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Creativity In the Media

Creativity In the Media. What was “The Hurt Locker” about?. The media, too, is a drug … addictive. Why? Stories News and entertainment. Stories = content. Engaging content is king. Listen carefully Content is created by teams. Collaborative teams

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Creativity In the Media

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  1. Creativity In the Media

  2. What was “The Hurt Locker” about?

  3. The media, too, is a drug … addictive. • Why? • Stories • News and entertainment

  4. Stories = content. • Engagingcontent is king. • Listen carefully • Content is created by teams. • Collaborative teams • The media require collaborative creativity.

  5. Three Creativity Elements Expertise: In-depth knowledge about a field Creative Skills: Problem-solving skills, creative process skills, collaborative teamwork skills Intrinsic Task Motivation: Passion for the work, love of the process involved … not extrinsic reward such as money, awards

  6. Four Roles Of the Creative Process * • A Kick in the Seat of the Pants, Roger von Oech, Perennial Library, • New York, 1986. • The Explorer • Gathers information, explores for knowledge in new places • The Artist • Experiments with new approaches, combinations • Follows intuition, breaks rules, brainstorms, takes risks

  7. A Kick in the Seat of the Pants, Roger von Oech, Perennial Library, New York, 1986. • The Judge • Evaluates ideas and solutions, critically weighs evidence • The Warrior • Takes the offensive, fights for implementation, sells ideas, has courage

  8. Innovation • Innovation is the result – the working solution – of the creative process. • Innovation is the most dominant trend in business … the key to success • Non-profits, too. • Innovation = problem finding and problem solving.

  9. Hollywood Pixar Paris Silicon Valley

  10. Want to get a job in the media? Want to work collaboratively on creative teams and innovate?

  11. Want To Get a Job In the Media? • Be an expert. • Be so good they can’t ignore you. • Learn creative processand collaborativeskills. • Traditional brainstorming doesn’t work. • Learn to take criticism … and give it gently. Bury your ego. • Take only jobs that have intrinsic motivation for you.

  12. Most Important Practice, practice, practice

  13. Talent is overrated. It takes 10 years or 10,000 hours of deliberate practice to become an expert. Start practicing today. Get really, really good at something.

  14. Creativity Mythology Teams are more creative than individuals. If you want to enhance creative teamwork, get rid of rules, guidelines and norms. Striving for quality is better than striving for quantity.

  15. Active brainstorming is necessary to generate ideas. Brainstorming teams should work closely together and tear down boundaries. Team members should first brainstorm as a group to get the creative juices, flowing, then work alone.

  16. People who are pro-social (team-oriented) are more creative than those who are pro-self (individually oriented). Deactivating moods (e.g., peaceful reflection, relaxation, serenity) lead to more creativity than activating moods (e.g., anger, fear, happiness).

  17. Teams are more creative than individuals. • Research shows people working completely individually out perform groups – by far.

  18. If you want to enhance creative teamwork, get rid of rules, guidelines and norms. • Wrong. Groups that don’t have guidelines are distinctly less creative. Groups need structure: • Starburstinge.g.

  19. Striving for quality is better than striving for quantity. • Quantity first. • Quality requirements lead to self-censoring. • People fear ridicule – jeering. • Groups need priming – the act of stimulating new ideas with a phrase, suggestion, picture, metaphor. • Primacy effect – people focus on first good idea that comes along and limit discussion.

  20. Active brainstorming is necessary to generate ideas. • People need time to pay attention to an idea – to understand it. Thus, need to think about it – to fixate on it. • People need to incubate – have some time to let their dreams work.

  21. Brainstorming teams should work closely together and tear down boundaries. • People need some space and often some privacy. • Cave-and-commons approach to office space – freedom from continual interruption.

  22. Team members should first brainstorm as a group to get the creative juices, flowing, then work alone. • Just the opposite. It is best to brainwrite– work alone, independently and record ideas before moving to group discussion. • Brainwritingalone for 10 minutes is enough – not much happens after 10 minutes.

  23. People who are pro-social (team-oriented) are more creative than those who are pro-self (individually oriented). • The opposite. People who have a high concern for their own interests and ideas are more creative than people who are pro-social and will to “go along to get along.”

  24. Deactivating moods (e.g., peaceful reflection, relaxation, serenity) lead to more creativity than activating moods (e.g., anger, fear, happiness). • Better to be focused, aroused and highly activated. Discussing and arguing about ideas passionately works. • So, start yelling at each other…you get brownies points taken off by being polite and not taking risks!

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