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Social Implications of the Matrix

Social Implications of the Matrix. Andrew Lindstrom Chris Casola Howie Robichaud. Introduction. Released in March 1999 Directed by Larry & Andy Wachowski What is the Matrix? Plot Summary. Characters and Decisions. Neo

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Social Implications of the Matrix

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  1. Social Implications of the Matrix Andrew Lindstrom Chris Casola HowieRobichaud

  2. Introduction • Released in March 1999 • Directed by Larry & Andy Wachowski • What is the Matrix? • Plot Summary

  3. Characters and Decisions • Neo • Main Character “The One”, decision: save Morpheus while risking his own life • Morpheus • Captain “Neb”, decision: free people from Matrix even though he could be separating them from their happiness • Trinity • Second in Command, decision: let Morpheus be captured or free Neo • Cypher • Member of “Neb”, decision: betray the crew to get back into the Matrix • Agent Smith • Main villain, decisions predetermined by the rules of the program

  4. Technology Used in the Film • Existing Technology • Personal Computers (1990’s) • Cell phones • Fictional Technology • The Matrix • Robotic bug, etc.

  5. Intent of the Film • Larry & Andy silent about their intent • Avoid “dogma” • Hired psychologists for commentary • Made to spur questions • What is real? • Technology

  6. Reality • Artificial Intelligence • Depiction • Prediction • Compare to: • 2001: A Space Odyssey • Eagle Eye • Virtual Reality • Everquest, Second Life • True virtual reality

  7. Privacy • Within the Matrix • No real privacy • An illusion, the sentient program knows all • Outside the Matrix • No real society: no privacy laws • No issues evident in the Film

  8. Security • The Matrix as a computer system • Sentient program = firewall and antivirus software • Sentinels = physical security • Hacking into the Matrix • Is hacking into the Matrix ethical?

  9. Cybercrime • Killing in the Matrix • Cybertrespassing and Cybervandalism • Cause damage to a computer system • Disrupt normal operations • Enslavement – a cyberexacerbated crime • Neo Destroying Agent Smith • Cracking

  10. The Digital Divide • Free from the Matrix and enslaved by it • Those who are free know it’s a virtual reality • Those still inside believe it’s the real world • Those inside the Matrix are unaware of the capability some have to bend reality • Trinity running from the Agent

  11. Social Aspects • Community • In Matrix • Outside Matrix • Virtual Reality • Misrepresentation • Bias • Sentient Programs

  12. Conclusion • The movie analyzes emerging technology of the time like AI and Virtual Reality • The Matrix can be a warning to how realistic we should make our Virtual Reality • Ethics involved in the Matrix

  13. Citations • http://www.wallfizz.com/film-tv/matrix/412-the-matrix-WallFizz.jpg • http://www.beyondhollywood.com/stillsx/2007/09/wachowski-brothers-before-lana.jpg • http://i.zdnet.com/blogs/shrek-in-the-matrix.jpg • http://www.uphaa.com/blog/index.php/mind-deja-vu/ • http://www.traders-talk.com/mb2/index.php?s=3ac15843a9e8cb45cede4a0f56ddb454&showtopic=125954&st=0&p=553477&#entry553477 • Other references can be found on our website: socialimps-thematrix.wikispaces.com

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