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Trading Card Game

Trading Card Game. What is The Dresden Files?. Wikipedia Description.

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Trading Card Game

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  1. Trading Card Game

  2. What is The Dresden Files? Wikipedia Description The Dresden Files is a series of fantasy/mystery novels written by Jim Butcher. He provides a first person narrative of each story from the point of view of the main character, private investigator and wizard Harry Dresden, as he recounts investigations into supernatural disturbances in modern-day Chicago. Butcher's original proposed title for the first novel was "Semiautomagic", which sums up the series' balance of fantasy and hard-boiled detective fiction.

  3. What is The Dresden Files? TVTropes Description A horror/fantasy/mystery series of novels, twelve and counting plus associated short stories and comic miniseries and the like, by Jim Butcher. Harry Dresden is a wizard and private detective operating out of modern day Chicago, and reluctantly hired by a special police task force as a consultant on supernatural crimes. A cross between urban gothic fantasy and Film Noir, the Genre Savvy main character cracks jokes about the various tropes it uses.

  4. Why a TCG? • Played card games most of my life, and most recently CCGs and TCGs • An amazing RPG had already been created • Ease of adapting the setting to a game

  5. Deck Rules • Decks are created with cards you have collected. • You may not have more than 4 of any one card. • You must have between 40 and 60 cards, plus 1 extra card designated the “Hero.” • It is suggested that Resource cards take up at least 1/3 of the deck

  6. Types of Cards • Resources • Magic, Investigation, Influence, Assets • Evocation • Quick and dirty “boom” magic • Thaumaturgy • Slow and powerful ritual magic • Creatures • Nameless frontline beings

  7. Types of Cards, cont’d • Protagonists • Special, unique, named creatures • Quests • Side goals for long-term gain • Equipment • Items to be used by creatures • Events • Happenings that affect the game once

  8. How Do You Play? • Draw a card • Place up to 1 Resource card from your hand into play • Play up to 1 other card from your hand (must be able to pay the cost, if any) • Pay for, and activate, the abilities of any cards in play • Attack with creatures and protagonists

  9. The “Hero” • One creature is designated the “Hero” of the deck. This protagonist card is set aside at the beginning of play. • At any time, the player may pay the Hero’s cost to bring him or her into play. • If a protagonist is reduced to 0 HP, they are set aside again and may be brought back for an increased cost (as shown on the card). • At any time the player has at least 2 Protagonist cards in play, they may designate any one of them to be the “Hero.” Any protagonists that have been the “Hero” before may not become the “Hero” again.

  10. Other Rules • Each player begins the game with 20 Hit Points (HP). • Players may only take damage if no Protagonists are in play. • Attacking players have the option of attacking Protagonists/the Player, or creatures. • Defending players have the option of not bringing a creature or Protagonist into combat, but suffer the attacker’s damage to their HP instead.

  11. Other Rules, cont’d • Creatures or Protagonists that die, any cards that have instructions to “discard,” or any card that is killed, destroyed, or anything similar, is sent to the discard pile and may not be played again (excluding cards that say otherwise, as well as the “Hero,” as described earlier). • At the beginning of your turn, you gain resources equal to the number and type of resource cards you have in play, as well as any abilities you activate to give you more. These resources last until the beginning of your next turn.

  12. Other Rules, cont’d • To “pay” a card or ability’s cost, you lose the resources you gained equal to the cost. • For example, if you have 2 magic and 1 investigation card in play, you begin your turn with exactly that. If you wish to play a card with a cost of 1 magic, you may do so, and you continue your turn with 1 magic and 1 investigation resource remaining. If that is all you do for the turn, you retain those resources during your opponent’s turn (for potentially being used to interrupt your opponent).

  13. Let’s Play? Unfortunately, I don’t have the decks yet, but I have the cards and tactics in mind. In the meantime, feel free to ask me any questions. The next couple slides will give examples of each of the card types, in text format.

  14. Resource Card Magic Provides 1 Magic resource at the beginning of your turn, lasting until spent or until the beginning of your next turn.

  15. Evocation Fuego! Cost: 2M Evocation: Fire Deals 4 mitigated magic damage to target creature or protagonist. Discard this card after playing it. Swift (This card may be played at any time and ignores the 1 card per turn limit).

  16. Thaumaturgy Veil Cost: 2M Thaumaturgy: Spirit Veil is put into play. Pay 2M to place 1 counter on Veil. When Veil has 5 counters on it, remove all counters and discard Veil. Target Creature or Protagonist gains Shrouded (shrouded cards may attack players, protagonists, or creatures and defending players may not keep target protagonist or creature out of combat).

  17. Creature Red Court Initiate Cost: 2Inf, 1M Vampire: Red Court HP 4, Atk 3, Def 2, M-Atk 0, M-Def 1 If Red Court Initiate deals damage and kills a creature or protagonist, Red Court Initiate gains 1HP. Weak 3 Holy

  18. Protagonist Harry Dresden Cost: 2Inv, 2M Increased Cost: +1Inv, +1M Mortal: Wizard HP 10, Atk 2, Def 1, M-Atk 4, M-Def 3 Action: Deal 4 damage, divided among any number of creatures or protagonists. Action: Gain +2 Investigation for the round. Unique: Harry Dresden

  19. Quest Track Down Informant Cost: 1Inv Quest Track Down Informant is put into play. Pay 2Inv to place 1 counter on Track Down Informant When Track Down Informant has 2 counters on it, remove all counters and discard Track Down Informant. Search your deck for 1 Investigation Resource card and put it into play.

  20. Event Fuego, Fuego, Pyrofuego! Cost: 2M Event: Magic Requires: Harry Dresden card in play Discard the in-play Harry Dresden card, as well as this card. Search your deck for a card named “Pissed-Off Harry Dresden” and put it into play. Pissed-Off Harry Dresden is now your Hero.

  21. Equipment Shotgun Cost: 2A Weapon: Mundane Equip on Creature or Protagonist. Equipped Creature or Protagonist gets +2 Atk. If equipped Creature or Protagonist is killed in a battle, the owner of the killing creature may pay 2A and equip Shotgun to the killing creature.

  22. Planned Deck #1: Harry Dresden Evocations: Fuego! X4 Forzare x4 Thaumaturgies: Search Spell x2 Quests: Track Down Informant x2 Equipment: Escape Potion x1 Love Potion x1 Wizard Wand x2 Wizard Staff x2 Warden Sword x2 Shotgun x2 Bob the Skull x2 Hero: Harry Dresden Resources: 8 Magic 10 Investigation 2 Influence 0 Assets Creatures: Chicago Cops x4 Little Folk x4 Protagonists: Karrin Murphy x2 Warden Morgan x2 Susan Rodriguez x2 Toot-Toot x2

  23. Planned Deck #2: Victor Sells Evocation: Electro x4 Thaumaturgy: Heart Explode Ritual x4 Quests: Arcane Lore x2 Equipment: Dark Book of Rituals x4 Third-Eye Drug x4 Events: Ritualistic Orgy x4 Blood Sacrifice x4 Living Sacrifice x4 Hero: Victor Sells Resources: 12 Magic 8 Influence Creatures: Imp x4 Ritualist x4 Protagonists: Kalshazzak x2

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