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THESIS DEVELOPMENT I

This thesis project aims to explore the use of multidimensional grids in design, with a focus on moving the camera between centers of polytopes. The project draws inspiration from previous works such as panoramas, mapping images on grids, and exploring spatial references. Virtual reality and design principles will be utilized to enhance the viewer's experience. This research seeks to find new ways of organizing images in depth and creating visually engaging compositions.

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THESIS DEVELOPMENT I

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  1. THESIS DEVELOPMENTI Julieta Aguilerafall 2004

  2. previous works • Works that have lead me to where I am now.

  3. panoramas • Organizing the image around the viewer.

  4. polyhedra • Mapping the image on a grid around the viewer.

  5. animagina • Exploration on spatial references, scale and metaphors arranged grammatically.

  6. game • Moving around a space, molding this space to the viewer’s motion.

  7. moebius • Moving the camera over the two dimensional space of a moebius stripe, in three dimensions.

  8. virtual reality and design • Interest in the way we experience arrangements of images in depth.

  9. the grid • Main Entry: grid • Pronunciation: 'grid • Function: noun • 2 a (1) : a perforated or ridged metal plate used as a conductor in a storage battery (2) : an electrode consisting of a mesh or a spiral of fine wire in an electron tube (3) : a network of conductors for distribution of electric power; also : a network of radio or television stations b : a network of uniformly spaced horizontal and perpendicular lines (as for locating points on a map); also : something resembling such a network <a road grid>

  10. the grid: design principle • In Design, a grid not only aids in locating points in a map but also relates them to a scale unit. A grid unit usually covers the minimum distinguishable size of all the parts being displayed into a common form. • In broad terms, good design usually means both pattern (units) and general form are both recognizable in a composition.

  11. pattern and form in VR • Polyhedra have regular faces, which can hold pattern units , and relate these different units to each other as you move your gaze around the whole space that surrounds you. • Sometimes the form of looking around these faces may not make sense in three dimensional space. Such is the case of the moebius stripe.

  12. thesis project • Explore multidimensional grids for design purposes. • Move the camera between centers of polytopes

  13. polytope • A regular polytope is a generalization of the Platonic solids to an arbitrary dimension. For n dimensions there are only three regular convex polytopes: the hypercube, cross polytope, and regular simplex, which are analogs of the cube, octahedron, and tetrahedron (Coxeter 1969; Wells 1991, p. 210).

  14. first attempt • Stellating a tetrahedron which will eventually move the camera between centers of tetrahedrons. • One of the patterns we can recognize at very small scales is a person’s gait. I expect this interpolated motion to be the form of my project, like a minimalist painting of dots.

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