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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics

Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics. Presenter : Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu. 2009. Education, IEEE Transactions on : Accepted for future publication. Outline. Motivation Objective

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Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics

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  1. Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics Presenter:Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-FengSsu 2009. Education, IEEE Transactions on : Accepted for future publication

  2. Outline • Motivation • Objective • Method • Experiments • Conclusion • Comment

  3. Motivation • How to motivate students • Traditional: Require students to implement repetitive practice • Offer a simple win or lose result • Long-term effectiveness in high-level of self-motivation is limited • Commercial • Can learn how to dominate the game and improve the final result

  4. Objective • A game-based programming learning environment • The assignment is based on a complex proprietary strategy game known as Resource Craft • program a game strategy that can beat the computer or achieve higher scores.

  5. Method • a Simulated Programming Learning Environment (SIMPLE)

  6. Method • a Simulated Programming Learning Environment (SIMPLE)

  7. Method

  8. Experiment • Goal Question Metrics(GOM)

  9. Experiment

  10. Experiment

  11. Conclusions • presented a framework, known as SIMPLE • providing students with GQM-based game metrics • The simulation environment allows the students to monitor the execution of the game so that they can understand how to adjust their strategies

  12. My Comment • Advantage • Method is good • Disadvantage • Don’t introduce how to program the strategy • Application • Motivate people in learning

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