rational preference in the admissible domain. Mechanism Design for Networks

  9. Arrow’s Impossibility Theorem • Arrow’s Conditions • Unanimity: >> is consistent with all the unanimous decisions of the group members • Pair-wise Independent: >> over any two choices depends only on the individual preferences over these choices • Non-dictatorial: there does not exist a dictator • Arrow’s Impossibility Theorem • If |C|>2, then there is no social welfare functional that satisfies all of the above three conditions • Implication • Without any constraints, a collectivity does not behavior with the kind of coherence that we may hope from an individual. Institutional detail and procedures matter. Mechanism Design for Networks

  10. MD Defined • Environment: E is a triplet (N, C, U) • W.L.G., replace U with agents’ type space Θ. An agent’s utility function is ui(•,θ). • Social Choice Rule: F:U→2C • Social Choice Function: f: Θ→C • Mechanism • A mechanism M=(S1,…,Sn, g(•)) is a collection of n=|N| strategy sets (S1,…,Sn) and an outcome function g: S1x…xSn→C. • M induces a set of games, each of which has a payoff function uiM(s1,…,sn)≡ui(g(s1,…,sn)). Mechanism Design for Networks

  11. Solution Concepts • Solution Concept • S denotes a subset of the strategy space which produces certain kinds of unspecified equilibrium outcomes in a game induced by M under E. • Kinds of Solution Concept • Dominant Strategy Equilibrium • Bayesian Nash Equilibrium • Nash Equilibrium • Not very useful in mechanism design. Mechanism Design for Networks

  12. Implementation • Implementation • MS-implements F in E if, when M played, • S is not empty and ∀(s1,…,sn)∊S , g(s1,…,sn)∊F(u1,…,un) . • Weak Implementation • ∃(s1,…,sn) ∊ S , g(s1,…,sn) ∊ F(u1,…,un) • Implementation of Social Choice Function • Types of Implementation • DOM-Implementation • Bayesian-Nash-Implementation Mechanism Design for Networks

  13. Truth-telling Solution Concept • Direct Revelation Mechanism • A mechanism in which Si= Θi for all i and g(θ)=f(θ) for all θ ∊ Θ . • Truthful Implementation • A weak implementation is truthful if in the direct revelation mechanism, telling the truth is an equilibrium (of some sort) strategy. • Other term: incentive compatible Mechanism Design for Networks

  14. General Results:Implementable Choice Functions • Good News: we can focus on the truthful implementation • Revelation Principle (Theorem) • If F is DOM-implementable in E, then there exists a weak truthful implementation in dominant strategies. • Bad News: without any constraints, little is implementable • Gibbard-Satterthwaite Impossibility Theorem If finite |C|>2 and U includes all utility functions, only binary and dictatorial choice rules are DOM-implementable. • Constraints: a way out • Type of environment • Type of choice functions • Type of implementation Mechanism Design for Networks

  15. VCG Mechanism • More Restrictive Environment • DOM-Implementation Mechanism Design for Networks

  16. Quasilinear Environment • n agents • C=X×Rn, each outcome is c=(x,t), where • x ∊ Xis a feasible solution if Φ(x)=0; and • t ∊ Rnis a profile of transfer to the agents • U::=2Θ. Agent i’s exact utility is unknown; however it takes the form ui(c)=vi(x,θi) + ti+mi where • vi(•) is known to at least the principal • θi is private • mi is a constant • Σiti<0 assuming no outside financing Mechanism Design for Networks

  17. VCG Mechanism Defined • MVCG= (θ1,…, θn, g(•)) is a direct revelation mechanism under the quasilinear environment, in which the outcome function is a social choice function, g(θ)=f(θ), and the choice function where • s.t. Mechanism Design for Networks

  18. Intuition of VCG Mechanism • A direct revelation mechanism • Feasible and Efficient Allocation • Money Transfer • Internalize the Externality Mechanism Design for Networks

  19. Features of VCG • Dominant Strategy Incentive Compatible • The best a designer could ask for • The proof uses the revelation principle. • Not Budget Balanced • Can generate money Mechanism Design for Networks

  20. Participation Constraint • When participation in a mechanism is voluntary, the social choice function implemented must not be only IC but also must satisfy participation constraints. • Types of Constraints • Ex Post : • Interim : • Ex Ante : Mechanism Design for Networks

  21. Applications of Mechanism Design • An application must consider • A principal and a set of agents • An objective function: • For the principal (e.g. revenue maximizing), or • For the system (e.g. Pareto efficiency) • Decision variables: the solution/allocation • Constraints • Individual rationality • Incentive compatibility Mechanism Design for Networks

  22. Public Good • The Problem: to build a project if and only if the total of the individual’s valuation of the project exceeds the cost. • The Implementation: VCG M • Decision: x=1 to build, x=0 not to build • Agents’ strategy: θ’i • Agents’ utility: ui(x,t)=θix(θ’) + ti+mi • Solution: x(θ’)=1 if Σiθ’i >=K, otherwise x(θ’)=0 • Agents’ payment: max(0, K-Σj≠iθ’j) • Intuition • An agent’s payment depends on her action only through the action’s effect on the solution; otherwise, it depends on others’ action • An agent action matters only if it make a difference in solution • The dominant strategy for each agent is θ’i=θi • If θ’I>θi , and the project is built, utility: θi – K + Σj≠iθ’j + mi < θi + mi • If θ’I<θi , and the project is not built, utility: mi < θi + mi Mechanism Design for Networks

  23. Vickery Auction • The Problem: assign an indivisible good to one of two agents in a Pareto efficient way (i.e. both agents are happy with the result). • The Implementation: ask the agents to bid on the good and award the good to the highest bidder at the second highest price. • Features of Vickery auction: IC and IR. Mechanism Design for Networks

  24. Intuition behind Vickery Auction • Assuming two agents, whose values are v1 and v2, and whose bids are b1 and b2. • Agent’s payoff • P[b1>b2] (v1 – b2) • Agent’s best response • v1 > b2, P[b1>b2] =1  b1 = v1 • v1 < b2, P[b1>b2] =0  b1 = v1 • v1 = b2, any action is optimal Mechanism Design for Networks

  25. Auction • A Direct Revelation Mechanism • Thanks to the revelation principle • Basic Models • Revenue Equivalence Theorem • Basic Types • Walrasian Auction • Simultaneous Ascending Auction • Combinatorial Auction Mechanism Design for Networks

  26. Basic Models of Auction • Private-value • Each bidder knows know much she values the object(s) for sale, but her value is private information • Common-value • A bidder’s value of the object depends to some extent on other bidders’ signals • Pure common-value (almost common value) • A special common-value case in which all bidders’ actual values are identical functions to the signals. • Information Dynamics: how to extract public knowledge (as in market research) Mechanism Design for Networks

  27. Revenue Equivalence Theorem • Consider an auction setting with n risk neutral buyers, in which buyers’ valuations are drawn from an interval and has a strictly positive density, and in which buyers’ types are statistically independent. Suppose that a given pair of Bayesian Nash equilibriums of two different auction procedures are such that for every buyer i : • For each possible realization of valuations, buyer i has identical probability of getting the good in the two auctions; and • Buyer i has the same expected utility level in the two auctions when his valuation for the object is at its lowest possible level Then these equilibriums of the two auctions generate the same expected revenue for the seller. Mechanism Design for Networks

  28. Four Types of Traditional Auction • Ascending-bid • Descending-bid • First-price Sealed-bid • Second-price Sealed-bid Mechanism Design for Networks

  29. Ascending-bid Auction • Open, oral, English, open-second-price • The price is successively raised until only one bidder remains, and that bidder wins the object at the final price. • In private-value model, a dominant strategy is to stay in the bidding until the price reaches your value. The next-to-last person will drop out when her value is reached, so the person with the highest value will win at price of the second-highest bidder. Mechanism Design for Networks

  30. Descending-bid Auction • Dutch, open-first-price • The auctioneer starts at a very high price, and then lowers the price continuously. The first bidder who calls out that she will accept the current price wins the object at that price. Used in the sale of flowers in Netherlands, and so then name. • This game is strategically equivalent to the first-price sealed-bid auction, and players’ bidding functions are exactly the same. Thus the name ”open first-bid” auction. Mechanism Design for Networks

  31. Sealed-bid Auction • First-price Sealed-bid Auction • Each bidder independently submits a single bid, without seeing others’ bids, and the object is sold to the bidder who makes the highest bid. The winner pays her bid. • Second-price Sealed-bid Auction • Vickery Auction Mechanism Design for Networks

  32. Combinatorial Auction • Bids on combinations of items • Complementary and Substitutive Relation among items • Basic Problems • Bid Expression • Winner Determination • Integer Program • NP-hard • IC and IR • Optional: stopping rules Mechanism Design for Networks

  33. Recommended Papers You may want to familiarize yourself with game theory before you start to read the following. • Allan Gibbard, “Manipulation of Voting Schemes: A General Result.” Econometrica, 41(4):587-601, Jul. 1973. • Gibbard-Satterthwaite Impossibility Theorem • Roger Myerson, “Incentive Compatibility and the Bargaining Problem.” Econometrica, 47:61-73, 1979 • One of the original paper on Revelation Principle • Roger Myerson, “Optimal Auction Design.” Mathematics of Operations Research, 6:58-73, 1981 • Wiliam Vickery, “Counterspeculation, Auctions, and Competitive Sealed Tenders,” Journal of Finance, 16(1):8-37, Mar.1961 Mechanism Design for Networks

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