1 / 6

Pocket arena design pillars

Pocket arena design pillars. Anything on screen has to be comprehensible within 5 seconds Playable without explanation/tutorial Take into account that users have limited attention span. Pillar 1: Accessible. Style and content should reflect familiar games. Pillar 2: Familiar.

becky
Download Presentation

Pocket arena design pillars

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Pocket arena design pillars

  2. Anything on screen has to be comprehensible within 5 seconds • Playable without explanation/tutorial • Take into account that users have limited attention span Pillar 1:Accessible

  3. Style and content should reflect familiar games Pillar 2:Familiar

  4. Has to create moments worth sharing • Should offer tools to share these moments Pillar 3:VIRAL

  5. Focus on being the best • Every experience should make the player stronger/better Pillar 4:Competitive

  6. The player should have a meaningful experience in max 5-7 minutes Pillar 5:Bitesize

More Related