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TGS Talk. By Graeme Devine. Games “touch” Computer Science. pathfinding algorithm for AI dynamic acoustic modeling rendering engine script compiler for AI entities advanced AI for enemies. History Lesson. 1978 - Tandy TRS-80 1980 - Atari 2600 1982 - PC, 84 – Mac, 84 – C64

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TGS Talk

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Tgs talk

TGS Talk

By Graeme Devine


Games touch computer science

Games “touch” Computer Science

  • pathfinding algorithm for AI

  • dynamic acoustic modeling

  • rendering engine

  • script compiler for AI entities

  • advanced AI for enemies


History lesson

History Lesson

  • 1978 - Tandy TRS-80

  • 1980 - Atari 2600

  • 1982 - PC, 84 – Mac, 84 – C64

  • 1988 - Multimedia!

  • 1988 - Nintendo/Sega

  • 1990 - Consoles move to 16bit

  • 1992 - 7th Guest, MYST, Wolfenstein


History lesson1

History Lesson

  • 1994 - 11th Hour. DOOM 1/2

  • 1996 - Quake 1

  • 1997 - Age of Empires

  • 1998 - Quake 2

  • 2000 - Quake 3

  • 2002 - Age of Mythology


People who make games

People who make games

  • Programmers

  • Artists

  • Level Designers

  • Audio Designer

  • Team Management

  • Game Designers


Why will this change

Why will this change?

  • Crunch

  • Crunch

  • Crunch

  • Crunch

  • Game development structure is changing


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