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3D Adventure Game with Multi-Gaming Styles - University of Science and Technology Final Year Project

This presentation showcases a 3D adventure game developed by a team of students as their final year project. The game features exciting gameplay, beautiful graphics, and a variety of mini-games and control systems.

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3D Adventure Game with Multi-Gaming Styles - University of Science and Technology Final Year Project

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  1. Hong Kong University of Science and Technology Final Year Project 2006  2007 Presentation Present by HO3 Hau Yin Wing Amy Lam Chun Kit Ron Wu Ka Chun Ronald Advised by Prof. Andrew Horner

  2. Outline • 1. Introduction • 2. Design • 3. Implementation • 4. Testing and Evaluation • 5. Challenges • 6. Conclusion • 7. The Trailer • 8. Q & A

  3. Introduction • Motivation: • Interested in Game Developing • Response to the Government’s Effort in promoting CreativeIndustry in HK • Objectives: • Develop a 3D adventure Game with multi-gaming styles. Such as a wide range of minigames and control systems. • Beautiful Graphics and Exciting Sound Effects are also emphasized.

  4. Introduction • Game Story • In the night of CS OCamp, three CS freshmen, Amy, Ronald and Ron received an invitation card to LG2 from Mr. Renroh. • They were burnt with curiosity and opened the door to LG2. However, they were transferred to the University of Soul and Terror after that. • They tried to find a way back to the real world, and the mysterious and scary story began!

  5. Design • System Architecture Multipurpose Game System + Jad Engine Battle System Stages Minigame System Camera State Characters AI GUI Sound Animation Scenes

  6. Implementation • Game System • Normal System • Battle System • Minigame System

  7. Implementation • Normal System • GUI, Characters Interactions, Stages Loading, setup the basic game environment.

  8. Implementation • Minigame System

  9. Counter Attack Break Defence Defend Attack Implementation • Battle System

  10. Implementation • 3D Characters implementation • Using Milkshape 3D, Lithunwrap

  11. Implementation • 3D scenes Implementation • 3DStudio Max 8 + Lithunwrap

  12. Implementation • Control Mode 3rd Person Mode 1st Person Mode

  13. Implementation • Sound and Music • Background Music Different background music for each stage, scene, and minigame. • Sound Effects Different sound effects for different characters in different actions.

  14. Testing and Evaluation • Trial runs of the game were performed ondifferentPCsandLaptops. • Demo Game Trial (Early April) • About 10 testers involved • All the testers givepositivecomments

  15. Challenges • Problem: • Errors in Collision Detection between the characters and the scenes • Solution: • ConvexHull

  16. Challenges • Problem: • Some model of the scenes are too complex to export. • Solution: • Divide each stage into different zones, and implement separate scene models for each of them.

  17. Conclusion • Achievement: • Designed an EXCITING multi-game styles 3D adventure game. • Can be used as an Technical Demo for CS Department or UST to raise the students’ interest about UST. • Future Extension • Skill Learning System • Cleverer Enemy AI • Player Changing System

  18. The Trailer

  19. Question And Answer Session

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