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Lecture 1: Introduction

Lecture 1: Introduction. What is AI? Foundations of AI The History of AI State of the Art. Heshaam Faili hfaili@ece.ut.ac.ir University of Tehran. Definitions of AI. Develop programs/systems that perform/act like humans Develop programs/systems that perform/act rationally

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Lecture 1: Introduction

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  1. Lecture 1: Introduction What is AI? Foundations of AI The History of AI State of the Art Heshaam Faili hfaili@ece.ut.ac.ir University of Tehran

  2. Definitions of AI • Develop programs/systems that perform/act like humans • Develop programs/systems that perform/act rationally • Understand human intelligence • Formalize the laws of thought and action INTELLIGENT AGENTS

  3. What is AI? Acting Humanly:The Turing Test COMPUTER/ HUMAN HUMAN - types in questions - receives answers on screen - processes questions - returns answers If the human cannot tell if it is a computer or a human, the program exhibits intelligence

  4. Turing Test AI researchers have devoted little effort to passing the Turing test, believing that it is more important to study the underlying principles of in- intelligence than to duplicate an exemplar. The quest for "artificial flight" succeeded when the Wright brothers and others stopped imitating birds and learned about aerodynamics. • Simple Turing test involve • NLP • Knowledge representation • Automated reasoning • Machine learning • To enhance should have • Computer vision • robotics

  5. Thinking humanly • Cognitive modeling • Computer model together experimental technique from psychology • We will not attempt to describe what is known of human cognition • We will occasionally comment on similarities or differences between AI techniques and human cognition.

  6. Thinking rationally • The "laws of thought" approach • Aristotle’s “right thinking” • Pattern for argument structure yield correct conclusion • E.g : "Socrates is a man; all men are mortal; therefore, Socrates is mortal." • Logic

  7. Acting rationally • An agent is just something that acts • computer agents are expected to have other attributes that distinguish them from mere "programs, • A rational agent is one that acts so as to achieve the best outcome or, when there is uncertainty, the best expected outcome.

  8. Examples of task for AI • Play games • tic-tac-toe, chess, backgammon, poker • Process natural language • control tower conversation, stock market briefs • Industrial applications • plant diagnostics, plan for manufacturing • Expert-level performance • molecular biology, computer configuration

  9. Why is AI different than conventional programming? • Strive for • GENERALITY • EXTENSIBILITY • Capture rational deduction patterns • Tackle problems with no algorithmic solution • Represent and manipulate KNOWLEDGE, rather than DATA • A new set of representation and programming techniques: HEURISTICS

  10. Example: TIC-TAC-TOE

  11. Program 1: hard wired • Code a table of all possible board positions and the transitions between them (state diagram) • Given a position, look in the table for the next move and return • Properties: • time efficient, requires lots of storage • not extensible: requires a table for other games

  12. Program 2: less hard wired • Use procedures designed for the game: • try to place two marks in a row • if opponent has two marks in a row, place mark in third space • Pattern matching to recognize board positions • Can encode different playing strategies • Better space efficiency, less time efficiency • Still game-dependent

  13. Program 3: AI-like • Represent the state of the game: • current board position • next legal positions • Use an evaluation function: • Rate the next move according to how likely it will lead to a win • look-ahead of possible oponent moves • More general because it embodies a general strategy.

  14. Foundations of AI • Philosophy: • Aristotle: the first one worked on I: way of thinking • mechanistic views: of behavior • materialism or dualism: of mind • Empiricism: for generate a knowledge • Logical Positivism:all knowledge can be connected togather logically • Can formal rules be used to draw valid conclusions? • How does the mental mind arise from a physical brain? • Where does knowledge come from? • How does knowledge lead to action?

  15. Foundations of AI • Mathematics: • algorithms, • logic, • formalization of mathematics, • Incompleteness, NP-completeness, • decision theory • What are the formal rules to draw valid conclusions? • What can be computed? • How do we reason with uncertain information?

  16. Foundations of AI How do humans and animals think and act? • How does language relate to thought? • Psychology: behaviorism, cognitive science. • Linguistics: grammars, syntax and semantics. • Computer Science: computers, software, theory • Others: neuroscience, economics, game theory. • How can we build an efficient computer?

  17. A brief history of AI (1) birth of AI: 1956 "computationalrationally” • Gestation (43-56): • automata theory, neural networks, checkers, theorem proving. • Shannon, Turing, Von Neumann, Newell and Simon, Minsky, McCarthy, Darmouth Workshop. • Great expectations (52-69): • computers can do more than arithmetic! • Physical symbol system • General Problem Solver (GPS), better checkers • LISP (LISt Processing language): AI programming language "a physical symbol system has the necessary and sufficient means for general intelligent action."

  18. A brief history of AI (2) Minsky supervised a series of students who chose limited problems that appeared to require intelligence to solve. • Microworlds: ANALOGY, blocks world

  19. A brief history of AI (3) • A dose of reality (66-74): • ELIZA: human-like conversation. • limitations of neural networks, genetic algorithms, machine evolution. • acting in the real world: robotics. • Knowledge-based systems (69-79): • All previous methods are weak methods !! • domain focus: experts systems vs. General Problem Solvers. • DENDRAL(in Chemical experiment), MYCIN(medical), XCON, etc.

  20. A brief history of AI (4) • Commercial AI: the ‘80s boom (80-90) • DEC’s R1 computer configuration program: saving 40$ million in year • many expert systems tools companies (mostly defunct): Symbolic, Teknowledge, etc. • Japan’s 5th generation project: PROLOG. • limited success in autonomous robotics and vision systems.

  21. A brief history of AI (5) • The 90’s: specialization, quiet progress • neural networks, genetic algorithms • probabilistic reasoning and uncertainty • learning • planning and constraint solving • agents • autonomous robotics: NAV autonomous driving van, crater exploration, robot soccer • IBM’s Deep Blue beats Kasparov!

  22. State of the Art • Embedded AI: many use AI techniques without saying it is AI! • Credit card approval (American Express) • Consumer electronics (fuzzy logic) • Healthy research in many areas: intelligent agents, machine learning, man-machine interfaces, etc. • More integrative view: acting in the real world (robots, self diagnosing machines)

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