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Digital Trunk (T1)

Switch. Switch. Digital Trunk (T1). Digital Trunk (T1). Switch. Switch. Circuit-to-Packet Converter (gateway). Digital Trunk (T1). Switch. Switch. F. TS1. TS2. TS3. TS22. TS23. TS24. DS1/T1 Basics (do E1s have robbed bit signaling?). Digital Trunk (T1).

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Digital Trunk (T1)

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  1. Switch Switch Digital Trunk (T1) Digital Trunk (T1) Switch Switch Circuit-to-Packet Converter (gateway) Digital Trunk (T1)

  2. Switch Switch F TS1 TS2 TS3 TS22 TS23 TS24 DS1/T1 Basics (do E1s have robbed bit signaling?) Digital Trunk (T1) Frames transmitted back-to-back A frame is: + 24 time slots plus one framing bit + 125 microseconds + 1.544Mb/s A time slot is: + 8 bits + 64kb/s + one talking path + one trunk Bit1 Bit 2 Bit3 Bit6 Bit7 Bit8 Note: In some trunks, the least significant bit is used for signaling every 6th frame. This is called robbed bit signaling. This bit “the A bit” is used to indicate on hook/off hook status for the trunk. Also, when dial pulse signaling is used, the A-bit is used to represent the dial pulses…which are themselves a series of on-hook/off-hook transitions.

  3. Switch Switch Transmitting a Time Slot across the packet network Digital Trunk (T1) Digital Trunk (T1) Circuit-to-Packet Converter (gateway) At the gateway, the 64kb/s 8-bit time slot is converted from circuit to packet, compressed, and sent via PVCs to the egress gateway for conversion back to the circuit world. What happens to the signaling bit? It gets sent along also. + It is interpreted as noise at the egress gateway when reconstructing voice. + The egress gateway will also recover the signaling bit and restore it to its place as the least significant bit of every sixth frame. However, this bit is subject to losses in the network due to the re-coding and compression done for the circuit-to-packet conversion as well as packet losses due to transmission errors and packet losses due to network congestion control techniques such as dropping packets that contain the least significant bits.

  4. Transmitting the signaling bit across a packet network PAD: Packet Assembler/Disassembler 8-bits PAD Packet Voice to the Packet Network 12.8Kb/s or less 1 bit every 6th frame Signaling bit to the Packet Network 1.333 kb/s One way to get the signaling bit across the packet network reliably is to transmit the least significant bit of the time slot as a separate stream across the network in parallel with the voice packets…without running it through the packet voice circuit-to-packet converter…. Note that the capacity needed to transmit the signaling bit is ~10% or more of the capacity needed to transmit the packet voice... Gateway

  5. Another technique for transmitting the signaling bit across a packet network PAD: Packet Assembler/Disassembler 8-bits PAD Packet Voice to the Packet Network 12.8Kb/s or less 1 bit every 6th frame Delta Mod Signaling bit to the Packet Network 1.333 kb/s Gateway Note that a signaling bit is transmitted every 1.5ms. (representing on-hook, off-hook, and dial pulses which are themselves on-hook/off-hook bursts lasting as short as 50 ms per pulse (25ms on-hook & 25ms off-hook) For a given trunk, the signaling bit changes state very infrequently w.r.t. the number of bits transmitted. A trunk used at 80% occupancy (3 min/call) has about 16 calls/hr. (on the order of 40 signaling bit transitions) Each call has about 10 digits of dialing x 5pulses/digit ave. x 2 state changes per pulse = 100 transitions A dial pulse is represented by about 35 signaling bits. I propose inserting a function that only sends the signaling bits when there is a change of state in those bits...

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