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Seniors in second life

Seniors in second life Creating a Virtual Learning Space for Senior Citizens The Rationale for Project Senior Citizens represent the fastest growing demographic worldwide.

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Seniors in second life

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  1. Seniors in second life Creating a Virtual Learning Space for Senior Citizens

  2. The Rationale for Project • Senior Citizens represent the fastest growing demographic worldwide. • According to 2000 U.S. Census, there are 35 million people 65 or older , and by 2030, it is estimated that there will be about 70 million older adults in the U.S. alone. • With the increasing exposure to computers and technology, senior citizens need to know what computers can do to improve their lives, i.e. email, online games, Internet.

  3. What is Second Life? • An Internet-based, multi-user, 3-D world construction set that emphasizes creativity, collaboration, socializing, and self-government. • A community with a group of residents who create, live, and interact in a 3-D online world owned and operated by Linden Labs. • Real-life people are represented as avatars. • Communicate with Second Life through chat or instant message. • Land can be owned and rented. • Can construct houses, buildings, landscapes.

  4. Previous Work • Workshops this summer with OLLI (Osher Lifelong Learning Institute) members. • Familiarize and explore the virtual world of Second Life. • Orientation Island • Health Info Island • Virtual Starry Night • Land of Lincoln • Pre-questionnaires and post-experience surveys completed.

  5. Project Description • Virtual Classrooms constructed on an island in Second Life (Prize Peninsula). • Need developers familiar with web-based applications and scripting languages to help create these virtual classrooms. • Classrooms have 1-2 lessons created by each developer based on men hobbies, women hobbies, and technology concepts (email, MS Office) • Tutorial to support lessons created as a voice stream or thread.

  6. Project Description • Each week you will be required to find one paper supporting senior citizens using computers, Second Life, CSCW, or training with pedagogical agents. • This project will support the Senior Community with a future goal of helping teach other communities (e.g. K-12 and adult education). • This Computer-Supported Collaborative Work (CSCW) will enhance the quality of life of seniors as well as increase their computer efficacy and cybertrust.

  7. Resources • www.secondlife.com • Free download of Second Life Client • Create account and avatar • www.simteach.com • http://wiki.secondlife.com/wiki/LSL_Portal • http://infoisland.org • www.metalab.blogspot.com • www.Slispaceflightmuseum.org • www.life-slc.org • www.wikipedia.com • Second Life: A Guide to Your Virtual World by Brian A. White

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