1 / 37

Introduction

Learn about the definition, goals, transparency, openness, scalability, and hardware and software concepts of distributed systems.

avar
Download Presentation

Introduction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction Chapter 1 OS2- Sem1-83; R. Jalili

  2. Definition of a Distributed System (1) • A distributed system is: • A collection of independent computers that appears to its users as a single coherent system. OS2- Sem1-83; R. Jalili

  3. Definition of a Distributed System (2) 1.1 A distributed system organized as middleware.Note that the middleware layer extends over multiple machines. OS2- Sem1-83; R. Jalili

  4. Goals • Connecting Users and Resources • Transparency • Openness • Scalability OS2- Sem1-83; R. Jalili

  5. Transparency in a Distributed System Different forms of transparency in a distributed system. OS2- Sem1-83; R. Jalili

  6. Degree of Transparency • Is transparency good anytime and everywhere? • Tradeoff between transparency and performance. • - Updating a replicated database! OS2- Sem1-83; R. Jalili

  7. Openness • Offering services based on standards. • Services are specified through interfaces, described in IDL (Interface Definition Language) • Interoperability: two implementations of a system to co-exist and work together. • Portability: An application developed to work on A can be executed on another system B. • Separating policy from mechanism OS2- Sem1-83; R. Jalili

  8. Scalability • 3 different dimensions • Size: Adding more users and resources to the system. • Geography: Users and resources can lie far apart. • Administration: Many administration organization! OS2- Sem1-83; R. Jalili

  9. Scalability Problems & Limitations Examples of scalability limitations. OS2- Sem1-83; R. Jalili

  10. Scalability Solutions • 3 Solutions • Hiding communication latencies: try to avoid waiting for responses to remote service requests  Use Asynchronous Communication • Many applications cannot run on an asynch communication system • Next slide example. • Distribution: DNS as example • Replication: Caching and consistency! OS2- Sem1-83; R. Jalili

  11. Scaling Techniques (1) 1.4 • The difference between letting: • a server or • a client check forms as they are being filled OS2- Sem1-83; R. Jalili

  12. Scaling Techniques (2) 1.5 An example of dividing the DNS name space into zones. OS2- Sem1-83; R. Jalili

  13. Hardware Concepts 1.6 Different basic organizations and memories in distributed computer systems OS2- Sem1-83; R. Jalili

  14. Multiprocessors (1) • A bus-based multiprocessor. 1.7 • Memory is Coherent. • The bus is overloaded. • Caching: hit-rate? • Scalability? OS2- Sem1-83; R. Jalili

  15. Software Concepts • An overview of • DOS (Distributed Operating Systems) • NOS (Network Operating Systems) • Middleware OS2- Sem1-83; R. Jalili

  16. Uniprocessor Operating Systems • Separating applications from operating system code through • a microkernel. 1.11 OS2- Sem1-83; R. Jalili

  17. Multiprocessor Operating Systems (1) • A monitor to protect an integer against concurrent access. monitor Counter { private: int count = 0; public: int value() { return count;} void incr () { count = count + 1;} void decr() { count = count – 1;} } OS2- Sem1-83; R. Jalili

  18. Multiprocessor Operating Systems (2) • A monitor to protect an integer against concurrent access, but • blocking a process. monitor Counter { private: int count = 0; int blocked_procs = 0; condition unblocked; public: int value () { return count;} void incr () { if (blocked_procs == 0) count = count + 1; else signal (unblocked); } void decr() { if (count ==0) { blocked_procs = blocked_procs + 1; wait (unblocked); blocked_procs = blocked_procs – 1; } else count = count – 1; } } OS2- Sem1-83; R. Jalili

  19. Multicomputer Operating Systems (1) • General structure of a multicomputer operating system • Message Passing 1.14 OS2- Sem1-83; R. Jalili

  20. Multicomputer Operating Systems (2) • Alternatives for blocking and buffering in message passing. 1.15 OS2- Sem1-83; R. Jalili

  21. Multicomputer Operating Systems (3) • Relation between blocking, buffering, and reliable communications. OS2- Sem1-83; R. Jalili

  22. Distributed Shared Memory Systems (1) • Pages of address space distributed among four machines • Situation after CPU 1 references page 10 • Situation if page 10 is read only and replication is used OS2- Sem1-83; R. Jalili

  23. Distributed Shared Memory Systems (2) • False sharing of a page between two independent processes. 1.18 False Sharing! OS2- Sem1-83; R. Jalili

  24. Network Operating System (1) • General structure of a network operating system. 1-19 OS2- Sem1-83; R. Jalili

  25. Network Operating System (2) • Two clients and a server in a network operating system. 1-20 OS2- Sem1-83; R. Jalili

  26. Network Operating System (3) • Different clients may mount the servers in different places. 1.21 OS2- Sem1-83; R. Jalili

  27. Positioning Middleware • General structure of a distributed system as middleware. 1-22 OS2- Sem1-83; R. Jalili

  28. Middleware and Openness • In an open middleware-based distributed system, the protocols used by each middleware layer should be the same, as well as the interfaces they offer to applications. 1.23 OS2- Sem1-83; R. Jalili

  29. Comparison between Systems • A comparison between multiprocessor operating systems, multicomputer operating systems, network operating systems, and middleware based distributed systems. OS2- Sem1-83; R. Jalili

  30. Clients and Servers • General interaction between a client and a server. 1.25 OS2- Sem1-83; R. Jalili

  31. An Example Client and Server (1) • The header.h file used by the client and server. OS2- Sem1-83; R. Jalili

  32. An Example Client and Server (2) • A sample server. OS2- Sem1-83; R. Jalili

  33. An Example Client and Server (3) • A client using the server to copy a file. 1-27 b OS2- Sem1-83; R. Jalili

  34. Application Layering:Processing Level • The general organization of an Internet search engine into three different layers 1-28 OS2- Sem1-83; R. Jalili

  35. Multitiered Architectures (1) • Alternative client-server organizations (a) – (e). 1-29 OS2- Sem1-83; R. Jalili

  36. Multitiered Architectures (2) • An example of a server acting as a client. 1-30 OS2- Sem1-83; R. Jalili

  37. Modern Architectures • An example of horizontal distribution of a Web service. 1-31 OS2- Sem1-83; R. Jalili

More Related