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S cratch

S cratch. Introduction to Scratch. Objective. Identify different tools and techniques within Scratch program Success criteria Experiment with Scratch and gain confidence in using some of the tools Create a Pacman game that works using keyboard controls. What is Scratch…?.

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S cratch

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  1. Scratch Introduction to Scratch

  2. Objective • Identify different tools and techniques within Scratch program • Success criteria • Experiment with Scratch and gain confidence in using some of the tools • Create a Pacman game that works using keyboard controls.

  3. What is Scratch…? • SCRATCH is a free and Open Source software package for creating: • 2D animations • games • interactive stories • and art • It simplifies writing code by building a puzzle out of bocks!.....like a jigsaw, all the pieces fit/lock together

  4. What will the pupils gain from using Scratch? • Develop important - design and problem-solving skills, learn how to think creatively, reason systematically, and work collaboratively. PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS • logical reasoning • debugging problems • developing ideas from initial conception to completed project • sustained focus and perseverance Video • http://www.youtube.com/watch?v=jxDw-t3XWd0

  5. Progression for the session Get to know Scratch: • Using ‘scratch cards’ to familiarise yourself with blocks/features/sequencing of instructions • Follow video tutorials - learn how to add additional features such as backgrounds etc • Create a Pacman game

  6. The workspace Usable scripts, categorised into blocks Scripting area The Scratch blocks are organized into eight colour-coded categories: Motion, Looks, Sound, Pen, Control, Sensing, Operators, and Variables Viewing area Background descriptor Sprite editing tools

  7. Group activity I am a cat sprite, when the start button is pressed I want to move 10 steps and make the sound ‘meow’

  8. Challenge 1 – re-create the group activity • Choose a background • Choose a sprite to match the background • Make the sprite walk around in a square • Each side must be 100 steps long

  9. Challenge 2 – explore a range of sprites and blocks • Use the “Scratch Cards” and create as many small scratch programs as you can. • Save them in the new folder you created at the start of the lesson.

  10. Challenge 3 – get to know advanced features using video tutorials • Go to the following address: • http://scratch.mit.edu/ • Click on the ‘support’ tab • Click on ‘video tutorials’

  11. Challenge 4 – create a Pacman game • Think about the background • Think about pacman…. • 3 stages of instructions • Appearance • Movement • What happens when pacman touches the target balls

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