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10 Aug 2010

ECE/BENG-492 SENIOR ADVANCED DESIGN PROJECT. Meeting #3. 10 Aug 2010. ECE-492 Meeting#3. Q1: Please, identify teams which still did not select a topic. Q2: Who does not have a team?. Engineering Design.

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10 Aug 2010

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  1. ECE/BENG-492 SENIOR ADVANCED DESIGN PROJECT Meeting #3 10 Aug 2010

  2. ECE-492 Meeting#3 Q1: Please, identify teams which still did not select a topic. Q2: Who does not have a team?

  3. Engineering Design • You have studied a great deal of math, science, and fundamental technology, but probably have had limited exposure to creative and innovative design • Innovative design vs. methodical design --- as a successful engineer you need to balance effectively between these two • In general, without experience, you lack an innovation in your design. So, you need to be involved in a number of innovative design projects to gain some experience • Design – is a new megatrend

  4. Design Process • Design processes • Steps required to take an idea from concept to realization • Develop a system that best meets the customer’s need • Consider a hypothetical example: You are hungry and need to eat • You identify constraints: time, money, food, your tastes, nutritional values, your cooking knowledge and skills • You brainstorm and come up with alternatives: • dinner at home • go to a restaurant • buy something almost ready • You select one and decompose into a set of tasks, assign timetable, budget, tests, milestones • Now consider building a machine/device/gadget

  5. Engineering Knowledge  Engineering Practice • All technical solutions must be based on the background knowledge you learned • Math, physics, EE methods and practice must be embedded into your project – no exception • This is particularly true during the design phase • Make sound selection of system components, system parameters • You need to demonstrate this in your • Design Document • Design Review and In-Progress Presentation • Final Presentation of ECE-493 • Ad hoc solutions are not acceptable • Use simulations

  6. Top-Down Design Model(Systems Engineering View) Identification of Need Proposal Phase Requirements Analysis Conceptual Design Research Operational requirements Technical performance measures Technology Development Application Preliminary Design Preliminary Experimentation Plan Detail Design Phase Experimentation Plan Detail Design

  7. Elements of the Process • Identification of a need • What are the needs of my customer? • You need to understand them very well • Research phase • Understand the application domain, technology in that domain, existing solutions. You learn, learn, and learn. • Requirements Specification • Articulate what the system must do for it to be successful and be accepted by your customer • Requirements guide the entire project; and when properly developed, provide flexibility for creativity and innovation in developing solutions • Define system interface with a user and an environment

  8. Conceptual Design • Many possible solutions to the problem are developed • Creativity and innovation is encouraged • Selection of the target solution • Design phase • Two phases: Preliminary Design followed by Detail Design • Iterative process of developing a technical solution • All major systems and subsystems are identified and described • Implementation phase • Prototyping and Construction • Different elements of the system are constructed and tested • System Integration • All subsystems are brought together to produce a complete working system • It’s time consuming • Closely tided to the Testing phase

  9. Testing • Very important for checking system functionality at different implementation and integration stages • Frequently neglected and a cause for engineering disasters (still a problem in ECE-493) • Maintenance phase • Maintenance and upgrade to include new functionalities • Design problems are corrected Cost to implement changes Project lifetime

  10. Requirements Specification and Analysis • Requirements specification identifies those requirements that the design must satisfy • Drives all subsequent stages of development • Should identify all important requirements, yet provide enough flexibility for the design team to develop innovative solutions • Requirements describe the “whats” (not “hows”) • Must be measurable and demonstrable • Obtained through an interview with a user(s) • Requirements analysis deals with tradeoffs and priorities in defining the final set of requirements

  11. Requirements Specification Development Process Raw requirements Customer Feedback Develop System Requirements Customer Representation Feedback Technical Representation Technical Community Environment Constraints and Standards

  12. Operational Requirements • Identify primary mission, and alternative or secondary missions • What is the system to accomplish and what functions must perform in responding to the need • Definition of the basic operational characteristics or functions of the system • Definition of parameters (range, accuracy, rate, etc…) • Critical system performance parameters needed to accomplish the mission • System components and geographic distribution constraints • Technical Performance Measures • Quantitative measures the system must behave accordingly • Primary and secondary quantitative requirements • A list of wishes for system performance

  13. Example requirements • “The robot must navigate autonomously with the aid of only landmarks in the specified environment” • “The robot must operate for 1 hour on a single battery charge” • “The robot must have an average speed of 0.5m/s, and top speed at least 1m/s” • “The system must use PIC microcontroller technology” • “The cost of parts and material should be below $600” • “Peak power consumption should be below 3W” • “The system should be operated by untrained adult” • “The robot must have a remote safety OFF-switch” • “The system must fit 2”x3”x2” space” • “The system must be operational and waterproof up to 30feet” • See Chapter 3 for details and case studies

  14. CASE STUDY#1< Requirements Specification and Analysis >

  15. Conceptual Design • A top-level design • Exploration of many potential solutions and selection of one from them • Use creativity and judgment • Creativity involves the generation of novel concepts • Judgment is applied to evaluate and select the best solution for the problem • This step is not simple and most frequently is based on previous experience – but you have to start somewhere • Read Chapter 4

  16. Concept Sketching • It’s a simple first-step to jump-start your conceptual design • Start from taking three blank pages • Use a single page to briefly sketch your solution/system, interaction with the user/environment, a way it functions. Look from a user perspective and operational functionality. • Use each page for totally different concept. Use imagination. Don’t be afraid of risky and innovative ideas. Refine them later – just sketch freely. • During refinement, redraw your concepts closer to the technical reality, available parts, budget, main requirements, time frame, budget.

  17. Conceptual Design Approach #1 • Based on a notion that Concept Sketching is best done individually • Each team member should prepare three design sketches at refined level • During a team meeting, all members show and explain their sketches • Best sketches should be selected and discussed providing the feedback for further refinement • Follow with the second refinement of best design sketches; this follow-up relies on smaller teams of 2 people • Final team meeting is devoted to selecting the final design and alternatives

  18. Conceptual Design Approach #2 • “Brainwriting” – Still based on individual work but arranged into a single group session. Will result in three designs. • Used for fast designing at a very high (less-technical) level • Each person generates three ideas over a limited time period. Clearly describes these ideas using sketches and written description on paper. • At the end of time period, each team member passes the ideas to another team member • The next person reviews the ideas of the teammate and adds three more by building upon them, developing new ones, or ignoring as necessary • This process continues until all members have reviewed all papers • Next, all team members discuss and vote on final three designs

  19. Strategies to Enhance Creativity • Have a questioning attitude • Questions stimulate creativity – use WHY? HOW? WHERE? • Most frequently asked question: IS THERE A BETTER WAY….? • Practice being creative • People improve creativity by conscious effort • Keep thinking about your design continuously throughout the entire day • Suspend judgment • Early criticizing immediately dismisses ideas • Creative concepts can be developed by taking a concept and modifying it or combining it with other seemingly related concepts • Allow time • The human mind needs time to work on problems • Think like a beginner • New solutions often come from novices • Use knowledge during refining only

  20. SCAMPER • Many creative ideas arise from novel combinations and adaptations of existing techniques • Substitute – Can elements be substituted? • Combine – Can existing entities be combined in a novel way? • Adapt – Can this be adapted to operate differently? • Modify – What can be modified to provide a benefit? • Put to other use – Are there any other applications of this system? • Eliminate – Can a part(s) be eliminated? • Rearrange or Reverse – Can elements of the system be rearranged differently?

  21. Concept Evaluation • Exercise engineering judgment and use customer needs and technical factors to derive the decision • Initial Evaluation • Reject designs based on reasons a design may be deemed infeasible, i.e., • Far too costly • Will take too long to develop/implement • Involves too much risk • Will not meet requirements • Final Evaluation • Do it as a group • Carefully analyze strengths and weaknesses • Vote

  22. CASE STUDY#1< Conceptual Design >

  23. For the Next Meeting • Read textbook – Chapters 3 and 4 • Research your topic and talk to your FS • Define final Statement of Need and Objectives • Write a draft of Requirements Specification • Talk to your users • Define project motivation – in writing • Start Conceptual Design • Run a brainstorming session • Next meeting: • Bring hard copies of • Statement of Need • Requirements Specification • System design I; Proposal preparation

  24. Final Project Selection Session • You have to submit your Project Title Form today • Now, we need to help students without an assignment to form/join a team

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