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Video Games in Education

Video Games in Education. Videogames . What you will get from this session Discussion of web based games Examine a spectrum of attributes for educators to consider. Examine where videogames fit into the Inquiry Process. Videogames . What did you find? Where does it fit in your curriculum?

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Video Games in Education

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  1. Video Games in Education

  2. Videogames What you will get from this session • Discussion of web based games • Examine a spectrum of attributes for educators to consider. • Examine where videogames fit into the Inquiry Process.

  3. Videogames • What did you find? • Where does it fit in your curriculum? • Is it ‘Worth it’ ?

  4. Common Language http://www.eduworks.com/Documents/Workshops/EdMedia1998/docs/reeves.html

  5. Bridge Builder

  6. Your Games

  7. What games did you find for use in your job?

  8. Where do you think you are in the use of games as learning objects? Where were you before and where are you now?

  9. What the experts say...

  10. What video games havedon’t have • built in inquiry • built in Curriculum ties • built in assessment tools • permission to fail • sandbox mode • save/load • deny content

  11. Teacher’s Roles • Technician • Curriculum/ Pedagogical Guide • Inquiry Facilitator

  12. Teacher’s Roles • Technician • Curriculum/ Pedagogical Guide • InquiryFacilitator

  13. TPACK.org

  14. TPACK • Learning Outcomes • Contextual Considerations • Activity Types (Delivery Methods) • Assessment • Technology and resources • Worth it?

  15. TPACK

  16. Teacher’s Checklist • The game has an educationally-accessible context (historical, contemporary, hard science-fiction). http://budgethero.publicradio.org/widget/intro/ • 2) Game play has genuinely educationally-accessible content. http://www.nyphilkids.org/games/main.phtml? • 3) Success depends on intelligent choices and decisions. www.mackenty.org/index.php/site/comments/criteria_for_evaluating_games_in_education

  17. Teacher’s Checklist • 4) Failure exists and teaches when it happens. It is possible to lose. • 5) The tutorial is crystal clear, and checks for understanding. • 6) There are multiple victory conditions.

  18. Teacher’s Checklist • 7) The feedback model is short - students can quickly see how a decision effects a larger whole picture. • 8) The game becomes increasingly challenging and difficult.

  19. Teacher’s Roles • Technician • Curriculum/ Pedagogical Guide • Inquiry Facilitator

  20. Video games in the inquiry model

  21. Retrieving Front loading to focus student attention on finding answers to one or two guiding questions. They create an information retrieval plan.

  22. Processing Student make connections between the experiences they have had.

  23. Evaluating • Challenge their own beliefs • Challenge the structures within games • Challenge them to be critical of all media “In a teacher-directed inquiry project, studentsneed to have a choice of topics about which they truly wonder and care...” Focus on Inquiry, Page 15.

  24. Discussion • It is not about making learning fun, it is about making learning engaging.

  25. Interested... • Books on this topic include... • “Don’t Bother me Mom- I’m Learning!”- Prensky • Digital Game based Learning- Prensky • What video games have to teach us about learning and literacy- Gee

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