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The context: Something happened All college online master’s program

There is no problem so large that it cannot be run away from — Anon Spoon feeding in the long run teaches us nothing but the shape of the spoon – E. M. Forster.

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The context: Something happened All college online master’s program

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  1. There is no problem so large that it cannot be run away from — AnonSpoon feeding in the long run teaches us nothing but the shape of the spoon – E. M. Forster

  2. Learning through design: Faculty development and online course developmentPunya MishraMatthew J. KoehlerKathryn HersheyLisa PeruskiCollege of Education, Michigan State UniversityNovember 2001

  3. I don’t know a lot about the technical stuff of the computer. I don’t feel like I want to know that, or need to know that.... I don’t need to know how to compress stuff and, you know, other people can do that. That’s not what I wanna do. I don’t know how the telephone works either. Nor do I care– Dr. Shaker

  4. The context: Something happenedAll college online master’s program

  5. Faculty development • Attitudinal issues—how people perceive and react to technologies—are far more important … than structural and technical obstacles in influencing the use of technology in higher education — Dillon & Walsh, 1992; Clark, 1993 • Extensive time required for course preparation and development. Most faculty find this burdensome — Harris & DiPaolo, 1999; Loeding & Winn, 1999 Clark, T. (1993). Attitudes of higher education faculty toward distance education: A national survey. The American Journal of Distance Education. 7(2) 72-89. Dillon, C, & Walsh, S. (1992). Faculty: The neglected resource in distance education. The American Journal of Distance Education. 6(3), 5- 20. Harris, D. A., & DiPaolo, A. (1999). Institutional policy for ALN. JALN 3(1) [WWW document] Loeding, B. L., & Wynn, M. (1999). Distance learning, planning, preparation, and presentation: Instructor’s perspectives. International Journal of Instructional Media, 26(2), 181-193

  6. The Virtual University (VU) method

  7. The problems with this approach • Lack of “ownership” over design/technology • Unclear who is making pedagogical decisions • Design decisions do effect pedagogy • Most of these decisions are taken by the producers • example of Webtalk and it’s “location” on the web site • Leads to uniformity & one-size fits all approach • Very different from the variety we see in regular courses • Technology taken out of the faculty’s hands • Would like people to know how the telephone works • Faculty development is the last stage in the process • First time is real-time

  8. Standard approaches to faculty development…* • Workshops and seminars • individual consultation • grants for instructional improvements • resource materials, such as books and newsletters • colleagues helping colleagues We did all this and more… through our idea of “Learning by Design” * Menges, R. J. (1994). Promoting inquiry into one's own teaching. In Howey, K.R. & Zimpher, N. L. (Eds.). Informing faculty development for teacher educators.

  9. Our Approach:Learning by design • Integrated into a regular graduate-level course in Educational Technology • Work in teams over the course of a semester to design an online course • Each team has a tenure-stream faculty member, and approximately four educational technology graduate students • Includes traditional graduate course work: Readings, discussions, etc. focusing more on pedagogical ideas rather than technical • Little direct instruction about technology, what works, what doesn’t. Instead, limited use of activities and mini-projects • Spend most of their time working on the design and re-design of their online course, trying out technologies, and reviewing other groups’ designs.

  10. The participants • 6 faculty members from across the College of Education • Teacher Education, Ed Psy, Special Ed., School Psy, Higher Ed. • 20 students • Master’s students in Educational Technology, some of whom were working teachers, a few doctoral students • The two of us • Incidentally, the junior-most faculty in the room • One TA

  11. Incentives • For Faculty • One laptop and $1000 (no course buyout, overload etc.) • Opportunity to develop their course with other faculty • Assistance from graduate students and instructors & TA • For students • Chance to work with faculty on an authentic project • Learn educational technology related to online education • Earn 3 credits towards their final degree • For us • Chance to build on our research on learning through design • Help faculty develop online courses • Chance for Matt & Punya to co-teach • Get to come to conferences such as this one ;-)

  12. Why design? • Based on our ideas about Technology Proficiency • Based on our ideas about how technology should be learned • Based on our work on the relationship between teaching & design Mishra, P., Yong, Z., & Tan, S. (1999). Unpacking the black box of design: From concept to software. Journal of Computing in Educational Research. 32 (3). P. 220-238. Mishra, P., & Koehler, M. J. (in print). Not “what” but “how”: Becoming design-wise about educational technology. In Y. Zhao. (Ed.). What should teacher’s know about technology. Vyas, S., & Mishra, P. (in print). The re-design of a after-school reading club. To appear in Garner, R., Gillingham , M., & Zhao, Y. (Eds.). Hanging out: After -school community based programs for children. Greenwood Publishing Group.

  13. The Design Team Idea: Why? • Technology Proficiency: Three levels • Mechanical • Meaningful • Generative • Our beliefs about Technology Learning • Fluency through uses • Authentic context • Authentic problems • Technology integration as Inter-faith marriage

  14. What is design/teaching? What it is not… • It is not a product, (though it is often mistaken for it) • It is not scientific problem solving or the mere application of scientific principles and techniques (the myth of technical rationality) What it is… • It is spontaneous, unpredictable, messy, creative & hard to define • is an dialog between constraints & tradeoffs • does not offer easy solutions (what we can hope for is satisficing) • an art as much as a science • psychology is a science, teaching (and we can add design to this) is an art - Dewey

  15. Studying the process • Data Sources • Faculty Interviews (1hour+) • Student Final papers that targeted their learning experiences • Student email survey (after grades were handed out) • Our observations in class • Electronic postings to discussion groups • Artifacts created during the design process

  16. …a case of • One un-tenured faculty (Dr. Shaker) My goal was to really give myself, force myself the luxury of thinking critically about teaching in, in this format and in any other format. That was really a luxury of the course and that’s what I wanted and that’s what I got. I made that happen for myself.” • Three Graduate Students • Clark: Finishing Masters and wanted cumulating project. “My focus for this project was to consolidate all of the ideas into one place and create a reference site that would be helpful to others, and to myself, to go back to after the course was done and have some legacy of the process during the Instructional Design program. • Pat: Expected to be on project whose content related to his area of study Initially I was somewhat disappointed with the material that I would be developing. I have no real interest in secondary education discipline theories. It did not take me to long to realize that the content of the course was not the important part of the group process. Finding a way to translate Dr. Shaker’s pedagogical style to the web was. • Xi: Fun learning experience fun and new and productive

  17. Expectations … • Learning technology (to varying degrees) • Examples & best practices that could be modified to suit their needs “I would’ve benefited, I think, had I had some exemplars or models earlier in the course. We talked about this with Matt and Punya and they made a design decision not to expose us to that because they didn’t wanna limit us, our thinking, too early” - Dr. Shaker

  18. In the “beginning” • Issues that groups wrestled with in the “beginning” • How to manage groups • How roles get defined • What their goals are “These guys know so much about how to do stuff that they were kind of waiting for me to give them direction and this is where I said I tried very hard not to control the group because I didn’t feel like I could provide direction early on in the course. I was clueless. And so they were really instrumental in going, well, let’s try this. Let’s play with this idea and see how it works.” - Dr. Shaker • What teaching online was and how a course might look “Even though I’d kicked these ideas around with my husband, I never really thought seriously about how would I teach online. This was my first opportunity to really do that. And I didn’t have a clue, not a clue of what was possible. And so I felt like I lost about 5 weeks at the beginning of the semester because I was clueless.”

  19. Cast study: Early Weeks • After a brainstorming session Clark takes ideas and creates first mockup site. “…we sat down and I did some storyboarding one day in class and we sat down and we kind of brainstormed some ideas about what it might look like and I said things like it should have a nice, light feel because it’s a summer course and then he went away with it and kind of did a mock up that was fabulous • Dr. Shaker and Pat (with Xi’s help) talked about a timeline for the course content. “One of the first things we tried to establish was how to take 16 weeks worth of material and make an 8 week online course out of them. 8 weeks is no time at all. In the end we designed a “three lesson” table.” Pat

  20. Version A Feb. 10 • Simple • Somewhat playful • Includes framework

  21. Towards the middle: the issues • Solidification of roles • Focus on content-technology-representation • Graphic design • Structuring content • How to develop community • relationship between participation and community • How to build interaction: • Between students and content • Between students and instructor • Between students and students

  22. Case Study: In the Flow • Roles Solidify • Clark is clearly the Webmaster • Pat becomes the “Teaching Assistant” • Xi becomes the person who brings the student perspective and helps where is needed • “Our group was diverse in its’ strengths. Dr. Shaker was the leader, she gave us her vision and helped us to shape it in a way that would make her a good instructor. Clark was a capable and willing web designer who was able to take all of our crazy ideas and make sense of them on the web. Xi brought an international perspective to the group, which was helpful. She also asked several questions along the way about things that the rest of us had not thought of. My job in the group seemed to be to lead us through the process of developing a framework for online learning. I led the group during the discussion of how to translate Dr. Shaker and her materials to the web.Those discussions were interesting.” Pat

  23. In the Flow (contd.) • Continue to work on the “mood” of the website (it’s graphical layout) • Begin to address navigation issues • More work on layout out the specifics of the course

  24. Towards the end… • Time devoted to teaching (time management) • How to structure initial student experiences • Design changes to reflect these discussions

  25. Case Study: Later Weeks • Less work on the initial problems (look and feel, course content, navigation) • Work on building expectations for students and the instructor • More work on community building in the course • Interactivity, Intimacy I’ve had to think more carefully about how to build in the kind of collaborative community oriented, and we talked about it as community in the class a lot, aspects that are just a part of face to face instruction One of the first things they do is fill out their profiles, and I’ve programmed that to be a little bit more directive about information I want from them. And then each week, I ask them to do something that’s self -revealing...So I’m trying to think about how to use again some of the more intimacy of the small group or sort of macro intimacy of interacting with me versus the sort of riskier thing of interacting with the whole group and trying to structure it so that they get increasingly more comfortable.” — Dr. Shaker

  26. Case Study: Later Weeks

  27. Outcomes for Students • Developed technology skills, vocabulary • Learned about the process of design (tradeoffs, constraints, affordances, etc.) • Collaboration skills • Interaction with professors in ways that are new to most graduate students • Saw how technology fit into bigger educational goals • Interacted with interlocked set of ideas for a whole semester

  28. Outcomes for faculty • 6 courses developed, 5 have been taught (or are being taught, 1 to be taught next semester) • Overcomes limitations of VU approach • “Ownership” over design/technology • Faculty make pedagogical decisions (in consultation with groups, instructors etc.) • Leads to variety and creativity (breaking out of one-size fits all) • More informed about technology and decision making • Faculty development is the first stage in the process

  29. Learning in the groups • Changed their thinking about the course • One of the most challenging and confrontive (sic) groups I ever worked with and that’s been very healthy and refreshing. I’ve confronted them about the way I want to do things and they’ve confronted me like ‘you can’t do it that way,’ or ‘it doesn’t make sense to do it that way,’ so that’s been very refreshing. It hasn’t been personal at all, … not challenging in a negative way but it’s been stimulating the group process. • Reflect about their teaching (online & face-to-face) • Talking through with my team and actually developing those discussions I think It’s… going to be simpler and clearer (for students) than I thought at the beginning and one thing that a couple people (in my group) recommended to me is for those discussions, don’t leave them open ended. Connect them to a text chapter and have some very focused items or, or questions or focus points for each web talk conversation…. In person in the past I would have tended to be more loose and students kind of pick up indirectly and maybe that’s been one of the things that hasn’t worked real well for me so that’s an example of being very explicit in terms of today, based on this content, we’re having this discussion. And so I can carry that over to in-person, that’s, that’s one of the examples, I think, that’ll help those types of things • Learned about technology

  30. Lessons learned • It worked… will do it again next semester • Let pedagogy drive the technology • Allowing for individual creativity, variety & expertise to play a role • Professors as designers make very different decisions than producers as designers • Things take time • Innovation is a dialogic process part of the very nature of design • Problems change • Frustrations are unavoidable

  31. … and one final thing • This is how we began… I don’t know a lot about the technical stuff of the computer. I don’t feel like I want to know that, or need to know that.... I don’t need to know how to compress stuff and, you know, other people can do that. That’s not what I wanna do. I don’t know how the telephone works either. Nor do I care – Dr. Shaker

  32. That was then… and now? • Dr. Shaker’s been changing with that stuff (sic) all semester and it’s great, it’s been nice to watch when she first started she just changed text, now she puts in links, she adds papers up to the server and then links to them, she changes different html things … one of the things that she does is she records her weekly feedback to the students and then converts that to a real audio and puts it on the server… she doesn’t have to bother about sending it to me and then worrying whether I did it right or not and she can also do it while she’s on vacation or what ever.– Mr. Ott, (Dr. Shaker’s Producer at VU)

  33. My goal was to really give myself, force myself the luxury of thinking critically about teaching in, in this format and in any other format. That was really a luxury of the course and that’s what I wanted and that’s what I got. I made that happen for myself.

  34. For more information • Punya Mishrapunya@msu.edu Learning Technology & Culture 351 Erickson Hall East Lansing MI 48824 • Matthew J. Koehlermkoehler@msu.edu Learning Technology & Culture 348 Erickson Hall East Lansing MI 48824

  35. ?

  36. Outcomes for Faculty: Pressures Driving the Design • Time Deadlines (semester, external, and internal course deadlines) • Incorporating Feedback • Reality Checks (bandwidth, time) • Time management once the course is going • Efforts to build community and interaction • Between faculty and students • Between students and other students • How to do assessment

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