Pseudorandom number generators
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Pseudorandom Number Generators. A random selection of a number from a set or range of numbers is one in which each number in the range is equally likely to be selected. Random Number - Definition. Cryptography, games, and many statistical models rely on random numbers.

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Pseudorandom Number Generators

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Pseudorandom number generators

Pseudorandom Number Generators


Random number definition

A random selection of a number from a set or range of numbers is one in which each number in the range is equally likely to be selected.

Random Number - Definition


Applications of random numbers

Cryptography, games, and many statistical models rely on random numbers.

Example from cryptography – keys for encryption of data.

Example from games – the behavior of a computer-controlled character.

Example from statistics - the Monte Carlo method.

Applications of Random Numbers


Random numbers

True random numbers can only be generated by observations of random physical events, like dice throws or radioactive decay.

Generation of random numbers by observation of physical events can be slow and impractical.

Random Numbers


Pseudorandom numbers

Instead, sequences of numbers that approximate randomness are generated using algorithms.

These numbers are inherently nonrandom because they are generated by deterministic mathematical processes.

“Anyone who considers arithmetical methods of producing random digits is, of course, in a state of sin.” – John von Neumann

Hence, these numbers are known as pseudorandom numbers.

The algorithms used to generate them are called pseudorandom number generators.

Pseudorandom Numbers


Pseudorandom number generators1

Different PRNG’s approximate different properties of random numbers, and desirable properties vary with application.

Therefore, different PRNG’s are suitable for different applications.

For example, a generator that produces unpredictable but not uniformly distributed number sequences may be useful in cryptography but not in the Monte Carlo method.

Pseudorandom Number Generators


Middle square method history

Middle-Square Method - History

  • The middle-square method was first suggested by John von Neumann in 1946 for use in models of neutron collisions in nuclear reactions.

  • The method was flawed, but it was simple and fast enough to be implemented using an ENIAC computer.

John von Neumann


Middle square method

Middle-Square Method

  • Begin with an n-digit seed number x0.

  • Square it to obtain a 2n-digit number, adding a leading zero if necessary.

  • Take the middle n digits as the next random number.

  • Repeat.

  • Numbers generated can be scaled to any interval by multiplication and/or addition.


Middle square method example

Let’s generate four-digit numbers starting with the seed 2041.

Square the seed and a leading zero to obtain 04165681.

Take the middle four digits, 1656 as the next random number.

Repeat to get the following sequence:

2041,1656, 7423, 1009, 180, 324, 1049, 1004, 80, 64, 40,16, 2, 0, 0, 0, 0, 0…

Middle-Square Method - Example


Middle square method flaw

This sequence illustrates a serious flaw in the middle-square method; it tends to degenerate to zero. (It degenerates after a number with n/2 or less digits is generated.)

Middle-Square Method - Flaw


Middle square method example1

Let’s try to generate numbers starting with 7600.

7600^2= 57,760,000, so the next number is also 7600. If this is repeated, the same number will be obtained indefinitely.

This example illustrates the importance of choosing good seed values (and good parameters in general) for pseudorandom number generators.

Middle-Square Method - Example


Linear congruence method

Due to its tendency to quickly degenerate to zero and/or repeat, the middle-square method is not a very practical algorithm.

The linear congruence method provides more reliable results.

Derrick H. Lehmer developed this method in 1951. Since then, it has become one of the most commonly used PRNG’s.

Linear Congruence Method


Linear congruence method1

The method uses the following formula:

Xn+1 = (a * Xn + b) mod c

given seed value X0 and integer values of a, b, and c.

(“y mod z” means the remainder of the division of y by z.)

Linear Congruence Method


Linear congruence method example

Let a = 1, b = 7, c = 10, and X0 = 7.

X1 = (1 * 7 + 7) mod (10) = 4

Repeat to get the following sequence:

7, 4, 1, 8, 5, 2, 9, 6, 3, 0, 7, 4, 1, 5, 2, 9…

Note that the sequence cycles after every ten terms.

Pseudorandom numbers always cycle eventually.

Linear Congruence Method – Example


Linear congruence method choosing parameters

Xn+1 = (a * Xn + b) mod c.

The period (number of terms in a cycle) depends on the choice of parameters .

a, b, c and X0 can be chosen such that the generator has a full period of c.

Large values of c ensure long cycles.

Linear Congruence Method – Choosing Parameters


Linear congruence method flaws

The cycles of linear congruential generators may be too short for some applications.

Issues arise from the easily detectable statistical interdependence of the members of sequences generated with this method. For example, it makes the method unsuitable for cryptography.

The correlation of members of the sequences results in the uneven distribution of points generated in greater than 2 dimensions.

Ordered triples of numbers generated by the algorithm lie on a finite number of planes.

Linear Congruence Method - Flaws


Linear congruence method randu

Linear Congruence Method- RANDU

  • The linear congruential generator RANDU is perhaps the most infamous example of a poorly chosen set of parameters for a PRNG.

  • The generator was used widely throughout scientific community until the fact that ordered triples generated by it fell into only fifteen planes was taken into account.

  • Many results produced using RANDU are now doubted.

3000 triples generated by RANDU.


Recent prng s mersenne twister

The Mersenne Twister is now often used in place of the linear congruential generator.

The Mersenne Twister was developed by mathematicians Makoto Matsumoto and Takuji Nishimura in 1997.

The generator runs faster than all but least statistically sound PRNG’s.

It is distributed uniformly in 623 dimensions.

The generator passes numerous tests for randomness.

The Mersenne Twister gets its name from its huge period of 2^19937-1. This number is a Mersenne prime.

It would probably take longer to cycle than the entire future existence of humanity (and, perhaps, the universe.)

Recent PRNG’s – Mersenne Twister


Mersenne twister

Observing enough numbers generated by the Mersenne Twister allows all future numbers to be predicted.

The Mersenne Twister is, therefore, not suitable in cryptography.

This illustrates the fact that no single PRNG is the best choice for all applications.

Mersenne Twister


Summary

PRNG’s are algorithms that produce sequences of numbers that simulate randomness.

PRNG’s are useful in game design, cryptography, and statistical modeling.

Different PRNG’s are suitable for different applications.

It is important to choose a good set of parameters for a PRNG.

The middle-square method uses the middle digits of the square of the nth term to generate the (n+1)th term.

The linear congruence method is defined by the recursive formula Xn+1 = (a * Xn + b) mod c

Summary


Sources

Carter, Skip. “Linear Congruential Generators.” 9 Jan 1996. Taygeta Scientific Incorporated. 15 Jul 2006 <http://www.taygeta.com/rwalks/node1.html>.

"Hardware random number generator." Wikipedia, The Free Encyclopedia. 15 Jul 2006,04:50 UTC. Wikimedia Foundation, Inc. 17 Jul 2006<http://en.wikipedia.org/w/index.php?title=Hardware_random_number_generator &oldid=63907837>.

Hutchinson, Mark. “An Examination of Visual Basic’s Random Number Generation.” 15Seconds. 14 Jul 2006 <http://www.15seconds.com/Issue/051110.htm>.

"Mersenne twister." Wikipedia, The Free Encyclopedia. 12 Jul 2006, 18:46 UTC. Wikimedia Foundation, Inc. 17 Jul 2006<http://en.wikipedia.org/w/index.php?title=Mersenne_twister&oldid=63455933>.

"Middle-square method." Wikipedia, The Free Encyclopedia. 5 May 2006, 05:06 UTC. Wikimedia Foundation, Inc. 17 Jul 2006<http://en.wikipedia.org/w/index.php?title=Middle-square_method&oldid=51635932>.

“Pseudorandom number generator." Wikipedia, The Free Encyclopedia. 11 Jul 2006, 07:22 UTC. Wikimedia Foundation, Inc. 17 Jul 2006 <http://en.wikipedia.org/w/index.php?title=Pseudorandom_number_generator&oldid=63187601>.

"RANDU." Wikipedia, The Free Encyclopedia. 11 May 2006, 11:06 UTC. Wikimedia Foundation, Inc. 17 Jul 2006 <http://en.wikipedia.org/w/index.php?title=RANDU&oldid=52640788>.

Sources


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