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Tactical

Tactical. SUT. Overview. Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush. Terms. Trajectory Defilade Fire Superiority Suppression Fix Cone of Fire Beaten Zone Classes of Fire in Respect to the Gun

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Tactical

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  1. Tactical SUT

  2. Overview Terms How to move as an individual (patrol/contact) How to move in a Team (patrol/contact) Ambush

  3. Terms • Trajectory • Defilade • Fire Superiority • Suppression • Fix • Cone of Fire • Beaten Zone • Classes of Fire in Respect to the Gun • Classes of Fire in Respect to the Target • Classes of Fire in Respect the Ground • Battle Drill

  4. TermsTrajectory

  5. Defilade

  6. Fire Superiority • Fire with greater effect than that of the enemy because of its greater accuracy and volume, making possible advances against the enemy without heavy losses. • Game of Chicken

  7. Suppression • Suppressive fire is a fire that degrades the performance of a target below the level needed to fulfill its mission.

  8. Fix • Fix is a tactical mission task where a commander prevents the enemy from moving any part of his force from a specific location for a specific period. This may occur by engaging him to prevent his withdrawal for use elsewhere, or by using deception, such as transmitting false orders.

  9. TermsCone of Fire

  10. TermsBeaten Zone

  11. TermsClasses of Fire in Respect to the Gun • Search • Traverse • Search and Travers • Fixed • Free • Swinging Traverse

  12. TermsClasses of Fire in Respect to the Target

  13. TermsClasses of Fire in Respect to the Target

  14. TermsClasses of Fire in Respect to the Ground • Grazing • Plunging

  15. TermsBattle Drill • A collective action, rapidly executed, without applying a deliberate decision making process.

  16. Battle Drill

  17. How to Move as an Individual (patrol/combat)

  18. LOW CRAWL 1. WHEN THE ROUTE YOU HAVE SELECTED PROVIDES COVER AND CONCEALMENT LESS THAN ONE FOOT HIGH 2. WHEN THE TERRAIN YOU ARE CROSSING PROVIDES GOOD ENEMY OBSERVATION 3. WHEN SPEED IS NOT REQUIRED

  19. Low Crawl

  20. HIGH CRAWL 1. WHEN YOUR MOVEMENT ROUTE PROVIDES GOOD COVER AND CONCEALMENT 2. WHEN POOR VISIBILITY REDUCES THE POSSIBILITY OF YOUR BEING SPOTTED 3. WHEN THE TERRAIN OR VEGETATION ARE ONLY SUITABLE FOR THE LOW CRAWL, BUT SPEED IS REQUIRED

  21. High Crawl

  22. RUSH 1. WHEN YOU MUST CROSS OPEN AREAS. 2. WHEN TIME IS CRITICAL.

  23. Rush

  24. How to Move in a Team (patrol/contact) Speed vs. Security

  25. Urban

  26. TRAVELING • USED WHEN CONTACT WITH ENEMY IS NOT LIKELY AND SPEED IS NEEDED TEAM LEADER GRENDIER AUTOMATIC RIFLEMAN RIFLEMAN SQUAD LEADER + 20 METERS TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN

  27. TRAVELING OVERWATCH • USED WHEN CONTACT WITH ENEMY IS POSSIBLE • ATTACHED WEAPONS MOVE NEAR THE SQUAD LEADER AND UNDER THIS • CONTROL SO HE OR SHE CAN DEPLOY THEM QUICKLY. TEAM LEADER GRENDIER AUTOMATIC RIFLEMAN RIFLEMAN + 50 METERS SQUAD LEADER TEAM LEADER AUTOMATIC RIFLEMAN GRENDIER RIFLEMAN

  28. Base of Fire/Maneuver Elements • All American military doctrine is built off this principal. • A Fire Team can be its own Base of Fire (Smallest organic unit) • Battle Drill 6 (Enter Building, Clear Room) is notable exception

  29. Fire Team Bounding by 1 R G TL AR

  30. Bounding Overwatch • Used when enemy contact is imminent (this is Successive Bounding) Fire Team Fire Team

  31. Alternating Fire Team Fire Team

  32. Ambush • There are two types of Ambushes, Linear or “L” shaped

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