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WCF Intro

WCF Intro. Scott Reed Owner - Brain Hz Software scott@brainhzsoftware.com Instructor – DevelopMentor scottr@develop.com. Agenda. Why WCF? Architecture Programmatic client and service Moving to configuration Sharing contracts Summary. Before WCF.

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WCF Intro

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  1. WCF Intro Scott Reed Owner - Brain Hz Software scott@brainhzsoftware.com Instructor – DevelopMentor scottr@develop.com

  2. Agenda • Why WCF? • Architecture • Programmatic client and service • Moving to configuration • Sharing contracts • Summary

  3. Before WCF Clearly not an enabling technology, instead it is unifying

  4. WCF Design goal • Design goal: • To be the best way to get any two pieces of software to communicate under any circumstances • To achieve this had to abstract communication • Services are programs that exchange messages • Lower layer sends messages through channels

  5. Messages • Packaged data • Abstraction of a SOAP message • Xml InfoSetnot actually XML • Created using factory method • Message.CreateMessage

  6. Channels • Channel transmit those messages • Channels together form a stack • Protocol channels can be layered on top • Provide services like reliability and security • Encoder changes Message to byte[] • Transport channel actually sends the bytes

  7. Channel Stack Protocol Protocol Protocol Protocol Encoder Encoder óöu»×{ÊêCÌã³û¢Ì\ÓÒÐ(02 óöu»×{ÊêCÌã³û¢Ì\ÓÒÐ(02 Transport Channel Transport Channel

  8. Programming in the Channel Layer void ChannelListen() { IChannelListener<IReplyChannel> listener = GetListener(); listener.Open(); while (listener.WaitForChannel()) { IReplyChannel channel = listener.AcceptChannel(); channel.Open(); RequestContext request = channel.ReceiveRequest(); Message reply = HandleMessage(request.RequestMessage); request.Reply(reply); request.Close(); channel.Close();   } } • Explicit message passing like in sockets or MSMQ • What happened to easy?

  9. Service Model Layer • Sits on top of Channel Layer and hides it • Allows method invocation of strongly typed parameters • Uses serialization to translate objects into messages

  10. The Big Picture service object proxy dispatcher Service Model Layer serializer serializer Channel Layer protocol protocol protocol protocol encoder encoder transport transport

  11. Endpoint • Clients talk to endpoints, and services expose endpoints • Address • Binding • Contract

  12. Client Service C C C C C B B B B B A A A A A Service

  13. WCF in all its glory wsHttpBinding (featurerich) netTcpBinding (performance) Business Partner basicHttpBinding (compatibility) webHttpBinding (AJAX, JSON…) Customer netMsmqBinding (batchprocessing) netNamedPipeBinding (local, fast) Browser

  14. Hosting • Need something to listen for incoming connections (a host) • WCF is host independent (by default) • Self host (Console, NT Service, Forms/WPF App) • Use the ServiceHost class (Open and Close) • IIS/WAS hosted • Use a .svc file (just like ASMX) • WCF provided host for testing * • WcfServiceHost

  15. Step by step • Define the contract • Implement the contract • Host the service • Expose endpoints • Optionally expose metadata

  16. Demo • Writing a programmatic client and a service

  17. Configuration • Why do it in config? • So you don’t have to recompile • Everything you do in code can be done in config (almost)

  18. Demo (revisited) • Changing to a config file

  19. Sharing contracts • Both the client and the service need to know the types and methods listed in the contract • There are two ways to accomplish this: • Share types (ala Remoting) • Share schema (ala ASMX)

  20. Demo (revisited again) • Exposing metadata (base and explicit) • Generating a proxy

  21. Summary • WCF unifies communications technology • Architected in two layers: • Channel layer and Service Model layer • Endpoints are ABCs • Two ways to share contract (type and schema)

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