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AmbiLearn: an ambient intelligent multimodal learning environment for children

AmbiLearn: an ambient intelligent multimodal learning environment for children. Jennifer Hyndman Supervisors: Dr. Tom Lunney , Prof. Paul Mc Kevitt Intelligent Systems Research Centre (ISRC) University of Ulster, Magee. Introduction. Learning environment constantly changing

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AmbiLearn: an ambient intelligent multimodal learning environment for children

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  1. AmbiLearn:an ambient intelligent multimodal learning environmentfor children Jennifer Hyndman Supervisors: Dr. Tom Lunney, Prof. Paul Mc Kevitt Intelligent Systems Research Centre (ISRC)University of Ulster, Magee

  2. Introduction Learning environment constantly changing m-learning/e-learning/virtual learning environments Emphasis on personalised learning games/virtual reality/augmented reality C2k project – LearningNI (available but not adopted fully) Why? lack of material available (Ofsted, 2009) Limited multimodality Limited interactivity

  3. Aims & Objectives Redress the limited use of virtual learning environments in primary school education Multimodality and interactivity – enhance learning environment Utilising speech – natural interaction Utilising game technology – improve learning Addressing children needs – system design Facilitate collaborative learning Development of AmbiLearn Address interface design - children Address usability – children Demonstrate educational potential Games in education Multimodal learning environments

  4. Background Virtual learning environments Enhancing the learning experience through technology Games as the learning environment Motivating, engaging children Multimodal Interfaces Progressing towards natural communication methods Child computer interaction Greater emphasis on designing systems to address children's needs

  5. AmbiLearn

  6. Software architecture

  7. Testing / Evaluation Quantitative & Qualitative results Pre test/post test Questionnaires Evaluating with children Fun toolkit (Read and MacFarlane, 2006)

  8. Conclusion Address interface design and usability issues Facilitate a child's ubiquitous learning environment Demonstrate and test the educational potential AmbiLearn Multimodality Games Positive effect on education

  9. Publications Hyndman, J., Lunney, T. and Mc Kevitt, P. (2009) “AmbiLearn: ambient intelligent multimodal learning environment for children”, In Proc. of the 10th Annual PostGraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting (PGNET-09), Liverpool John Moores University, Liverpool, England, June 22nd-23rd, 277-282. Hyndman, J., Lunney, T. and Mc Kevitt, P. (2011) “AmbiLearn – Multimodal Assisted Learning”, International Journal of Ambient Computing and Intelligence. In Press.

  10. Thank You!

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