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http:// proglit.com /. the c language. SA. BY. 1972 by Ken Thompson and Dennis Ritchie. developed concurrently with Unix C++ and Objective-C in 1980’s ANSI C89, C90, and C99 GCC (Gnu Compiler Collection) MSVC (Microsoft Visual C++). http:// proglit.com /. imperative/procedural

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slide2

the c

language

slide3

SA

BY

slide6

developed concurrently with Unix

C++ and Objective-C in 1980’s

ANSI C89, C90, and C99

GCC (Gnu Compiler Collection)

MSVC (Microsoft Visual C++)

slide8

imperative/procedural

  • statically typed
  • weakly typed
control of memory

control of memory

explicitly manipulate individual bytes

“portable assembly”

compact data

manual allocation

systems programming

systems programming

performance-sensitive code

(operating systems, device drivers)

(games, media players)

basic data types

basic data types

char 1-byte signed integer

intn-byte signed integer

float single-precision floating-point

double double-precision floating-point

declarations

declarations

typename;

int monkey;

float zebra;

functions

functions

returnTypename(parameters) {body}

int square int n return n n int cube int n return square n n
int square(int n)

{

return n * n;

}

int cube(int n)

{

return square(n) * n;

}

casting

casting

(type) expression

int x = 35;

foo((char) x);

0 1 1 0 0 6 0 3 0 76 5 0
!0 // 1

!1 // 0

!0.6 // 0

!3 // 0

!-76.5 // 0

slide21

void roger(int x)

{

if (x == 3) {

int z = 9;

foo(z);

} else {

bar(z); // z does not exist

}

ack(z); // z does not exist

}

void roger int x int z 9 if x 3 foo z else bar z ack z
void roger(int x)

{

int z = 9;

if (x == 3) {

foo(z);

} else {

bar(z);

}

ack(z);

}

int main printf hello world return 0
int main()

{

printf(“Hello, world!”);

return 0;

}

value variables

value variables

  • float a = 9.3;
pointers

pointers

(a data type representing an address)

int*foo;

double*bar;

char*ack;

reference operator

reference operator

&lvalue

char c;

int*p;

p = &c; // error

inti;

int*p;

p = &i;

reference operator1

reference operator

&lvalue

char c;

int*p;

p = (int*) &c;

inti;

int*p;

p = &i;

dereference operator

dereference operator

*pointer

inti = 3;

int*p;

p = &i;

i = *p + 2;

int i int p p i p 6
int i;

int*p;

p = &i;

*p = 6;

pointer arithmetic

pointer arithmetic

inti;

int*p;

p = &i + 2;

i = *p;

slide33

can subtracta pointer from a pointer

can’t adda pointer to a pointer

char p p char 0xb000ffff char c p
char*p;

p = (char*) 0xB000FFFF;

char c = *p;

int p p 0 if p false
int*p;

p = 0;

if (p) { … } // false

pointer comparisons

pointer comparisons

  • == !=
  • > <
  • >= <=
  • !
weak typing

(can violate data types)

weak typing

float f;

f = 98.6;

f = f – 2;

char*p;

p = (char*)&f + 2;

*p = 1;

memory allocation

memory allocation

malloc

free

void p p malloc 5 float f f malloc 13 free p free f
void*p;

p = malloc(5);

float*f;

f = malloc(13);

free(p);

free(f);

sizeof operator

sizeof operator

sizeoftype

sizeof int

sizeof double

sizeof(float *)

int p p malloc 7 sizeof int p 6 35 free p
int*p;

p = malloc(7 * sizeof(int));

*(p + 6) = 35;

free(p);

int p p malloc 7 sizeof int if p 0 allocation failed else allocation succeeded free p
int*p;

p = malloc(7 * (sizeofint));

if (p == 0) {

… // allocation failed

} else {

… // allocation succeeded

free(p);

}

array

(a stack-allocated contiguous block of memory)

array

typename[size];

float jack[8];

char jill[200];

int i 32 char c 11 int p p i i 6 i 1 8 c 7 char 5
inti[32];

char c[11];

int *p;

p = i;

*i = -6;

*(i + 1) = 8;

*(c + 7) = (char) 5;

slide47

int sum(int *arr, int n)

{

int i = 0;

int sum = 0;

while (i < n) {

sum = *(arr + i) + sum;

i = i + 1;

}

return sum;

}

slide48

int a[30];

intsumA = sum(a, 30);

  • int *b = malloc(20 * sizeof(int));
  • intsumB = sum(b, 20);
slide49

char *fred()

{

char c[30];

return c;

}

slide50

char *fred()

{

  • char*c = malloc(30 * sizeof(char));

return c;

}

char*foo = fred();

free(foo);

strings

strings

char*s = “abc”;

char b = *(s + 1);

int i = strlen(s);

structure

(a programmer-defined compound data type)

structure

structtypeName{members};

structtypeName name;

instance.member

slide54

structcat{

  • char*name;

int age;

}; // semi-colon!

struct cat mittens;

mittens.name = “Mittens”;

mittens.age = 5;

slide55

struct cat mittens;

  • struct cat fluffy;

mittens = fluffy;

struct cat *p = &fluffy;

mittens == fluffy // illegal

slide56

struct cat cats[8];

(*cats).name = “Oscar”;

(*(cats + 1)).name = “Kitty”;

slide57

struct cat *cats =

malloc(8 * (sizeofstructcat));

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