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Mechanics: The study of how bodies react to forces acting on them. Statics: The study of bodies in equilibrium. Dynamics: 1. Kinematics – concerned with the geometric aspects of motion 2. Kinetics - concerned with the forces causing the motion. An Overview of Mechanics.

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An Overview of Mechanics

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An overview of mechanics

Mechanics: The study of how bodies react to forces acting on them.

Statics: The study of bodies in equilibrium.

Dynamics:

1. Kinematics – concerned with the geometric aspects of motion

2. Kinetics - concerned with the forces causing the motion

An Overview of Mechanics


An overview of mechanics

The displacement of the particle is defined as its change in position.

Vector form: r = r’ - r

Scalar form: s = s’ - s

RECTILINEAR KINEMATICS: CONTINIOUS MOTION

(Section 12.2)

A particle travels along a straight-line path defined by the coordinate axis s.

The position of the particle at any instant, relative to the origin, O, is defined by the position vector r, or the scalar s. Scalar s can be positive or negative. Typical units for r and s are meters (m) or feet (ft).

The totaldistancetraveled by the particle, sT, is a positive scalar that represents the total length of the path over which the particle travels.


An overview of mechanics

The average velocity of a particle during a time interval t is

vavg = r / t

The instantaneous velocity is the time-derivative of position.

v = dr / dt

Speed is the magnitude of velocity: v = ds / dt

VELOCITY

Velocity is a measure of the rate of change in the position of a particle. It is a vector quantity (it has both magnitude and direction). The magnitude of the velocity is called speed, with units of m/s or ft/s.

Average speed is the total distance traveled divided by elapsed time: (vsp)avg = sT / t


An overview of mechanics

The instantaneous acceleration is the time derivative of velocity.

Vector form: a= dv / dt

Scalar form: a = dv / dt = d2s / dt2

Acceleration can be positive (speed increasing) or negative (speed decreasing).

ACCELERATION

Acceleration is the rate of change in the velocity of a particle. It is a vector quantity. Typical units are m/s2 or ft/s2.

As the book indicates, the derivative equations for velocity and acceleration can be manipulated to get a ds = v dv


An overview of mechanics

Position:

Velocity:

v

t

v

s

s

t

ò

ò

ò

ò

ò

ò

=

=

=

dv

a

dt

or

v

dv

a

ds

ds

v

dt

v

o

v

s

s

o

o

o

o

o

SUMMARY OF KINEMATIC RELATIONS:

RECTILINEAR MOTION

•Differentiate position to get velocity and acceleration.

v = ds/dt ; a = dv/dt or a = v dv/ds

•Integrate acceleration for velocity and position.

•Note that so and vo represent the initial position and velocity of the particle at t = 0.


An overview of mechanics

CONSTANT ACCELERATION

The three kinematic equations can be integrated for the special case when accelerationis constant (a = ac) to obtain very useful equations. A common example of constant acceleration is gravity; i.e., a body freely falling toward earth. In this case, ac = g = 9.81 m/s2 = 32.2 ft/s2 downward. These equations are:

v

t

ò

ò

=

=

+

dv

a

dt

v

v

a

t

yields

c

o

c

v

o

o

s

t

ò

ò

=

=

+

+

(1/2) a

ds

v

dt

s

s

v

t

t

yields

o

o

c

2

s

o

o

v

s

ò

ò

=

=

+

v

dv

a

ds

v

(v

)

2a

(s

-

s

)

yields

2

2

c

o

c

o

v

s

o

o


An overview of mechanics

EXAMPLE

Given: A particle travels along a straight line to the rightwith a velocity of v = ( 4 t – 3 t2 ) m/s where t is in seconds. Also, s = 0 when t = 0.

Find: The position and acceleration of the particle

when t = 4 s.

Plan:Establish the positive coordinate, s, in the direction the particle is traveling. Since the velocity is given as a function of time, take a derivative of it to calculate the acceleration. Conversely, integrate the velocity function to calculate the position.


An overview of mechanics

EXAMPLE (continued)

Solution:

1) Take a derivative of the velocity to determine the acceleration.

a = dv / dt = d(4 t – 3 t2) / dt =4 – 6 t

=> a = – 20 m/s2 (or in the  direction) when t = 4 s

2)Calculate the distance traveled in 4s by integrating the velocity using so = 0:

v = ds / dt => ds = v dt =>

=> s – so = 2 t2– t3

=> s – 0 = 2(4)2– (4)3 => s = – 32 m ( or )

s

t

ò

ò

=

ds

(4 t – 3 t2) dt

s

o

o


An overview of mechanics

GROUP PROBLEM SOLVING

Given:Ball A is released from rest at a height of 40 ft at the same time that ball B is thrown upward, 5 ft from the ground. The balls pass one another at a height of 20 ft.

Find:The speed at which ball B was thrown upward.

Plan:Both balls experience a constant downward acceleration of 32.2 ft/s2 due to gravity. Apply the formulas for constant acceleration, with ac = -32.2 ft/s2.


An overview of mechanics

GROUP PROBLEM SOLVING (continued)

Solution:

1)First consider ball A. With the origin defined at the ground, ball A is released from rest ((vA)o = 0) at a height of 40 ft

((sA )o = 40 ft). Calculate the time required for ball A to drop to 20 ft (sA = 20 ft) using a position equation.

sA = (sA )o + (vA)o t + (1/2) ac t2

So,

20 ft = 40 ft + (0)(t) + (1/2)(-32.2)(t2) => t = 1.115 s


An overview of mechanics

GROUP PROBLEM SOLVING (continued)

Solution:

2)Now consider ball B. It is throw upward from a height of 5 ft ((sB)o = 5 ft). It must reach a height of 20 ft (sB = 20 ft) at the same time ball A reaches this height (t = 1.115 s). Apply the position equation again to ball B using t = 1.115s.

sB = (sB)o + (vB)ot + (1/2) ac t2

So,

20 ft = 5 + (vB)o(1.115) + (1/2)(-32.2)(1.115)2

=> (vB)o = 31.4 ft/s


An overview of mechanics

End of the Lecture

Example 12.1/2/3/4/5 textbook


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