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The Watson Adventure Game 2004

The Watson Adventure Game 2004. CS-495. Fall 2003. Experimented with Client Server version Static Pictures of parts of the building NSEW navigation Panoramic 3-views of building intersection Confused user Good attempt but abandoned. Spring 2004. Two sections – two approaches Steflik

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The Watson Adventure Game 2004

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  1. TheWatson Adventure Game2004 CS-495

  2. Fall 2003 • Experimented with Client Server version • Static Pictures of parts of the building • NSEW navigation • Panoramic 3-views of building intersection • Confused user • Good attempt but abandoned

  3. Spring 2004 • Two sections – two approaches • Steflik • 3-D , Quake style graphics • Client demonstrated May 2004 • Server coded , not integrated • Database developed but not integrated • Foreman • Web style walk around with static graphics

  4. Fall 2004 • Two 25 member teams • Each team consisted of: • Client Group • Server Group • Database Group • Started with S2004 codebase • Installed Mantis Bug Tracking System • One project per team

  5. Fall 2004 Goals • Client/Server/Database integration • See the other players as avatars • Knock on and open doors • Student Life Challenges • Expand database to include EE and ME

  6. Spring 2005 • Install Subversion Source Management System • Integrate and debug Fall 2004 code • Expand graphics to include EE and ME areas • Start modeling 1st and 2nd floors • Get elevator to work • Additional challenges

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