Computing at aberystwyth what we teach and how it is organised
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Computing at Aberystwyth What we teach and how it is organised. Objective of this Talk. Tell you about our degrees More details on a visit day once you have applied. Structure of Department. On main ( Penglais ) campus 25 full-time lecturing staff 500 undergraduates and MSc students

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Computing at AberystwythWhat we teach and how it is organised


Objective of this Talk

  • Tell you about our degrees

  • More details on a visit day once you have applied


Structure of Department

  • On main (Penglais) campus

  • 25 full-time lecturing staff

  • 500 undergraduates and MSc students

  • 35 support and research staff

  • 25 PhD students


Aim of our courses

We seek to produce graduates who have:

  • a broad knowledge of Computing,

  • a wide skills base,

  • good intellectual skills, and

  • strengthened interpersonal skills.

    So that they ….

    can adapt and be relevant in 10 years time.

Ideas

Training


Do we succeed?

  • Our students get good jobs in the Computing industry

    • 87.5% of Aberystwyth first degree CS graduates who entered employment six months after graduation entered a graduate role, compared with 69.8% first degree CS graduates nationally


Do we succeed?

  • Degrees accredited by British Computer Society

    (BCS, The Chartered Institute for IT)

  • Top marks in last QAA assessment

  • Best research rating in Wales, top 20 in UK


Undergraduate Courses

  • Degree schemes offered:

    • Computer Science

    • Software Engineering

    • Internet Computing and Systems Administration

    • Business Information Technology

  • Degree ‘flavours’ linked to our research interests

    • Computer Science with Artificial Intelligence

    • AI and Robotics

    • Computer Graphics, Vision and Games


THE COMMON THREADS


Features of all our degrees

Year 1

Mostly in common

V

O

C

A

T

I

O

N

A

L

Year 2

Group project

Year in industry

(optional)

Year 3

Final Year Project


Vocational

  • Activity weekend in first year - interpersonal and team skills

  • Professional skills weekend in second year - mock interviews

  • Encouraged to spend a year in industry

  • Hard work - project based


Year 1- Mostly Common

  • Flexible – you can change scheme or mix and match

  • Depends on background more than degree scheme


Year 2 - The Group Project

  • Year 2

  • Team of about 10

  • Whole product development process

  • Examples:

    • Stock dealing

    • Sky Digibox programmer

    • Android games development


The Group Project

  • 2D maze based game

  • Pacman-style for Android phones

    • The hero can fire bullets at the baddies

    • If hit, they split into weaker baddies

    • After being hit a few times, baddies die

    • If baddies run into you, then you die

    • New levels built on a PC

    • Levels can be loaded into the game


  • Other 2nd year individual games (from the Interactive web programming module):

    • Connor

    • Gideon

    • Natalia


Optional Year in Industrybetween years 2 and 3

  • Practical experience for a year

  • Working with companies

  • Paid!

  • We help find jobs

  • Improves future performance

  • Makes it easier to get a job when you graduate


A few places that our students have worked

Visualisation Centre

Plymouth Marine Lab


Link to 2012-13 map


Year 3 - Final Year Project

  • Final year – 33% of your time

  • Individual working

  • Complete project

  • May be research led by staff member …

  • …or from your industrial year

  • Specify, develop, test, deliver a product

  • Personal challenge


THE DEGREES


BSc in Computer Science G400 - 3 years, G401 - 4 years

  • Provides core modules, most flexible

  • Covers core modules:

    • Programming, Unix and Windows, software design, software engineering, professional issues, telecommunications, database management systems, human computer interaction, and electives

  • Types of final year project:

    • A ticket booking system for the Department of Theatre, Film and TV

  • Types of job:

    • Any typical position in software industry


Sarah Burdett

  • From Cardiff

  • Computer Science

  • Worked for Information Services in Industrial Year in Design Studio

  • Final project: Knitting Pattern Generator

  • Went to work for spindogs in Cardiff as a programmer


BEng in Software Engineering G600 - 4 years

  • Emphasises professional engineering of large, high-quality software systems

  • More technical – almost all modules must be in CS

  • Compulsory industrial year

  • Covers:

    • Core modules plus: C and Unix, C++, distributed systems technologies and other electives

  • Types of final year project:

    • Instrumentation for a sailing robot, mobile augmented reality

  • Types of job:

    • Technical positions in software industry


Other Engineering Schemes

  • MEngG601 – 5 years

    • Our most prestigious scheme

    • (higher entry requirements: 340 points)

    • Final year all modules with MSc students

    • Extra modules such as Programming Mobile solutions, Autonomous Systems, …

  • Types of job:

    • Technical positions in software industry


Rob Yeates

  • From Somerset

  • Mature student (was a catering manager)

  • Industrial year at Goldman-Sachs,

  • Final Project: System using Transport for London data

  • Was on MEng but they offered him a job, so graduated with first class BEng!


BSc in Internet Computing and Systems Administration H602 - 3 years, H603 - 4 years

  • Building professional quality web sites, applications and networks

  • Covers:

    • Core modules plus: Web programming, website design, database driven web sites, E-commerce, commercial processes, E-commerce systems and internet security , web tools selection…

  • Types of final year project:

    • Multi-sport online league recording system for use by sports clubs

  • Types of job:

    • Building and maintaining professional web sites

    • Supporting computing users with networking skills


Adam Roberts

  • From Wrexham

  • Internet Computing

  • Industrial year at Compliance Control Ltd

  • Final year project: staff rostering for Corris railway

  • Now working for a consultancy firm as an Oracle database administrator


BSc in Business Information TechnologyG500 - 3 years, G501 - 4 years

  • Concerns methods and technologies that can be used to create effective IT systems as solutions to business problems

  • Covers:

    • Web programming, systems analysis, DBMS and commercial applications, professional issues, business process engineering, E-commerce systems and internet security, web tools selection. Some modules are taken in other departments such as Information Studies and Media Studies

  • Types of final year project:

    • Critique and redesign of multi-lingual website (Eisteddfod)

  • Types of job:

    • Providing database and web-enabled commercial solutions

    • Supporting computing users


Rachel Moss

  • From Wolverhampton

  • Switched to G501 after year 1

  • Industrial Year at what is now Lloyds Banking, Marketing & IT

  • Became interested in accessibility of commercial info for visually impaired people

  • Final Year project: a system to investigate this

  • PGCE in IT – Teaching and part-time PhD


BSc degrees with Artificial IntelligenceCS & AI: GG4R - 3 years, GG47 – 4 years AI & Robotics: GH76 - 3 years, GH7P – 4 years

  • Artificial Intelligence (AI) explores artificial systems that can do things that are normally regarded as requiring intelligence

  • Covers:

    • Core modules plus: Practical application of AI, appropriate tools, theoretical understanding of AI, hardware, intelligent robotics, space robotics, electives

  • Types of final year project:

    • Cracking the Zodiac killer's cypher with AI techniques

    • Automatically steering an electric car

  • Types of job:

    • Any technical job in the software industry or related to AI or Robotics


Tom Blanchard

  • from Brighton

  • AI and Robotics

  • Industrial Year working for Dr. Mark Neal in the department

  • Final Year project: Development of an Autonomous Tethered and Submersible Data Buoy

  • Now: PhD


Tom on a project involved with automated 3D modelling of the calving edge of glaciers


BSc Computer Graphics, Vision and Games

G450 – 3 years, G451 – 4 years

Specific applications include games development, (medical) image understanding, movie special effects and industrial quality control

  • Covers:

    • Core modules plus: appropriate other modules such as: interactive computer graphics, visualisation, C++, AI

  • Types of final year project:

    • Graphics and games for mobile devices, medical image analysis, low cost Minority Report-style finger-tracking interface development

  • Types of job:

    • Any technical job in the software/games industry and specialised positions


How to get more information:

Today:

Please ask!

cs-admissions@aber.ac.uk

While making your decision about University:

http://www.aber.ac.uk/schemes

http://www.aber.ac.uk/modules

After you apply:

Visit Days

Once you are here:

Lots of support available – if you are worried ask!


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