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Interesting Informatics at Elementary Schools

Interesting Informatics at Elementary Schools. Course overview. Faculty of electronic engineering Nis, May 14 th , 2009. Interesting Informatics at Elementary Schools. Prof. dr Teufik Tokić M.Phil. Oliver Vojinović Dipl. in g . Nataša Marković Dipl. in g . Nikola Davidović.

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Interesting Informatics at Elementary Schools

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  1. Interesting Informatics at Elementary Schools Course overview Faculty of electronic engineering Nis, May 14th, 2009.

  2. Interesting Informatics at Elementary Schools Prof. dr Teufik Tokić M.Phil. Oliver Vojinović Dipl. ing. Nataša Marković Dipl. ing. Nikola Davidović Course overview Faculty of electronic engineering Nis, May 14th, 2009.

  3. Background • TEMPUS frame • National catalogue of aproved seminars (courses) • Seminar length limited

  4. Background (cont.) • Selected target group • 125 teachers enrolled • Age diversity • Education diversity

  5. Diverse target group + limited time = ?

  6. Interesting Informatics at Elementary Schools • How it can be uninteresting at all?

  7. Interesting Informatics at Elementary Schools • How it can be uninteresting at all?

  8. Goals • Official • To present some of interesting aspects of IT • To give ideas how to make class interesting and accessible to all students • To provide basis for further personal improvement • Unofficial • To enhance fundamental knowledge • To give advantage over students • To stimulate problem solving skills, collaboration.

  9. Course concept • Blended learning • Online lessons + assignments & forum • Traditional lessons + labs + final test

  10. Course outline (lessons) • Introduction • Computer hardware • Operating system • Computer Networks & Internet • Documents & Multimedia • Programming • Concluding remarks

  11. Grading structure • 40% assignments, e-learning • 10% attendance & e-attendance • 30% labs • 20% final

  12. Course outline (lessons) • Introduction • Computer hardware • Operating system • Computer Networks & Internet • Documents & Multimedia • Programming • Concluding remarks

  13. Lesson Introduction • Motivation principles applied to teaching IT topics • Learning by doing • Connecting knowledge • Stimulating purpose, curiosity • Storytelling • “computer geeks” and “not born for using computers” students • Methods for building trust and credibility • “Fishing school”.

  14. Lession Computer hardware • What is NOT computer? • Measurement units in IT (bit, byte, inch, pixel, Hz; multiplies) • Computer anatomy • PC components; bits of facts • Performance: MHz =km/h ? • “disguised” computers.

  15. Lession Computer hardware (cont.)

  16. Lession Computer hardware (cont.)

  17. Lesson Operating system • OS basic; boot process • Basic OS functions: resource management, process management, memory allocation, virtual memory • Bits of true: driver system; virtual memory in Windows, application installation; file search • Group activity CSI: File System

  18. Lesson Operating system (cont.) • OS mechanisms in a school and at home

  19. Lesson Operating system (cont.) • There is a land beyond Windows

  20. Lesson Networks & Internet • Computer networks fundamentals • Internet access methods • Internet services • How to get, and how to put sometning on the Net? • Threats, incl. LAN protection methods • .

  21. Lesson Networks & Internet (cont.) • Internet servces

  22. Lesson Networks & Internet (cont.) • Internet services

  23. Lesson Networks & Internet (cont.) Blog, Picasa, YouTube, Google Documents

  24. Lesson Networks & Internet (cont.) • Maps

  25. Lesson Networks & Internet (cont.) • Threats

  26. Lession Documents & Multimedia • Teaching multimedija • Multimedia in teaching • MULTI types of MEDIA • How to motivate students to use programs; to distinguish programs

  27. Lession Documents & Multimedia (cont.)

  28. Lesson Programming • Problems in teaching programming to elementary schools students • Algorithms without math • Programming step by step (as children grow) - games

  29. Lesson Programming (cont.) • Step 1 - Gems

  30. Lesson Programming (cont.) • Step 2 - Scratch

  31. Lesson Programming (cont.) • Step 2 - Scratch

  32. Lesson Programming (cont.) • Step 2 - Scratch

  33. Lesson Programming (cont.) • Alternative steps • Alice

  34. Lesson Programming (cont.) • Alternative steps • Alice • E-toys

  35. Lesson Programming (cont.) • Alternative steps • Alice • E-toys • Robomind

  36. Lesson Programming (cont.) • Alternative steps • Alice • E-toys • Robomind • Auditorium

  37. Lesson Programming (cont.) • Alternative steps • Alice • E-toys • Robomind • Auditorium

  38. Lesson Programming (cont.) • Finally, to kill the survivors, we give brief introduction to C# (click-me-if-you-can button game)

  39. Lesson Concluding remarks • How to be and stay interesting • Personal resource collection • Assignment document example • Offer for collective resource (and not only) collection • Big secret of the universe

  40. Lectures • Practical demonstrations • Lab preparation • 25% - whishlist

  41. Labs • PC parts & OS • PC parts • Boot process (BIOS, POST, Linux) • Windows OS (drivers, virtual memory, program installation, CSI: File system) • User applications • Word template document • FLV: download & convert • Spreadsheets Personal movie guide • Internet services & security • Blog, Instant Messaging • Google Maps • Antivirus • Programming • Gems • Scratch game • C# • Learning object creation

  42. Schedule • Course start : april 27th • Lectures and labs on the faculty: may 22nd – 24th

  43. April 2009 Introduction; Hardware

  44. May 2009 Introduction; Hardware OS Networks & Internet Docs & Multimedia Programming & Concluding remarks Tête-à-tête

  45. Support

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