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Windows Phone 7 Series: Casual Games in Silverlight. Andy Beaulieu Silverlight MVP MCT, MCSD.NET http://www.andybeaulieu.com. About Me. Andy Beaulieu Based in Syracuse, NY MCT, MCSD.NET Microsoft MVP Silverlight WPF & Silverlight Insiders Full-time Developer, Part-time Trainer

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windows phone 7 series casual games in silverlight

Windows Phone 7 Series:Casual Games in Silverlight

Andy Beaulieu

Silverlight MVP

MCT, MCSD.NET

http://www.andybeaulieu.com

about me
About Me
  • Andy Beaulieu
    • Based in Syracuse, NY
    • MCT, MCSD.NET
    • Microsoft MVP Silverlight
    • WPF & Silverlight Insiders
    • Full-time Developer, Part-time Trainer
    • .NET Community:
      • Speaker at User Groups, Code Camps, Conferences
      • User Group Leader - www.cnydevelopers.net
      • INETA Volunteer
    • Blog and Creations:
      • www.andybeaulieu.com
      • www.spritehand.com
windows phone 7 series
Windows Phone 7 Series
  • Fresh Start for Mobile Windows
    • Consumer Market
    • No Backwards Compatibility
  • Available to Consumers
    • Fall 2010
  • Developer Tools
    • VERY EARLY PREVIEW
    • Some bugs/missing API’s
    • Emulator is Shaky
the device
The Device
  • Screen Resolution
    • Initial Devices
      • 800 x 480 pixels
    • Later Devices
      • 480 x 320 pixels
  • Touch Input
    • Capacitive Multitouch
slide5

Two Flavors of Applications

  • Modern XAML/event-driven application UI framework
  • Rapid creation of visually stunning apps
  • Metro-themed UI controls
  • HTML/JavaScript
  • 500,000 developers spanning Windows and web
  • High performance game framework
  • Rapid creation of multi-screen 2D and 3D games
  • Rich content pipeline
  • Mature, robust, widely adopted technology spanning Xbox 360, Windows, and Zune
slide6

Two Flavors of Applications

  • Modern XAML/event-driven application UI framework
  • Rapid creation of visually stunning apps
  • Metro-themed UI controls
  • HTML/JavaScript
  • 500,000 developers spanning Windows and web
  • High performance game framework
  • Rapid creation of multi-screen 2D and 3D games
  • Rich content pipeline
  • Mature, robust, widely adopted technology spanning Xbox 360, Windows, and Zune

For WP7 Version 1:

Supported Out of Browser ONLY

Not Supported in IE for WP7

it s silverlight 3 not 4
It’s Silverlight 3 (NOT 4)
  • WELL, EXCEPT FOR A “FEW THINGS…”
  • System InformationType: System.Windows.AnalyticsType: System.Windows.GpuInformationNetworkingType: System.Windows.CrossDomainAccessProperty: System.Net.Browser.WebRequestCreator.BrowserHttpControlsProperty: System.Windows.Controls.HyperlinkButton.TargetNameLocal MessagingType: System.Windows.Messaging.ListenFailedExceptionType: System.Windows.Messaging.LocalMessageReceiverType: System.Windows.Messaging.LocalMessageSenderType: System.Windows.Messaging.MessageReceivedEventArgsType: System.Windows.Messaging.SendCompletedEventArgsType: System.Windows.Messaging.SendFailedExceptionGraphics & MediaType: System.Windows.Media.Effects.PixelShaderProperty: System.Windows.Media.Effects.ShaderEffect.PixelShaderProperty: System.Windows.Controls.MediaElement.AttributesProperty: System.Windows.Controls.MediaElement.MarkersEvent: System.Windows.Controls.MediaElement.MarkerReachedApp ModelProperty: System.Windows.Interop.SilverlightHost.SourceProperty: System.Windows.Interop.SilverlightHost.InitParamsProperty: System.Windows.Interop.Settings.EnableAutoZoomProperty: System.Windows.Interop.Settings.EnableHTMLAccessProperty: System.Windows.Interop.Settings.WindowlessMethod: System.Windows.AssemblyPart.Load(System.IO.Stream)Out of BrowserType: System.Windows.InstallStateType: System.Windows.CheckAndDownloadUpdateCompletedEventArgsType: System.Windows.CheckAndDownloadUpdateCompletedEventHandlerType: System.Windows.OutOfBrowserSettingsProperty: System.Windows.Application.InstallStateProperty: System.Windows.Application.IsRunningOutOfBrowserEvent: System.Windows.Application.InstallStateChangedEvent: System.Windows.Application.CheckAndDownloadUpdateCompletedProperty: System.Windows.Deployment.ExternalCallersFromCrossDomainProperty: System.Windows.Deployment.OutOfBrowserSettingsType: System.Windows.WindowSettingsProperty: System.Windows.Interop.Content.IsFullScreenProperty: System.Windows.Interop.Content.ZoomFactorEvent: System.Windows.Interop.Content.FullScreenChangedEvent: System.Windows.Interop.Content.Zoomed

3

getting started
Getting Started

WARNING:

VERY EARLY PREVIEW!!!

  • Visual Studio 2010 RC
  • Silverlight 4 RC Tools
  • Expression Blend 4 Beta
  • Windows Phone Developer Tools
    • Visual Studio 2010 Express for Windows Phone CTP
    • Windows Phone Emulator CTP
    • Silverlight for Windows Phone CTP
    • XNA 4.0 Game Studio CTP
  • Expression Blend Add-in Preview for Windows Phone
  • Expression Blend SDK Preview for Windows Phone
the emulator
The Emulator
  • “Real” Emulator
    • Boots into OS
  • Stripped Down OS
    • Only IE
  • Slow to Boot first time
    • Leave it Running!
  • Can use Host GPU IF…
    • DDI Version >= 10
    • Driver Model >= WDDM 1.1
    • Check for latest drivers!
  • Enable Virtualization in your BIOS!
  • Can support Multitouch w/app monitor
automatic gpu acceleration
Automatic GPU Acceleration
  • Automatically Applied to
    • StoryBoard Animations
    • Perspective 3D (PlaneProjections)
  • Uses Video Card for Transform, Rotate, Scale, Rectangular Clip
  • NOT automatic for Procedural Animation!
performance statistics
Performance Statistics
  • Set EnableFrameRateCounter = true
  • A – Render Thread Framerate
  • B – UI Thread Framerate
  • C – Amount of Video Memory Used
  • D – Total # of Textures Used
  • E – Total # of Intermediate Textures Used
  • Set EnableCacheVisualization = true
    • Tinted items are NOT being cached by GPU
procedural animation
Procedural Animation
  • Typical games have a “GAME LOOP”
    • Executes once per frame
    • Handle AI, Collisions, etc.
  • Use CompositionTarget.Rendering
    • Executes once per rendered frame
    • Executes separate from UI thread
  • Final Hardware will execute 30 Frames Per Second
behaviors
Behaviors
  • Abstract Logic from Design
  • Supported in Blend 3 + Blend 4
  • Drag/Drop onto Design Surface for Runtime Logic
  • Great for Games
    • Physics Behaviors
    • Collision Triggers
    • Sound Behaviors
sound support
Sound Support
  • Silverlight normally uses MediaElement
    • Support MP3, WMA
    • Bugs in CTP
  • XNA Sound Support
    • Supports WAV
    • Support Pitch, Volume, Pan
input via buttons
Input via Buttons

Back – Start – Search Only

NOT usable for Games!

input via applicationbar
Input via ApplicationBar
  • We can add “Buttons” to ApplicationBar
  • Only raise a Click event
    • No Down/Up Events
    • Limited Use in Games
  • Defined in Microsoft.Phone.Shell
input via accelerometer
Input via Accelerometer

+Y

1

Measures force applied on each axis over time

  • Not supported by Emulator
  • Can be faked using Mouse Input + Perspective Transform

-Z

-X

+X

+Z

-Y

input via touch
Input via Touch
  • UIElement Class contains Events
    • ManipulationStarted
    • ManipulationDelta
    • ManipulationCompleted
  • ManipulationDelta
    • Provides Scale and Transform
    • No Rotation in CTP
  • Supported in Emulator
    • Requires Multitouch Monitor
slide26

Vibration

  • Vibrates the phone for a given duration

VibrateControllervc = VibrateController.Default;

vc.Start(TimeSpan.FromSeconds(3));

adding a splash screen
Adding a Splash Screen
  • Create a JPEG Image
  • 800 x 480 pixels
  • Name it splashscreenimage.jpg
  • Set Build Action to “Content”
slide30

Monetization

Try and buy

Detailed product description

Screen shots

Reviews & ratings

Related apps

Optional game content rating

More apps by developer

slide31

Monetization

  • 70% revenue share
  • Trial API
  • Credit card & mobile operator billing
  • Paid, ad funded and free apps
deployment process
Deployment Process

Develop

& Debug

Submit& Validate

Certify

& Sign

Windows Phone Application Deployment Service

Marketplace

resources
Resources

My Blog

http://www.andybeaulieu.com

Getting Started (CTP)

http://adamkinney.wordpress.com/2010/03/19/install-checklist-for-silverlight-4-rc-blend-4-beta-and-windows-phone-developer-tools-from-mix10/

Developer Portal

http://developer.windowsphone.com/windows-phone-7-series/

Multitouch Intro

http://msdn.microsoft.com/en-us/library/ff426933(VS.96).aspx

Manipulation Sample for Silverlight

http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=4b281bde-9b01-4890-b3d4-b3b45ca2c2e4

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