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Virtual Campus

Virtual Campus. Presented by Sam Supervised by Prof. Michael Lyu. Outline. What is Virtual Campus? Characteristics of Virtual Campus Ideal Learning Environment Major Features in Designing Virtual Campus Basic Architecture Ideal Platform Encountered Problem Conclusion.

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Virtual Campus

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  1. Virtual Campus Presented by Sam Supervised by Prof. Michael Lyu

  2. Outline • What is Virtual Campus? • Characteristics of Virtual Campus • Ideal Learning Environment • Major Features in Designing Virtual Campus • Basic Architecture • Ideal Platform • Encountered Problem • Conclusion

  3. What is Virtual Campus? • Physically NOT existed!! • A place that let the students fully engage in the learning process • Bringing the students and instructor together is not physical classroom but Internet!

  4. Characteristics • Virtual • Independent of demand from supply • Individualize the combination of resources • Best meets current demand requirements of particular student

  5. Characteristics (cont’) • Customization • Students can select the interesting materials that can be delivered on demand • (MAX) the benefit of learning customized knowledge and skills • (MIN) the opportunity cost of time and other resources

  6. Characteristics (cont’) • Collaboration • active participation of students and instructors in an environment that facilitates peer interaction, evaluation, and cooperation • Roles • Technical considerations to sociological aspects of learning

  7. Ideal Educational Environment Responsive AND Developmental Concerning with the student’s overall progress, across all courses and study programmes Providing effective responses to enquiries

  8. Major Features in Design • Orientation - clarify the next steps • User-friendly - information delivery • Material - “Just in time” • Tracking & feedback - important elements • Establishing & maintaining new study habits and ways of working • explicit advice for the ‘beginning’ student

  9. Basic Architecture

  10. Ideal Platform - Internet • Compatible technology platforms • reducing the transaction cost • minimizing the switching cost • Provides a platform for delivering • text materials • audio and video streams • Increases distribution efficiency

  11. Encountered Problem • Need for high performance networks • Lack of systems infrastructure • Traditional concept of classroom • Student’s computing environment • Hard to continue “attending class”

  12. Conclusion Future education and training • overcome space, time, and performance demands • increasing geographical distribution • continuous updating information • effective learning

  13. The End

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