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ISTE NETS. NETS for Students. ISTE For Students. 1. Creativity and Innovations Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Apply existing knowledge to generate new ideas, products, or processes

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ISTE NETS

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Iste nets

ISTE NETS


Nets for students

NETS for Students


Iste for students

ISTE For Students

1. Creativity and Innovations

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

  • Apply existing knowledge to generate new ideas, products, or processes

  • Create original works as a means of personal or group expressions

  • Use models and simulations to explore complex systems and issues

  • Identify trends and forecast possibilities


Iste for students1

ISTE For Students

2. Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

  • Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media

  • Communicate information and ideas effectively to multiple audiences using a variety of media and formats

  • Develop cultural understanding and global awareness by engaging with learners of other cultures.

  • Contribute to project teams to produce original works or solve problems


Iste for students2

ISTE For Students

3. Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information.

  • Plan strategies to guide inquiry

  • Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media

  • Evaluate and select information sources and digital tools based on the appropriateness to specific tasks

  • Process data and report results


Critical thinking problem solving and decision making

Critical Thinking, Problem Solving, and Decision Making

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

  • Identify and define authentic problems and significant questions for investigation

  • Plan and manage activities to develop a solution or complete a project

  • Collect and analyze data to identify solutions and/or make informed decisions

  • Use multiple processes and diverse perspectives to explore alternative


Digital citizenship

Digital Citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

  • Advocate and practice safe, legal, and responsible use of information and technology

  • Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity

  • Demonstrate personal responsibility for lifelong learning

  • Exhibit leadership for digital citizenship


Technology operations and concepts

Technology Operations and Concepts

Students demonstrate a sound understanding

of technology concepts, systems, and operations.

  • Understand and use technology systems

  • Select and use applications effectively and productively

  • Troubleshoot systems and applications

  • Transfer current knowledge to learning of new technologies


Nets for teachers

NETS for Teachers


6 technology operations and concepts

6. Technology Operations and Concepts


1 facilitate and inspire student learning and creativity

1. Facilitate and Inspire Student Learning and Creativity

  • Use technology to facilitate creativity and innovation

  • Collaborative thinking, planning, and creative process

  • Real world issues

  • Learning in virtual environments

    Examples:

    -Have students create a class wiki

    -Relevant research projects using online search engines


2 design and develop digital age learning experiences and assessments

2. Design and Develop Digital Age Learning Experiences and Assessments

  • Create learning experiences and effective assessments using technology

  • Making use of tech enriched environments to support individual curiosities

    Examples:

    -students use clickers or survey monkey for formative assessments

    -using computer labs, library, tech carts etc.


3 model digital age work and learning

3. Model Digital Age Work and Learning

  • teachers demonstrate: knowledge, tech skills, tech innovation

  • use tech in teaching

  • use tech to collaborate with students and parents

    Examples:

    -put recorded lessons online for student review

    -use edmodo and school loop to post grades and assignments

    -teachers send text reminders to students with Remind 101


4 promote and model digital citizenship and responsibility

4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.

1. Advocate, model, and teach safe, legal, and ethical use of digital information

2. Address the diverse needs of all learners by using learner-centered strategies

3. Promote and model digital etiquette and responsible social interactions

4. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures


5 engage in professional growth and leadership

5. Engage in Professional Growth and Leadership

  • Effective use of resources, model lifelong learning

  • Participate in local and global learning communities

  • Demonstrating a vision of technology infusion and community building

  • Evaluate current research and professional practice to make use of existing and emerging digital tools and resources

    Examples: Teacher use of Coursera, Edx, experimenting with flipped classrooms and websites such as Newsela, Khan Academy schools can keep track of tech usage to evaluate use


Bibliography

Bibliography

"ISTE." ISTE.org. Web. 25 Jan. 2014. <http://www.iste.org/images/nets-pages/cse-indicator.png>.

"ISTE Brand Reveal." ISTE.org. Web. 25 Jan. 2014. <http://www.iste.org/about-iste>

"Teacher Education ." Maine.edu. Web. 25 Jan. 2014. <http://teachereducation.umf.maine.edu/files/2012/11/nets-t-indicator.png>.

"In Pacific Middle School computer lab, students design award-winning games."The Columbian. Web. 25 Jan. 2014. <http://www.columbian.com/news/2011/may/28/Pacific-Middle-School-computer-lab-students/>.

"CNN Edition." CNN. Cable News Network, n.d. Web. 25 Jan. 2014. <http://edition.cnn.com/?hpt=ed_Intl>.

"A safe way for teachers to text message students and stay in touch with parents. Free.." Remind101. N.p., n.d. Web. 25 Jan. 2014. <https://www.remind101.com>.

"How and why to create a class wiki." The Creative Education Blog. N.p., n.d. Web. 25 Jan. 2014. <http://www.creativeeducation.co.uk/blog/index.php/2011/06/class-wiki/>.


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