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Designing for Learning

Designing for Learning. EDC&I 510. Discussion Questions. Recall one experience you’ve had with a well-designed instructional/learning material And, recall a similar experience with a poorly designed material Were you aware at the time that that there were design variables involved?. ID.

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Designing for Learning

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  1. Designing for Learning EDC&I 510

  2. Discussion Questions • Recall one experience you’ve had with a well-designed instructional/learning material • And, recall a similar experience with a poorly designed material • Were you aware at the time that that there were design variables involved?

  3. ID • Instructional Development, Instructional Design, Instructional Systems Development • Practices emerged in WW II for training • Emergence of terms in early 1970s • Behaviorist origins • High point of ed tech, or exhaustion of “media effects” approach? • Dominance of “Systems Design” in Pentagon, business, in 50s-60s (\ focus on training) • Led to proliferation of step-wise models of design

  4. ID Model (Dick & Carey)

  5. Basic Assumptions of ID • Instruction and learning proceed step-wise • Outcomes of instruction can be defined in behavioral terms (and reliably measured) • We know how to create instruction that will lead predictably towards those outcomes • Learners learn alike • at the same pace • (or at least via the same steps)

  6. Changes of the 80s-90s • Computers, video disc challenged some assumptions • Individualization = easier, cheaper • New focus on outcomes starting in 80s • ( learning more central than instruction)

  7. Rise of Learning Sciences • LS, cognitive studies grow rapidly in 90s • New foci: • Learning is complex, not simple/linear • Social interaction (as support to learning) = newly prominent • Big focus on context • Big realization that active learning lasts

  8. Designing for Learning • Mielke: What aspects of CTW approach are most striking? Would this approach work as well for design of online or materials? • Sawyer: “Instructionism” to Learning Sciences – Do you agree with the shifts proposed here? What’s required to move education in these directions? • Cobb et al.: Design experiments – How do these differ from traditional psychological experiments? Does the description of the process feel compelling? Anything left out?

  9. Designing for Learning II • Barab et al.: “Critical design” perspective – How necessary & under what conditions? Is this approach necessary/sufficient to motivate learners?

  10. Turkle, Simulation… • Design: Think of designing instruction, learning environments • Simulation as a way of seeing, understanding the real world in new ways • Students use of simulations in unexpected ways: Can we really “design for learning?” • Dominance of simulation in teaching, learning natural sciences at MIT: Can we imagine a time when teachers could not imagine working without technology?

  11. Final Projects • In small groups: • What did you do? (1 minute or less) • As you worked and thought, what new insights did you get about technology and education? (Each person contributes at least two) • Did you end up where you thought you would when you began? • Did you find all the information you needed? What was missing or different from what you expected?

  12. Final Large Group Discussion • How do you predict technology will be used most prominently in education 10 years from now? • What things about ed tech do we take for granted today that, 20 years from now, we’ll look back on and say, “Boy, were we dumb!” • What’s the most important lesson we can take away from looking at the history of Ed Tech over the past 80 years?

  13. Thanks! • What a great class! • And, with apologies to Douglas Adams (Hitchhiker’s Guide to the Galaxy):

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