Graphics engine creation joseph hallahan computer systems lab 2009 2010
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Graphics Engine Creation Joseph Hallahan Computer Systems Lab 2009-2010 PowerPoint PPT Presentation


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Graphics Engine Creation Joseph Hallahan Computer Systems Lab 2009-2010. Reusing code is good. Already works – smaller chance of generating an error Don’t have to do as much work Engines provide generic code Graphics code is hard, let’s put it in an engine!. Abstract.

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Graphics Engine Creation Joseph Hallahan Computer Systems Lab 2009-2010

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Graphics engine creation joseph hallahan computer systems lab 2009 2010

Graphics Engine CreationJoseph HallahanComputer Systems Lab 2009-2010


Abstract

Reusing code is good.

Already works – smaller chance of generating an error

Don’t have to do as much work

Engines provide generic code

Graphics code is hard, let’s put it in an engine!

Abstract


Introduction

The goal is to make a program that contains all the OpenGL code needed to do various things, such as get user input, check collisions, and render graphics. Also, to make a second program that successfully uses these methods.

Introduction


Background

Engine is one of the most important parts of a program

The more work done by the engine, the less programmers need to do

Provides functionality for various processes

Ex. Physics calculations, rendering graphics

Background


Graphics engine creation joseph hallahan computer systems lab 2009 2010

Fig. 1: Pong


Discussion

Not really a good way to get numerical data

If it works then it's good

The main issues here will be linking the source files together so the Pong program won’t generate errors (method “” undefined in this scope…)

Discussion


Results

The program works the way it was meant to.

Lots of things to improve on

Put more functionality into engine

3D graphics?

Collision detection methods

Results


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