Storytelling Storytelling In the early days of video games, storytelling was usually only done in the context of adventure games. Modern video games of all genres can have some story elements.
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Screen shot from the Legend of Zelda: The Ocarina of Time. It has a classic
introduction that involves the player right from the start.
Screen shot from Mario 64. This is one of the final scenes witha show down against the main villain.
Screen shot from Unreal Tournament 2003. Visuals like these
really help establish the setting of the game.
Doom’s generic space marine
Screen shot from Golden Axe. The villagers scream and flee
at the villains’ assault. One is being attacked to the rightbehind the dragon.
Screen shot from The Thing. Computer controlled team mates
experience and display fear … earning and keep their trustis an important aspect of the game.
Screen shot from Halo. The player traverses several open areas
strung together in a linear fashion. Very well done.
Screen shots from the original Wing Commander (left) and Wing Commander IV (right). Both are from cut scenes. The original game
used cut scenes between game sequences, while the fourth entry in the series
used them as a main storytelling element.
Screen shot from Oni. This is of a scripted event where theheroine Konoko triggers a guard to come through a previously
locked door in another part of the level. Removing the guard,
passage would then be free.
Screen shot of the Legend of Zelda: Ocarina of Time. Dialog is a critical
point in advancing the story, even if it is done in text form.
Screen shot from Phantom Crash. The gameplay itself is quite good, but theseemingly endless and pointless dialog between the action can be extremelyannoying and frustrating to the player.
Screen shot from Zork I. By finding a way into the house, we advance
the story and the player is allowed to proceed further.