Potential prejudice against mobile learning games in Croatian University students. mGBL project. Contract no : 027607 Project acronym : mGBL Project full title : mobile Game-Based Learning Area : Informational society technologies ( IST ) URL : www.mg-bl.com
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Potential prejudice against mobile learning games in Croatian University students
Overall goal:To improve efficiency and effectiveness of learning in young adults aged 18 - 24 through the development of innovative learning models based on mobile games.
Mobile game-based learning is an emerging field.
D 6.4 Final user trial
D 6.3 Second user trials
D 6.2 First user trials
D 6.1 Detailed user trials plan
All respondents thought that mGBL is interesting as an
idea and a concept.
The qualitative analysis of the first two games:
After first user trials all students are convinced that there is a
potential usage of mobile phones in education.
Many students remained unconvinced, arguing strongly on the following lines:
- fun and playability
- content, in terms of:
After testing the game, participants reported their positive attitude towards the idea and the game itself.
There is still plethora of challenges that mobilegame based learning should address, from ethical and legal to technological and financial issues and maybe most important and most difficult challenge to encourage officials to take up the mobile games for learning support in higher education environment.
The third User Trials will take place in the summer of 2008, combining both methodologies which were used in the first and the second User Trials. Part of the work has already been done in Austria and Croatia.
Ivana Ilijašić Mišić