A (fairly in depth) guide. Ultimate. Written by Henry Lau. EEAAASSSYY. Throwing. Throwing
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Written by Henry Lau
As you have probably been shown at training we have been trying to use an offensive structure called a stack. The stack is roughly a line of players up the middle. The purpose of the stack is to create space on the field for players to run into.
As you see from this picture, the defense (shown by wiggly line) have set up with a force (to the right hand side). The reason there is a force is to limit the space of or protect a part of the field. The direction of the force can also be influenced by the conditions (mainly wind) or the abilities of players (beginner’s normally have trouble with sidearms).
In this picture the player with the disc (small white circle) is being forced to use his sidearm. The defender is placed where he would normally swing his arm for a backhand thus preventing the player throwing a backhand. The player can easily throw a sidearm.
The idea of the force is that when the thrower manages to get a throw out on the side that he or she is being forced to, the player receiving the disc will receive it on the right hand side but with less space. Eventually the disc will be forced against the sideline which is a smaller space and thus easier to defend.
When a player makes a run into space this is called a cut. There are two options for the player; to cut to the open side or to cut to the break side. The open side is the side that the player with the disc is being forced to throw to.
We play (for now) a system where we cut from the back of the stack and if we are not clear we clear out into the front of the stack. Clearing out is important as it allows other people to cut into empty space.
The only difference in marking is the last player in the stack. The last person in the stack protects any deep threat by standing slightly deep of their player. They are still on the open side but their main objective to watch for any deep throws.