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Real life vs. Online Experiences

Real life vs. Online Experiences. Silas Wilson Ginny Otazo Callie Ross. Blue and red video. What is the online experience?.

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Real life vs. Online Experiences

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  1. Real life vs. Online Experiences Silas Wilson Ginny Otazo Callie Ross

  2. Blue and red video

  3. What is the online experience? • Amy Jo Kim, online community architect, has suggested that there are two ways we participate in online communities: "the kind where you're yourself and the kind where you are playing out a fantasy role. • “The fantasy communities that are about escaping from who you are and pretending to be someone else. So much about augmenting reality is more about shaping your life.”

  4. Sense of belonging (Groups) Access to information Escape from the real world Socialize Work together  business setting, community, or comparable issues Have topical conversations Friendships Dating Living out fantasies Information (collecting & giving) Learning Entertainment Boredom Why do people join online communities?

  5. Add video  why people join

  6. Don’t have time Felt they didn’t need the internet medium to socialize Not knowledgeable of new media Prefer sensual aspects of face to face socialization vs. cold distant online interaction Career doesn’t rely upon new media Fear of judgment False information (credibility issues) Too busy Fear of predators Privacy issues Why do people choose not to join online communities?

  7. Add video  why didn’t join

  8. Become reliant upon the internet, almost as if you cannot function without it. This is common when using it to work together in the business setting. When socializing with people who are not emerged in the fantasy community might not have much in common. May blur the lines between online reality and offline reality. (Columbine + World of Warcraft) Loss of social proficiency Piracy becoming acceptable (Loss of moral judgment) Neglect of the real world Effects of online experiences in offline lives

  9. Consequences Death Dating The virtual fantasy aspect of online (physical impossibilities) Role playing Dating The overall idea of socialization Incorporation of the real life (gambling, bill payment, information, etc.) Grouping Differences and Similarities

  10. “Virtual worlds are such distinct places that real–life law shouldn’t apply; what happens in virtual worlds doesn’t affect the real world in ways that justify legal intervention.” (Grimmelmann) Laws & Borders: Virtual worlds are separate places; and Real–life governments shouldn’t regulate what happens in separate places; ergo Real–life government shouldn’t regulate what happens in virtual worlds. (Grimmelmann) Advocates of regulation by real governments challenge both premises: The first premise is that virtual worlds really are separate places Yes, they seem to have spatial identity, say the skeptics. But virtual worlds also run on real computers, and those computers are in the real world somewhere. (Grimmelmann) The “Great Debate”

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