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數位學習

數位學習. 孫春在、曾憲雄、陳登吉、袁賢銘. 數位學習系統架構. 自我調制學習. 社群高層思考與創造. 學習者 (Learners). 學習介面 (Learning Interface). 學習理論 (Learning Theories). 學習模式 (Learning Models). 學習評量 (Assessment). 學習內容 (Learning Content). 推廣 (Promotion). 合作學習模式. 學習歷程檔案分析. 教學科技 (Instructional Technology). 遊戲式學習.

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數位學習

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  1. 數位學習 孫春在、曾憲雄、陳登吉、袁賢銘

  2. 數位學習系統架構 自我調制學習 社群高層思考與創造 學習者(Learners) 學習介面(Learning Interface) 學習理論(Learning Theories) 學習模式(Learning Models) 學習評量(Assessment) 學習內容(Learning Content) 推廣(Promotion) 合作學習模式 學習歷程檔案分析 教學科技(Instructional Technology)

  3. 遊戲式學習 • 從玩家(player)端到遊戲(game)端 • 玩興(playfulness) • 遊戲進行(game play) • 遊戲設計(game design) • 遊戲性(gameness) • 使用資訊技術探討在遊戲中的學習歷程及輔助模式 • 使用資訊技術來輔助設計遊戲式學習系統

  4. 模擬式學習 • 模擬(simulation)的模型 • Variable-based model • Agent-based model • Networked-agent-based model • 學習內容: • 系統全貌、系統動態、浮現性質 • 學習主題: • 流行趨勢、社會網路演化

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