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Immersive Control of Human Interaction with Multi-Variate Data DRaW Computing Associates, Inc. Philadelphia, PA Innovation Developed a Virtual Reality package (Human OpenWorlds) for supporting immersive, reactive worlds in a human simulation. It is based on DRaW’s OpenWorlds VRML libraries.

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Immersive Control of Human Interaction with Multi-Variate DataDRaW Computing Associates, Inc.Philadelphia, PA

Innovation

Developed a Virtual Reality package (Human OpenWorlds) for supporting immersive, reactive worlds in a human simulation. It is based on DRaW’s OpenWorlds VRML libraries.

  • Accomplishments

  • Range of commercial VRML products on several platforms.

  • Work has been presented at VRML 98 Conference and featured in Silicon Graphics World.

  • Related demo software being shipped by Silicon Graphics, Inc. with Irix 6.5 operating system.

  • Over $200K privately invested in commercialization.

  • Commercialization

  • OpenWorldsTM and Human OpenWorldsTM, OpenWorlds HorizonTM and OpenWorlds MerchantTM.

  • Used in CAD/CAM,universities,car simulations, and interactive presentation graphics. Targeted for existing and new 3D graphics applications, and human simulation environments.

  • OpenWorlds product commercially available for PC, SGI, and Sun. Human OpenWorlds expected availability August 1998.

  • Over 700 product inquiries to date (June 1).

  • One demo product being distributed by SGI. Examining other partnership/licensing opportunities.

  • Currently self-funded enterprise.

  • Product staffed by 10 full-time workers.

  • Competitive strengths:

    • Human OpenWorlds: presents unique ability to create interactive virtual worlds with realistic, accurate human figures.

    • OpenWorlds: brings VRML and 3D graphics and simulation capabilities into any software system (i.e., CAD package, games, training packages, etc.)

    • Open Platforms - supported on Sun, SGI, and Windows NT/95.

    • Open Rendering - supports OpenGL, Optimzier, Iris Performer, and more.

Human OpenWorlds Space Station Simulation

  • Government/Science Applications

  • Currently used for NASA simulation of maintenance tasks for International Space Station (feasibility, ergonomics studies).

  • Potential uses for other human-machine interactions (training tasks, feasibility studies, ergonomics assessment, etc.).

  • Application for military, OSHA, etc. tasks.

  • Application can be used to correct design flaws, make human assessments of virtual mockup of station before production, resulting in potential millions of dollars in savings.

  • Astronauts can virtually train in simulation without building of costly physical mockups.

Points of Contact:

- NASA (Denise Swain; 205/544-8112)

- DRaW Computing (Paul Diefenbach; 215/382-0390)

1994 SBIR Phase 2; NAS8-40639

Marshall Space Flight Center

Date of Update: 6/4/98

Success Story #: 8-009


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