1 / 18

Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt

Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt. Mobile MUSE Network. Mobile social media to enliven open public spaces Collaborative applied research and public prototyping to develop new forms of: Social interaction

bing
Download Presentation

Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Mobile MUSE Network :: MUSE3 :: ELI Community Generated Media July 21, 2008 – David Vogt

  2. Mobile MUSE Network • Mobile social media to enliven open public spaces • Collaborative applied research and public prototyping to develop new forms of: • Social interaction • Cultural expression • Community development • Economic opportunity

  3. Any questions so far?

  4. MUSE3 (2007-2009) ::“Community Generated Media (CGM)” A ‘strange loop’ effect: communities generating media that generate community….

  5. Identity Community Creators & Curators Large Screens Mobile, Internet & WIFI Networks Giant Screens Handheld Screens

  6. MUSE3 ::Innovation Process

  7. MUSE3 :: Rapid Prototyping Platform = MUSE2 Platform (bi-directional SMS & MMS, voiceXML, video transcoding, web apps) + video streaming – multi-source live streaming video to public displays + large urban screens – audience interaction, upload & download + social media aggregation – VJ mash-up of Flickr, YouTube, etc. content + location services – media mapping, co-presence & messaging

  8. MUSE3 :: Public Perspective

  9. MUSE3 :: Cultural Programmer Perspective

  10. MUSE3 :: Showcase Program :: “FEARLESS CITY” Gallery Gachet, DTES Community Arts Network, Free Geek, SFU Equipping residents and artists of Vancouver's Downtown Eastside (DTES) with devices, screens, and a wireless infrastructure to accomplish community goals.

  11. MUSE3 :: Showcase Program :: “WHISTLER TRUE LOCAL MUSE” Whistler Municipality, Whistler Resort Television, Whistler Arts Council Enabling the resort to create an authentic, innovative and media-rich engagement for residents and visitors alike.

  12. MUSE3 :: Prototype Program :: “PARADE OF LOST SOULS” Public Dreams Society, Raincity Studios, Gallery Gachet, FreeGeek Augmenting social engagement and celebration using community generated media. Any further questions?

  13. MUSE3 :: Sectors Strategy MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. MUSE is translating its innovation model from fine arts and culture into other public-facing economic sectors including Environment, Health, Tourism, Education, etc. We need to talk about learning….

  14. MUSE3 :: Learning It’s about reach… • a mediation of intimate and public spaces • ’experience verticals’ – for specific audiences, places and times. • thousand-channel lifestyles.

  15. MUSE3 :: Learning It’s about reach, context… • - the media equivalent of landscape architecture • urban, community and school spaces designed for creativity • personalization – Nokia’s OVI and Apple’s MobileMe • participative research – UBC’s ‘RESCALE’ (Researching Campus Learning Ecosystems)

  16. MUSE3 :: Learning It’s about reach, context & community… • - redressing media’s sociopathic history • rebuilding the home-community-school ‘3-legged stool’ of education • the ‘learning city” & “creative city” movements • an urban “renaissance 2.0” enabled by mobile media

  17. Thanks! David Vogt Executive Director, Mobile MUSE Network (http://mobilemuse.ca) Director, Digital Learning Projects, UBC Education 604-230-4154 david.vogt@ubc.ca

More Related