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Some Interesting Research

Some Interesting Research . Kids play computer games regularly Ages 2-7 play ~43 minutes/day Ages 8-12 play ~56 minutes/day Ages 13-17 play ~78 minutes/day Most kids play computer games 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002)

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Some Interesting Research

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  1. Some Interesting Research • Kids play computer games regularly • Ages 2-7 play ~43 minutes/day • Ages 8-12 play ~56 minutes/day • Ages 13-17 play ~78 minutes/day • Most kids play computer games • 92% of kids ages 2-17 play video and computer games (Gentile & Walsh, 2002) • Low income kids play computer games at home • Game play is their primary reason for using computers (Jackson et al., 2005) NMSU Learning Games Lab

  2. NMSU LearningGames Labhttp://www.learninggames.org Barbara Chamberlin, bchamber@nmsu.edu Jeanne Gleason, jgleason@nmsu.edu NMSU Learning Games Lab

  3. Learning in Games or Play • Content-based • Technology skills • Learning to learn • Working with others • Planning and design NMSU Learning Games Lab

  4. NMSU Learning Games Lab • Testing space for games we develop • Expanding the “fun” into educational games • Provide exposure to newest trends • Expose gamers todesign process, foster interestin related careers, develop analytical skill NMSU Learning Games Lab

  5. NMSU Game Development • We’re educational game developers • We do regular testing with our games and audiences • We’re falling behind NMSU Learning Games Lab

  6. NMSU Learning Games Lab NMSU Learning Games Lab

  7. Research Strategies • No “one” set of preferences for kids or for games • No “one” set of methodologies for gathering information about game preferences NMSU Learning Games Lab

  8. What do kids doin the Learning Games Lab? • Play games • Review games • Learn game principles • Engage in game design NMSU Learning Games Lab

  9. Game Lab Think Tanks • 1 week sessions • 2 week sessions • School holiday sessions • After school clubs • College student game analysis class NMSU Learning Games Lab

  10. Game Review Strategies • Paper and pencil and forms • UGGGH! NMSU Learning Games Lab

  11. Game Review Strategies • Blogs • Develop writing and analytical skill • Gives authors an audience • Free on blogger.com • Consultant blog • Question of the day • Researcher blog • Observation, agenda NMSU Learning Games Lab

  12. Game Review Strategies • Focus Groups and Interviews • Establish questionsahead of time • Paper printouts as prompts • Group, 2, 3 or 4at a time NMSU Learning Games Lab

  13. Game Review Strategies • Game Design Activities • Start specific • Design a character • Revise an existing game • Group work • Encourage drawing and storyboards • Design a game that teaches ______ NMSU Learning Games Lab

  14. Game Review Strategies • Game Learning Activities • What is a game? • Game types activity • How to make a game that doesn’t stink • Who makes games… look at game credits… what does each person on the team do? NMSU Learning Games Lab

  15. Game Review Strategies • Video closet • Specific question posted • Good for reflection • Immediate editing good for access NMSU Learning Games Lab

  16. Game Review Strategies • Podcasts • Review of games for game developers • Student written and produced • Develops many skills outside of game analysis • Informs ed game developers NMSU Learning Games Lab

  17. PR for Games and PlayGame based learning is valid • What are the learning goals and objectives? • “Games” to kids, “educational software” to adults • Exit poll with kids, “What did you do and learn today?” • Newsletter home that recaps learning NMSU Learning Games Lab

  18. References • Jackson, L. A., Von Eye, A., Biocca, F., Barbatsis, G., Zhao, Y., & Fitgerald, H. E. (2005). How low-income children use the internet at home. Journal of Interactive Learning Research, 16(3)(Fall 2005), 259-272. • Michigan State University conducted a longitudinal study of 140 low-income children and their Internet use at home; participants reported game play as their primary reason for using their computers (Jackson et al., 2005). • Gentile, D. A., & Walsh, D. A. (2002). A normative study of family media habits. Applied Developmental Psychology, 23, 157-178. • American children aged 2-7 play computer games an average of 43 min/day, children aged 8-12 play an average of 56 min/day, and children aged 13-17 play an average of 78 min/day (Gentile & Walsh, 2002) . • National Institute on Media and the Family. (2001). Sixth Annual Video and Computer Report Card Retrieved October 19, 2005, from http://www.mediafamily.org/research/report_vgrc_2001-2.shtml • According to a national survey conducted by the National Institute on Media and the Family, 92% of kids age 2-17 play video and computer games (National Institute on Media and the Family, 2001) NMSU Learning Games Lab

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