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The Artificial Intelligence utilizes force vectors to navigate through space. Previous implementations of the AI used either A* or Octrees to navigate due to their versatility, but a more simplistic force vector approach was found to provide matching results while being easier to implement.
Throughout the game, many scripted events are utilized. The main tool used for these events is a plug-in called iTween. It is a very versatile utility that can create paths for a camera or object to follow, as well as other scripted events, like distortions and transforms. The tool was used on the Main Menu, in the Hangar, and in the Fleet level, to name a few.
ShipPhysics, PhysicsController, and PlayerStatus
These scripts provide the core functionality of the game. ShipPhysics provides the velocity, acceleration, force, mass, and speed components for whatever object it is attached to. This is used for both the player and the AI ships. PhysicsController uses that information to handle all movement of the attached object. Finally, PlayerStatus handles all events which happen to the player. This includes the changing of the gauges, sound effects, how much damage is dealt or taken, and player death.
Strafe up, down, left,
Turn ship in direction of
click. Hold for easier control.
To help guide you through each race,
a waypoint system has been used.
Both the player and the enemy racers
are assigned matching sets of points.
When a ship reaches a waypoint, the
point is made non-visible and the
Following point in the set is made
visible. The first ship to reach all
waypoints wins the race!
Our informative Heads-Up Display has
many useful features! The race timer
(A) lets you know how long you've been
racing. The mini-map (B) shows objects
in the level, including you, enemy racers,
and space debris. The waypoint
indicator (C) always guides you to the
next segment of the race. The health,
shield, and tachometer (D) and (E),
display your health, shields and speed,
The leader of Angra Mainyu. He possesses a disdain for all humanity and he has been the winner of the last few Space Races. He has chosen his own fleet as a racetrack as his troops will support him.
It is the year 3465. A new planet, Eden, has been discovered, containing enough
clean, crystalized fuel to sustain a planet for millennia. Current space
technologies make travel to Eden infeasible. So the galactic federation
Galaxy United Indivisibly started the Space Race to spur scientific advances. The
planet represented by the winner receives a massive science grant from GUI and
also doesn’t die in a fiery space wreck. This year, Commander Hawk hopes to
lead his home world, New Earth, to victory after years of failure to the inhabitants
of Angra Mainyu.
A genetically engineered super soldier. His model is superior to other super soldiers because he can prepare his own food. He has chosen the asteroid field near his planet as a racetrack because he wouldn’t feel like a man racing anywhere less dangerous.
A mercenary hired by Doctor Nefarious to kill commander Hawk. He has been outsmarted by Commander Hawk several times before and is determined to succeed this time. He has chosen his planet’s graveyard asteroid as a racetrack as he believes his ancestors will help him to win.
Doctor Nefarious is Commander Hawk’s arch enemy. He is determined to control Eden in order to progress his mad science and take over the galaxy. He contracted Nova Jackal and Chef Meister to make sure he gets to Eden first.
A resident of New Earth, Commander
Hawk is a bounty hunter and long time
enemy of both Admiral Bōntapίk and
Doctor Nefarious. He mainly takes on
bounty hunting jobs so he can pay for
his ship’s upkeep.